Victoria Corel

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Real Name: Victoria Corel

Appearance: Tall woman with a long, red ponytail and a few freckles. Polite and somewhat shy-seeming, but very eloquent.

Nature

Virtue: Charmer
Vice: Expert

Attributes

Strength: ***
M-Strength *+*** (Precision)
Dexterity: ***
M-Dexterity * (Cat-footed)
Stamina: ***** (Resilient)
M-Stamina **+*** Gadget(Adaptability)
Charisma: ***** (Charming)
M-Charisma *** (Natural Agitator, Dreadful Mien, Persona, Soothe)
Manipulation: ***** (Persuasive)
M-Manipulation **** (Persuader, The Voice)
Appearance: ***** ***** ***** +* (Adorable)
M-Appearance ***** * (Almost Live, Appearance Alteration, Seductive Looks, Natural Style, Appearance Paragon X2, Gifted Appearance, Immaculate, Xenophile, Heartstopper)
Perception: ***
M-Perception *** (That Creepy Feeling, Ultra-peripheral Vision, Quantum Attunement)
Intelligence: ***** +* (Discerning)
M-Intelligence ***** (Compartmentalized Mind, Linguistic Savant, Discerning Mind, Node Resistance, Fast Learner, Mental Prodigy (Medicine), Mental Prodigy (Academics), Eidetic Memory, Submind, Emulation)
Wits: ***** (Shrewd)
M-Wits ** (Enhanced Initiative, Natural Empath, Quickness X2)

Abilities

Brawl: *
Might: *

Athletics: *
Drive:
Firearms: ****
Ledgermain:
Martial Arts:
Pilot:
Stealth: *+**
Melee:

Endurance: ***
Resistance: ***

Awareness: ***
Investigation: *

Academics: Psychology *****
Bureaucracy: ***
Computers: ***
Engineering: Bioengineering *****, Mechanical * (Spacesuit Maintenance +1), Cybernetics *
Intrusion: *+*
Linguistics: *****
Medicine (Prodigy): *****
Science: Biology ***, Noetics **, Nova **, Xenology ****
Strategy: *+**
Survival:

Arts: **
Biz:
Rapport: *****
Instruction: **
Tactics: +***

Intimidation:
Style: ***** (Disguise +1)

Interrogation: **
Streetwise:
Subterfuge: **** (Deception +1)

Command: ***
Etiquette: ***** (Negotiation +1)
Perform: Singing *****

Microgravity Ops: *

Backgrounds

Allies:
Attunement: **
Backing:
Cipher:
Contacts: Agent Takae Yamamoto ***
Dormancy: ***
Eufiber:
Followers:
Influence:
Mentor: ***** (Rakshasa)
Node: ***** (No longer has a centralized Node, much like a 2nd Gen (is not technically a 2nd Gen)
Resources: *****
Sanctum: ***** (pooled)

Other Stuff

Quantum: ***** *
Quantum Pool: 61 (60-4 for Project 418 Taint Loss)
Spend Max: 20
Willpower: ***** *** (+***** effective for Sway threshold, total 13, +6 psychic shield defense for total 19)
Taint: 5 (0 due to Project 418 and Aresian Crashed Ship) (+3 Taint, -1 Project 418 [7 tempt taint loss, removes 1 Permanent Taint], 1 Taint not gained due to Project 418, 1 taint due to Q5 negated by 418, 1 taint due to Q6 negated by 418, -3 due to Crashed Ship medical bay)
Temporary Taint: 0
Gained 1 taint due to Node botch (Project 418 session)
No taint gained from M-int tainted due to Project 418; lost 4 points Quantum pool
Special
Project 418 exposure alters her ability to receive Taint.
Node is diffused across her entirely body (like a 2nd-Gen - she still counts as a 1st though her powers are more innate and streamlined).
Contains golden-age coalition genetic material replacing her junk DNA. Knowledge of Jain-esque adaptable parasite due to mental contact - contains memories, thoughts, and genetic information.
Created Vicky-MIRROR, parasite-subverted Clone that attacked party, and manipulated Claude, while she was unconscious but watching with mind link.

Gadget: Psychic Amplifier Symbiote

Based heavily on Vicky's encounter suits, this device is a small, half-spherical disc that is places on the small of the back. When properly bonded, the disc leaves long, vine-like growths that are so thin as to resemble tattoos across the skin. With Vicky's attunement, they can be shapeshifted and absorbed as needed.

