Vanguard of Armored Noblesse

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Vital Statistics

  • Name: Vanguard of Armored Noblesse
  • Caste: Dawn
  • Concept: Knight of Gold
  • Motivation: Reawaken the dormant animating intelligence in the Glorious Empress of the Dawn, Glory.
  • Anima Banner: Bilious wings of gold and a glorious solar mandala.
  • Intimacies (10/14)

Basic Info

  • Essence: 4
    • Personal: 24
    • Peripheral: 18/49 (13 Attuned)
      • Glorious Empress of the Dawn: 7m
      • Cutting Sunset: 5m
      • Sunrise Arc: 1m
    • Essence Recovery: 3m/7m/11m
  • Willpower: 10
    • Compassion: 4 (Flawed)
    • Conviction: 3
    • Temperance: 1
    • Valor: 3
  • Limit Break: Red Rage of Compassion
    • Limit: 0/10
  • Health: -0 x1/-1 x2/-2 x2/-4 x1/Incapacitated x1/Dying x4

Combat

  • Join Battle/War: 5/7
    • Dodge DV: 4
    • Parry DV: 6
  • Join Debate 5
    • Dodge MDV: 8
    • Parry MDV: 4
  • Soak: 4L/4B/0A
    • Natural Soak: 4L/4B/0A
    • Armored Soak: 28L/28B/24A (Warstrider)
  • Hardness: 12L/12B/12A
  • Movement 8
    • Dashing 14
    • Jumping 11

Attributes

  • Physical
    • Strength 3
    • Dexterity 4
    • Stamina 4
  • Social
    • Charisma 4
    • Manipulation 2
    • Appearance 4
  • Mental
    • Perception 2
    • Intelligence 2
    • Wits 3

Abilities

  • Dawn
    • Archery 5
    • Martial Arts 3
    • Melee 5
    • Thrown 1
    • War 5
  • Zenith
    • Integrity 3
    • Presence 4
    • Performance 4
    • Resistance 5
  • Twilight
    • Craft [Air] 1
    • Lore 1
  • Night
    • Athletics 5
    • Awareness 2
    • Dodge 1
  • Eclipse
    • Linguistics 2
    • Socialize 3

Specialties

  • Dodge (in Warstrider +3)
  • Socialize (Soldiers +1)

Languages

  • Seatongue (Native)
  • Low Realm
  • High Realm

Magic

Charms

General Charms

  • 1st Archery Excellency
  • 1st Melee Excellency
    • 2nd Melee Excellency
    • 3rd Melee Excellency
    • Infinite Melee Mastery
  • 1st Performance Excellency
  • 1st Athletics Excellency

Melee

  • Call the Blade
  • Summoning the Loyal Steel
  • Perfected Battle Array
  • Glorious Solar Saber (Grand Daiklave)
  • One Weapon, Two Blows
  • Iron Raptor Technique
  • Hungry Tiger Technique

War

  • Elegant Dance of Bow and Blade

Performance

  • Respect Commanding Attitude
  • Face the Light
  • Phantom-Conjuring Performance
  • Heart-Compelling Method

Resistance

  • Whirlwind Armor-Donning Prana
  • Hauberk Lightening Gesture
  • Armored Scout's Reinvigoration
  • Invincible Armor Invocation

Athletics

  • Lightning Speed
  • Racing Hare Method
  • Monkey Leap Technique
  • Strength-Increasing Exercise
  • Glorious Temple Body
  • Thunderbolt Attack Prana