This device is made from Vicky's DNA post-transformation, using her decentralized Node and alien genetic material to make a device capable of reinforcing her body. and mind. The device acts as a magnifier for her quantum powers, and has qualities similar to bioweave armour (creating a defensive mesh)

NP: 64 (3 Quantum + 42)
Soak 7B/8L, Penalty -0, Mass 5, Tolerance 3, Destruction 20
Base: Bioweave Armor (Soak 4B/5L, Penalty -0, Mass 5, Tolerance 3, Destruction 20)
One Year Lifespan
  • Quantum 3: 15 NP
    • Quantum Pool 20 (5 NP)
  • Force Field Augment **** (10 NP)
  • M-Str Augment *** (8 NP)
  • M-Sta Augment *** (8 NP)
  • Mental Blast Augment **** (10 NP)
  • Flight (from Aya) *** (6 NP)
  • Bodymods 16 xp (2 NP)
    • Dermal Armour (+3B/+3L soak) 6 xp
    • Regenerator (Armour heals) 4 xp
    • Low-Profile Armour (concealed) 6 xp

Vicky's Wrist Computer

Cyberkinesis Gadget.

NP: 20 +4 difficulty (8 month interval)
Base: Wrist Computer
  • Quantum 2: 10 NP
    • Pool 16: 4 NP
  • Cyberkinetic Control 5: 10 NP +1 difficulty

Other Gear

Martian Psi-Gems: +2d to use of psychic powers (Psionic Telepathy modes, Telepathy, Domination, Mental Blast, etc.)
Shield Bracelets/Earrings: 5 HL shielding, regenerate 1 HL/3 rounds (~10 seconds), +1 Style

Powers

Impervious Force Field **+**** Gadget
Mental Blast **+**** Gadget
Telepathy **
Appearance-based Domination: *
Empathic Manipulation **
Appearance-based Shapeshift, Daily ***
Clone *
Psychic Shield ***
Psychic Link **
Quantum Vampire * (Life Essence, only works by touch, no Quantum Cost due to Taint)
Flight 0+*** Gadget
Cyberkinesis (Control) 0+***** Gadget
Body Modifications (22xp + 8xp taint)
Inhuman Attribute (Appearance) (taint)
Inhuman Attribute (Charisma) (taint)
Inhuman Attribute (Intelligence) (taint)
Neural Acceleration (+1 init) (2)
Pheromones (affection; +1d to socials using affection) (2)
Enchanting Feature (emerald green eyes and gleaming skin; +1 sux to Appearance rolls) (2taint)
Mental Augmentation (Intelligence +1) (4+2taint)
Social Modification (Appearance +1) (2+2taint)
Personality Analysis (hints about personality, +1d to socialling)(6 xp)
Social Chameleon (Appear as native after 24 hours, +1 sux to roll to appear as category of person) (6xp)
Unliving (not purchased yet 2taint XP allocated, need 14 more XP)
Alien Feature: White pupils (Crashed Ship)
Alien Feature: Lights along Nerves (Crashed Ship)
Aberrations:
Extreme Essence Drain (No natural heal unless in willing intimate contact with another person for an hour a day - that person does not heal for the duration. Can't get Regeneration Enhancement, ever. Can still Quantum Vampire and other powers.)

Merits and Flaws

Sexy (+1 dice to rolls where sexiness applies)

Crunchy Bits and Quick Cheats

Health: (-0)/(-0)/(-0)/(-0)/(-0)/(-0)/-0/-0/-0/-0/-0/-0/-0/(-0)/(-0)/-0/-0/-0/(-1)/(-1)/-1/-1/-1/-1/(-3)/-3/-3/-3/Incapacitated (-2 m-sta, +1 aberration)
Force Field: With symbiote: 32 HL (regenerates 6 HLs a turn); Deva 36 HL (regenerates 7 HLs a turn); Vampire 37 HL (regenerates 7 HLs a turn); Natural 17 HL (regenerates 2 HLs a turn)
Dreadful Mien: d5 + 3 (reduces enemy dice pools by 1 per success, lasts an encounter or until broken, one guy at a time)
Heartstopper: d14 + 6 (reduces enemy dice pools by 1 per success, drops by 1 per round or 1 per scene out of combat)
Clones: 1