Combos

Sorcery

Advantages

Backgrounds

  • Artifact 5 (Orichalcum Royal Warstrider: Empress of the Dawn)
  • Artifact 2 (Warstrider Orichalcum Daiklave: Cutting Sunset)
  • Artifact 3 (Orichalcum Chain Knife: Sunrise Arc)
  • Fame 1 (Upstanding Captain of An-Teng)
  • Manse 3 (Grove of Obsidian - Wood Aspect)
    • Hearthstone: Stone of Resilient Bamboo [3]
    • Flaws: Habitability: Located in the bamboo forests of the southeastern islands, the manse itself is home to dangerous and poisonous predators, and offers little other than sickly and foul-tasting bamboo shoots for any would-be survivalist keen to make use of the environment.[5]
    • Features: Geomantic Subtlety [2], Outside Fate [4], Indestructible [5]
  • Reputation 1 (Knight of Gold)

Equipment

  • Orichalcum Royal Warstrider: Empress of the Dawn
    • Artifact 5
    • 24 Soak (12 Hardness), 14 Strength, -4 Mobility, Fatigue 4, Attune 7
    • Ancillary Systems: Flight Unit, Thruster Jets, Filtration Baffles, AI Capability, Increased Speed [2]
  • Orichalcum Warstrider Daiklave: Cutting Sunset
    • Artifact 2
    • Speed 5, Accuracy +4, Damage +12L, Defense +3, Rate 4, Attune 5, Tags: -
  • Orichalcum Chain Knife: Sunrise Arc
    • Artifact 3
    • Speed 4, Accuracy +3, Damage +3L, Rate 1, Range 125 (Maximum), Attune 2 (1), Tags: A
  • Glorious Solar Saber: Grand Daiklave
    • Grand Daiklave: Speed 5, Accuracy +2, Damage +11L/4, Defense +1, Rate 2, Tags: 2, O, R
  • Exceptional Straight Sword: Nameless
    • Cost 3
    • Speed 4, Accuracy +3, Damage +4L, Defense +2, Rate 2
  • Fine Flute: Nameless
    • Cost 1
    • Performance [Flute] +1
  • Exceptional Lute: Nameless
  • Cost 3
    • Performance [Lute] +2

Merits and Flaws

  • Known Anathema [7]
  • Enemy [3]
  • Wanted [1]

Experience

Gained: 173 XP

  • Prelude: 0 XP
  • Session 1: 9 XP
  • Session 2: 10 XP
  • Session 3: 8 XP
  • Session 4: 8 XP
  • Session 5: 4 XP
  • Session 6: 8 XP
  • Session 7: 8 XP
  • Session 8: 8 XP
  • Session 9: 10 XP
  • Session 10: 8 XP
  • Session 11: 8 XP
  • Session 12: 9 XP
  • Session 13: 8 XP
  • Session 14: 8 XP
  • Session 15: 8 xp
  • Session 16: 8 xp
  • Session 17: 8 xp
  • Session 18: 17 xp
  • Session 19: 10 xp
  • Session 20: 8 xp

Expenditures

Spent: 173 XP/Unspent: 0 XP

  • Glorious Solar Saber: 8 XP (Grand Daiklave)
  • One Weapon, Two Blows: 8 XP
  • Infinite Melee Mastery: 8 XP
  • Face the Light: 8 XP
  • Fame 1: 3 XP
  • Reputation 1: 3 XP
  • First Performance Excellency: 8 XP
  • Phantom Conjuring Performance: 8 XP
  • Heart-Compelling Method: 8 XP
  • Appearance 4: 12 XP
  • Linguistics 2: 2 XP
  • Iron Raptor Technique: 8 XP
  • 3rd Melee Excellency: 8 XP
  • Craft [Air] 1: 3 XP
  • Hungry Tiger Technique: 8 XP
  • 2nd Melee Excellency: 8 XP
  • 1st Athletics Excellency: 8 XP
  • Athletics 5: 7 XP
  • Lightning Speed: 8 XP
  • Racing Hare Method: 8 XP
  • Monkey Leap Technique: 8 XP
  • Strength-Increasing Exercise: 8 XP
  • Glorious Temple Body: 8 XP
  • Thunderbolt Attack Prana: 8 XP

Wishlist

  • Ally 5 (Glory)