Initiative: 17

Soak
Bashing 18
Lethal 16
Aggravated 10

Shapeshift Pool: 33

Mental Blast Attack: d13 + 5 sux, 2B damage per success (d7 + 5 sux, 2B damage per success without Gadget) Intelligence

Empathic Manipulation: d7 + 3 Perception to perceive, d7 + 4 Manipulation to alter

Telepathy: d6 + 3 Perception

Domination: d18 + 6 to dominate (d27 + 6 in Deva form) Appearance

Quantum Vampire: d6 + 5 with Gadget (d11 + 5 Vampire), d6 + 2 without Stamina

Social Pool: d12 + 3 Charisma, d12 + 4 Manipulation

Style Pool: d36 (d44 seductiveness) + 5 Appearance + 1 Enchanting Feature

Singing Pool: d15 + 4 Manipulation

Biotech rolls: d16 + 5 Intelligence

Other bonuses: Seductive looks +6 (1 quantum), +1 Sexy, +1 pheromones (affection)

Mental Defense: 8 wp, +6 psychic shield, +5 discerning mind (for mental influence)

Enemy Mental Defense Reduction: -4 WP (Persuader)

Languages (40/48): English (formal), French (formal), German (formal), Spanish (formal), Italian, Russian (formal), Chinese: Mandarin (formal), Chinese: Cantonese (formal), Chinese: Wu (formal), Japanese (formal), Arabic, Latin (formal), Polish, Dutch, Hindi (formal), Persian (formal), Latin (formal), Qin (3 language slots), Chromatic (2 language slots), Coalition (4 slots), Enochian

Shapeshifting Templates

Example

Augments

32 levels per form

Deva

Coalition Pheremone Suite X4 (+1d to evoke emotion, can speak Coalition)
Subdermal Armour Mesh (2B/4L armored soak, made subtle by LPA)
Low-Profile Armour (armour looks and feels natural; +2 to any Awareness roll difficulties to detect)
Dispersed Organs X2 (no called shots)
Pheremone Blockers (immune to pheremones, +1d seduction resistance)
Ultralight Body X2 (+4 dex for move, /4 fall damage, X4 jump distance)
Exotic Sensory Mode (Lifesigns: +1 success on rolls made to detect living beings. +1d to Medicine rolls.)
Chromatophores X2 (3d to all stealth rolls while naked or with invisible/blended clothing, can control colour to video screen level)
Hyperflexible (+3d to rolls involving flexibility)
Inhuman Stamina (remove Stamina cap)
Add Dexterity X2 (+2 dex)
Add Appearance X9 (+9 app)
Add Stamina X4 (+4 sta)
Toxin Generation (5 doses per day, 10 doses stored, Toxin Effuser)
Trauma Tolerance (-4, incapX2 HLs added, autostabilize)

Surgeon

Multitools (reduces penalty for no tools by 2)
Bio-electrical Dynamo X2 (Str+6B damage (up to 2xStamina times/hour), or Str+6L damage + 6d EMP (once/hour, 2 unsoakable bashing to user), 2B/2L electrical soak, immunity to tazers)
Multiple arms X5 (-5 to multiple action penalties)
Ultralight Body X2 (+4 dex for move, /4 fall damage, X4 jump distance)
Exotic Sensory Mode (Lifesigns: +1 success on rolls made to detect living beings. +1d to Medicine rolls.)
Hyperflexible (+3d to rolls involving flexibility)
Inhuman Dexterity (remove Dexterity cap)
Inhuman Stamina (remove Stamina cap)
Change 2 App into 2 Dexterity X4 (+8 dex, -8 app)
Add Dexterity X7 (+7 dex)
Add Strength X2 (+2 str)
Add Stamina X2 (+2 stam)
Dispersed Organs X2 (no called shots)
Metabolic Reactor (small fusion reactor in body, can survive on hydrogen in water, provides power)
Dermal Plating (4B/4L armored soak)

Angel

Bioluminescence (glow brightly)
Wings X5 (X6 run speed fly, adds +6 to Flight)
Ultralight Body X2 (+4 dex for move, 1/4 fall damage, X4 jump distance)
Dermal Plating (4B/4L armored soak, made subtle by LPA)
Low-Profile Armour (armour looks and feels natural; +2 to any Awareness roll difficulties to detect)
Inhuman Dexterity (removes Dexterity cap)
Trauma Tolerance (-4, incapX2 HLs added, autostabilize)
Photosynthetic (feed on sunlight to double starvation times)
Flexible Skeleton (bashing damage reduced by 1 level, heals bashing as if one less)
Add Dexterity X5 (+5 dex)
Add Strength X2 (+2 str)
Add Appearance X8 (+8 app)
Hyperoxygenated Blood (1 automatic success on strenuous activity, 1 extra incap level, 1 hour oxygen stored)
Dispersed Organs X2 (no called shots)
Physical Overclocking (+2 to Strength and Dexterity, +1 damage from attacks that penetrate soak)

Demon

Tentacles X2 (6 tentacles, 6m length, 11B, 12 dex manip)
Toxin Generation (5 doses per day, 10 doses stored, nematocysts)
Bioluminescence (glow brightly)
Ultralight Body X2 (+4 dex for move, /4 fall damage, X4 jump distance)
Dermal Plating (4B/4L armored soak, made subtle by LPA)
Low-Profile Armour (armour looks and feels natural; +2 to any Awareness roll difficulties to detect)
Inhuman Dexterity (removes Dex cap)
Add Dexterity X8 (+8 dex)
Add Strength X2 (+2 str)
Add Appearance X8 (+8 app)
Hyperoxygenated Blood (1 automatic success on strenuous activity, 1 extra incap level, 1 hour oxygen stored)
Dispersed Organs X2 (no called shots)
Trauma Tolerance (-4, incapX2 HLs added, autostabilize)
Physical Overclocking (+2 to Strength and Dexterity, +1 damage from attacks that penetrate soak)
Flexible Skeleton (bashing damage reduced by 1 level, heals bashing as if one less)

Vampire

Unliving (immune to poison and toxins, dying levels count as incapacitated and no need to stabilize)
Subdermal Armour Mesh (2B/4L armored soak, made subtle by LPA)
Low-Profile Armour (armour looks and feels natural; +2 to any Awareness roll difficulties to detect)
Dispersed Organs X2 (no called shots)
Pheremone Blockers (immune to pheremones, +1d seduction resistance)
Ultralight Body X2 (+4 dex for move, /4 fall damage, X4 jump distance)
Exotic Sensory Mode (Lifesigns: +1 success on rolls made to detect living beings. +1d to Medicine rolls.)
Hyperflexible (+3d to rolls involving flexibility)
Adhesive Grip X2 (run up walls)
Inhuman Stamina (removes Stamina cap)
Add Dexterity X1 (+1 dex)
Add Strength X1 (+1 str)
Add Stamina X5 (+5 sta)
Add Appearance X9 (+9 app)
Improved Grip Strength (+1 autosux on Might to grapple, +[1] damage to any crush attack)
Toxin Generation (5 doses per day, 10 doses stored, Toxin Effuser)
Trauma Tolerance (-4, incapX2 HLs added, autostabilize)
Fangs (Brawl-based bite attack at +1 difficulty dealing (Strength + 0L) damage)

Pixie

Bioluminescence X2 (controlled light generation, stealth difficulties by 1 in brightly-lit areas)
Wings X3 (X3 run speed fly, adds +3 to Flight)
Ultralight Body X2 (+4 dex for move, /4 fall damage, X4 jump distance)
Lilliputan X4 (+4 diff to spot or hit with non-aoe attacks, -8 str, 1/12th move speed, -8B/-8L/-8A soak, X5 damage from non-aoe attacks)
Add Dexterity X16 (+16 dex)
Chromatophores X2 (3d to all stealth rolls while naked or with invisible/blended clothing)
Adhesive Grip X2 (welk up walls)
Low-Friction Skin (+1 difficulty for any attempts to hold the character, +1d to escape restrains or squeeze through tight spaces)
Inhuman Dexterity (max 10 dex)

Horror

Tentacles X8 (14 tentacles, 11m length, 23B (L due to Quills), 3 dex manip)
Dermal Plating (4B/4L armored soak, obvious)
Change 2 App into 2 Strength X4 (+8 str, -8 app)
Add Strength X4 (+4 str)
Huge X2 (+2 to strength, +2 to stamina, -0/-0 HL, +2 dex to move)
Burst Strength (+2 str for movement, throwing, and melee damage)
Improved Grip Strength (+1 autosux on Might to grapple, +[1] damage to any crush attack)
Adhesive Grip X2 (run up walls)
Dispersed Organs X2 (no called shots)
Hyperflexible (+3d to rolls involving flexibility)
Metabolic Reactor (small fusion reactor in body, can survive on hydrogen in water, provides power)
Hyperdense Skeleton X2 (+2 unarmed damage, 3B/2L soak, X3 fall distance)
Alternate Sensory Mode (Thermal Vision: Character may sense heat and cold. +2d circumstantial bonus to detect hot things on a cool background or vice versa)
Inhuman Strength (max 10 str)
Quills (5L damage for noncasual touching, unarmed lethal)
Toxin Generation (5 doses per day, 10 doses stored, envenomed weapon (quills))
High Tissue Density (2B/1L natural soak)

Robot

Inorganic (take 1L damage instead of WP, tireless, soaks L damage with full stamina)
Unliving (immune to poison and toxins, dying levels count as incapacitated and no need to stabilize, treat wounds with Engineering (mechanical))
Change 2 App to 2 Dexterity X3 (+6 dex, -6 app)
Change 2 App to 2 Strength (+2 str, -2 app)
Inhuman Dexterity (removes Dex cap)
Inhuman Stamina (removes Sta cap)
Inhuman Strength (removes str cap)
Add Dexterity X5 (+5 dexterity)
Add Stamina X4 (+4 Stamina)
Add Strength X4 (+4 Strength)
Exoskeleton (6B/6L stackable armored soak, -1 armour penalty)
Integrated Weapon (SAM: Accuracy +1, Dmg 10L [8], Range 1,000, RoF 1, Magazine 1, Guided, Mass 6kg) X3
Integrated Weapon (Assault Rifle: Accuracy +0, Dmg 7L, Range 100, RoF 30, Magazine 30, AP:1, Mass 3kg) X2
Retractable Blades X2 (+2L damage)
Hyperdense Skeleton X2 (+2 unarmed damage, 3B/2L soak, X3 fall distance)
Trauma Tolerance X2 (-4, -4, incapX4 HLs added, autostabilize)
Metabolic Reactor (small fusion reactor in body, can survive on hydrogen in water, provides power)
Large (+1 to strength, +1 to stamina, -0 HL, +1 dex to move)

Giant

Gargantuan X4 (+5 to strength, +5 to stamina, -0 X5 HL, triple move, triple encumbrance and lift, -3 difficulty for enemy to hit and +3 difficulty stealth)
Inhuman Strength (remove str cap)
Inhuman Stamina (remove Sta cap)
Change 2 app to Strength X4 (+8 str, -8 app)
Add strength X11 (+11 str)
Add dexterity X2 (+2 dex)
Add stamina X2 (+2 sta)
Burst Strength (+2 str for movement, throwing, and melee damage)
Improved Grip Strength (+1 autosux on Might to grapple, +[1] damage to any crush attack)
High Tissue Density X2 (3B/2L natural soak)
Hyperdense Skeleton X2 (+2 unarmed damage, 3B/2L soak, X3 fall distance)
Dermal Plating (4B/4L armored soak, obvious)
Trauma Tolerance X2 (-4, -4, incapX4 HLs added, autostabilize)

Points

BP

15 + 1

Node to 4 (1)
Eufibre to 5 (2)
Dormancy to 3 (2)
Sexy (1)
Willpower to 8 (8)
Short +1


Nova Points

50 + 6

Quantum to 3 (10)
Force Field to 2 (4)
Mental Blast to 1 (2)
M-Cha to 3 (6)
M-Manip to 3 (6)
M-Intelligence to 4 (8)
M-Appearance to 1 (2)
M-Stamina to 1 (2)
M-Wits to 1 (2)
Attribute 12 (6)
Abilities 24 (4)
Discerning Mind (1)
The Voice (1)
Dreadful Mien (1)
Taint Resistant (1)
Changed Permanent Extra (2) to another point of M-int (total from 6 to 8 NP), due to misread

Bonus BP: 5

Wanted: UN(-5)
Node to 5 (1)
Mentor to 4 (Rakshasa)
Eufibre 5 recycled into Sanctum 5 (contributed to group Sanctum)

XP

XP: 586 + 30 Mentor

Log:

Old Sessions: 146 XP
Test XP: 1
Decompress and timeskip: 31 XP 178
Project 418: 1 XP
Eden Fun: 14 XP 193
Crab-salvation: 23 XP
Proxy Party: 16 XP
Proxy Party 2: 16 XP 248
Chromatic Invasion!!!: 23 XP
Interview: 1 XP
Suggestions for Paramorphs: 1 XP
Iowa Raid: 22 XP
Alt Session 1: 4 299
Alt Session 2: 3
Sanctum Template: 4
Canadian Doublecross: 16
Aresia: Yellow Empress Rises: 5 xp
Canadaberrant Writeup: 12 xp 339
President Assassination: 23 xp
Defending Small-town Ontario: 11 XP
Viva Vegas Forever: 26 XP 399
Trouble in Aresia: 21 XP
Finding Shapeshift exploit: 1 XP
Green Aresian Coup: 22 XP
Colony-occupied Aresian Kingdom: 21 XP
Russia Book Hunt: 21 XP
Project 412: 21 XP 506
Idolnov@ contributions: 2 xp
Nuke Rider: 30 xp
Crashed Ship: 4 xp 542
The Lab - Fist from the Future: 21 xp
Legacy: 22 xp (XP award due to RPing Vicky-MIRROR)
The Search for Hammersmith: New World: 11 xp


Mentor XP: 196 (Refunds: 6)
Mentor Discount: 30

Project 418 bonus: M-app to 4 free, -1 permanent taint (temp taint dropped by 7 to total of 4) No aberrations lost)

+4 XP for body mods to compensate for errata; spent to keep pheremones and redundant organs.

Special XP:

4 xp for Bioengineering or Medicine due to instruction from Montressor teacher (Social Combat Test session)
4/4 spent
21 xp for General Combat (Brawl, Might, Firearms) from Zurine
21/21 spent
Spent: 615
Reserve: 11
M-stam to 2 (5 xp)
Mental Blast to 2 (5 xp)
Telepathy to 1 (6 xp)
Medicine to 1 (1 xp) (Cost reduced retroactively at GM permission)
Enhancement (Quickness) (5 xp)
M-app 2 (5 xp) Mentored
Mega-Perception (Ultra-peripheral Vision) to 1 (6) Mentored
Dexterity to 3 (8 xp) Mentored
Mega-Dex to 1 (Catfooted) (6 xp) Mentored
Enhancement (Appearance Alteration) (5xp) Mentored
Enhancement (That Creepy Feeling) (5xp) Mentored 57
Contact (Agent Takae Yamamoto) to 1 (2 xp)
Natural Style (5xp) Mentored
Fast Learner (5xp)
Engineering (Bioengineering) to 1 (1) 70
Medicine to 2 (1)
Engineering (Bioengineering) to 2 (1 instruction)
Medicine to 3 (2 instruction)
Engineering (Bioengineering) to 3 (1 instruction, 1 XP) 72
M-Wits to 2 (5 xp) Mentored
Science (noetics) to 1 (1)
Science (noetics) to 2 (1)
Bought off Short (2)
Science (Biology) to 3 (2) 83
Persona (5)
M-app to 3 (10 xp) Mentored 98
Perception to 3 (8 XP)
Quantum to 4 (12 xp tainted)
Shapeshift to 1 (9 xp) Mentored
Shapeshift to 2 (7 xp) Mentored
Computers to 1 (1 xp)
M-app to 4 (Project 418 effects)
Attunement to 1 (2 xp) Mentored
Attunement to 2 (2 xp) Mentored
Soothe (5) Mentored
Computers to 2 (1 xp) 145
Computers to 3 (2 xp)
Engineering (Bioengineering) to 4 (3 XP)
Science (Biology) to 3 (2 XP)
Engineering (Bioengineering) to 5 (4 XP)
Medicine to 4 (3 XP)
Mental Prodigy (Medicine) (5 XP)
Science (nova) to 1 (1 XP) 165
Science (nova) to 2 (1 XP)
Medicine to 5 (4 XP)
Resources to 4 (87 sux and six months of bioroid construction)
Instruction to 1 (3xp)
Instruction to 2 (2xp)
Force Field Extra Impervious (10 xp)
Resources to 5 (15 sux on marketing role, Vicky sells out on action figures)
Psychic Shield to 1 (3) Mentored
Psychic Shield to 2 (2) Mentored
Psychic Shield to 3 (4) Mentored 194
M-Appearance to 5 (20) Mentored
Shapeshift to 3 (14) Mentored
M-Intelligence to 5 (10) Tainted
Almost Live (5) Mentored
Compartmentalized Mind (5)
Mental Augmentation (Intelligence) (6-2 = 4xp) 252
Telepathy to 2 (5)
Inhuman Attribute (Appearance) (refunded by Taint)
Appearance Paragon (5 xp) 262
Gifted Attribute (Appearance) (5 xp)
Appearance to 6 (2) Mentored
Appearance to 7 (2) Mentored
Appearance to 8 (4) Mentored
Strength to 3 (8) Mentored 283
Appearance to 9 (6) Mentored
Mentor to 5 (8)
Appearance to 10 (8)
Contact (Agent Takae Yamamoto) to 2 (2 xp)
Contact (Agent Takae Yamamoto) to 3 (4 xp) 311
Enhanced Initiative (5 xp)
Stealth to 1 (3 xp)
Permanent Shapeshift (20 xp) Mentored
Empathic Manipulation to 1 (6 xp) 345
Immaculate (5 xp)
M-Perception to 2 (5 xp)
Empathic Manipulation to 2 (5 xp)
M-Perception to 3 (10 xp)
Psychic Link to 1 (3 xp)
M-Manipulation 4 (15 xp) Mentored
Psychic Link to 2 (2 xp)
Mental Prodigy: Academics (5 xp) 395
Quantum to 5 (32 xp)
Social Augmentation (Appearance) (4-2 = 2xp)
Xenophile (5 xp)
Domination to 1 (6 xp) 440
Alternate Attribute (Appearance) Domination (10 xp)
Alternate Attribute (Appearance) Shapeshift (10 xp)
Personality Analysis (6 xp) 466
Social Chameleon (6 xp)
Strategy to 1 (1)
Quantum 6 (40 xp) 513
Quantum Vampire (Life Force) to 1 (3 xp - Aberration side effect)
Appearance Paragon 2 (5 xp)
Appearance to 11 (2)
Appearance to 12 (2)
Appearance to 13 (4)
Appearance to 14 (6) 535
Eidetic Memory (5) Mentored
Intrusion to 1 (1)
Engineering (Cybernetics) to 1 (1) 542
Lost: Hypersensitive Skin (+1 wound penalties) due to 418 cure
Lost: Physical Mirroring (Subconsciously shifts to the observer's idealized woman (man?) over time) due to 418 cure
M-appearance to 6 (25)
Heartstopper (5) 572
Firearms to 1 (3 instruction)
Firearms to 2 (2 instruction)
Firearms to 3 (4 instruction)
Firearms to 4 (6 instruction)
Brawl to 1 (3 instruction)
Might to 1 (3 instruction)
Clone to 1 (9)
M-str to 1 (Precision) (6) 587
Sub-mind (5) 592
Emulation (5)
Quickness (5) 602
Appearance to 15 (8) 610
Quantum Attunement (5) 615


Possible Purchases:
Appearance to 15 (8)
M-Intelligence to 6 (25)
Oracle (5)
Addictive (5)
Simultaneity (5)
Shapeshift to 4 (21)
Shapeshift to 5 (28)
Psychic Invisibility to 1 (6 xp)
Multitasking (5 xp)
M-cha to 4 (15 xp)
M-cha to 5 (20 xp)
M-man to 5 (20 xp)
M-app to 7 (30 xp)
M-app to 8 (35 xp)
M-app to 9 (40 xp)
M-app to 10 (45 xp)
Armour to 1 (6 xp) Mentored
Armour to 2 (5 xp) Mentored
Dream Authority to 1 (12)
Dream Authority to 2 (9)
Dream Authority to 3 (18)
Dream Authority to 4 (27)
Dream Authority to 5 (36)

Reference

Adaptability: Adaptability renders the Nova biologically immortal and adds (Mega-Stamina) dice to any roll to resist toxins or diseases which the Nova is not immune to.


Seductive Looks: replace system with: +(Mega-Appearance) dice to any Sway roll where seuxality could be an additional advantage. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
Persuader: replace system with: Reduce the target's willpower by (Mega-Manipulation) when calculating the amount of Casual Sway needed to start creating Intimate Sway, minimum 1 effective Willpower. Costs no Quantum points and is always on.
The Voice: replace system with: Spend 1 Quantum to make a Sway roll via Manipulation + Relevant Social Ability, creating Intimate Sway, which has a difficulty of (Opponent's Wits). The victim may roll Willpower to resist. The timeframe of this action is 1 combat turn, but this can only be applied to one target and only may apply once per scene. Sway generated by The Voice cannot have its duration extended at all.


Quickness: Quickness actions may explicitly not be split into multiple actions, and moreover allow all actions, including the use of Quantum powers. A Nova may not take any more Quickness actions than he or she has Mega-Wits.
Discerning Mind: replace system with: +(Mega-Intelligence) dice to any roll to resist Sway. Furthermore add +(Mega-Intelligence) to the character's Willpower when determining the points of casual way necessary to create intimate sway.


Persona: replace system with: The nova may overlay a completely false personality over his or her own at the cost of 3 Quantum points per scene. This personality temporarily overwrites the nova's Virtue and Vice with its own and can only be detected with a successful Rapport roll with a difficulty of +(Mega-Charisma + 3), or Telepathy roll with a difficulty of +(Mega-Charisma + 1). As a side benefit, the Nova may use this to become a better actor, gaining +(Mega-Charisma) additional dice to any acting rolls.
Natural Agitator: replace system with: Pay 1 Quantum point to make a Sway roll via Charisma + Relevant Social Ability, creating Casual Sway, which as a difficulty of (Crowd Size + Average Wits). Size is calculated in the same way an army's force size is, in the Warfare section. The group may roll their average Willpower to resist beyond that. Success creates points of Casual Sway applicable to the entire group. Note that as Casual Sway, Natural Agitator cannot be used to get a group to do something which it isn't already inclined to do.


Old Gadget

Gadget: Bio-Encounter Suit MK 1

A biomechanical encounter suit, created by Vicky for herself. It resembles a body suit of translucent, blue-tinged gauze-flesh around carapace-like plates, gleaming in the light. A round, black disk sits on the collarbone - this is the heart and contains the necessary microorgans to sustain the creature. Several starburst patterns are placed around the armour, indicating the symbiotic connectors which draw energy from Vicky to sustain the device.

The suit was created using Vicky's DNA, saturated with her Quantum signature. The result is a lesser version of her empathic powers, bolstering physical form and generating a resonance effect that attunes to her force field. This effect extends to itself as well, making it highly durable and allowing it to regenerate damage.

NP: 19
Base: Field Suit: Soak 6B/8L, Penalty -0, Mass 4, Destruction 25
Quantum 1: 5 NP
Force Field Augment ** (6 NP)
M-Sta Augment * (4 NP)
Bodymods 16 xp (2 NP)
Small (-1B/L/A soak, a couple fewer HLs, halves the mass and makes it concealable) 2 xp
Dermal Armour (+3B/+3L soak) 6 xp
Regenerator (Armour heals) 4 xp
Redundant Organs X2 (+6 Destruction) 4 xp

Gadget: Bio-Encounter Suit MK 2 "Second Skin"

This second suit is more subtle than the last, designed specifically with Vicky's shapeshifting in mind. Aside from the black core-disc on the chest, the suit is entirely transparent appearing as a gauzy surface when thickened or removed. The weave is extremely flexible and designed specifically to react better to Vicky's sensitivity.

This better suit further enhances Vicky's defensive powers, and gives her some new abilities as well, gleaned from study of her friends.

NP: 61 (5 Quantum + 36)
Soak 7B/8L, Penalty -0, Mass 5, Tolerance 3, Destruction 20
Base: Bioweave Armor (Soak 4B/5L, Penalty -0, Mass 5, Tolerance 3, Destruction 20)
  • Quantum 5: 25 NP
    • Quantum Pool 16 (4 NP)
  • Force Field Augment *** (8 NP)
  • M-Sta Augment *** (8 NP)
  • Mental Blast Augment *** (8 NP)
  • Flight (from Aya) *** (6 NP)
  • Bodymods 16 xp (2 NP)
    • Dermal Armour (+3B/+3L soak) 6 xp
    • Regenerator (Armour heals) 4 xp
    • Low-Profile Armour (concealed) 6 xp