User talk:Zeromanicus

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Final Stats

SP: 65
SP Limit: 30
Population: 150 Base bonus: 75
Trangene: 160
Morale: 8
Wealth: 200 + 75
PIP: 600 + 75
CIP: 550 + 75
Fabbers: 200
Delta Dust: 250
Theta Dust: 0
Military: 45000
Doctrines: 50
Logistics: 60
Global Tech Level: 21
Applications: 250
Stockpiles: 0
Debt: 0












Occupied
Developed Countryside (Coastal)

Town
Naval Base
15/2 Population Support
150/10 Wealth


Occupied
Developed Countryside (Coastal)

Town
Town
15/4 Population Support
250 Wealth


Occupied
Countryside (Coastal)

Mineral Extraction Facility
5 Population Support
375 Wealth


Mountain (Coastal)

Fortifications


Capital of Tahrir
Developed Countryside (Coastal)

Metropolis
Small Crystallium Red (50 Materia)
15/10 Population Support
550 Wealth









Heaven's Reach

Historical Paths

Exploration Era

Exp-1) World Type

Hell World (Go to Exp-3)
Various reasons exist to land on hell worlds. Habitability is not one of them.

Exp-3) Hell World

Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)


Exp-6) Precursor Relics

Extensive (+ 250 dust, - 50 PIP)
A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology.


Exp-7) Feral Drones

Extensive (+ 2500 fleet, + 100 Fabers)
Extensive drone hives were almost exclusively found around red M-type stars.


Exp-8) Posthuman Footsteps

Data Core (+ 150 applications, +1 Global Tech Level)
Accessing data cores was a surefire way to increase technological development.

Exp-9) Location Routed (+10SP)

Colonization Era

Col-1) Axis Of Colonization

Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)


Col-6) Leaving on a wormhole ship . . .

Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)


Col-6B) Prides and Prejudices

New Freedoms (+ 20 Transgene)


Col-6C) Idealism, Meet Reality

Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)


Col-6D) Colonial Demographics

Idealists (+ morale)
Some decided to go to space to make their dreams of a better society come true


Col-6E) Backing

Military Government Sponsored (+ 2,500 military)
Discharge to the Rim


Col-6F) Colonists

Fleeing Trangenes (+20 Transgenics)
As the Brazilian miracle turned nightmare, many transgenes caught a boat


Col-7A) Local Affairs

Warfare! (+2,500 military, go to Col-7C)
General Veers, deploy your men

Col-7C) Warfare! Full Scale War (+5,000 military, + doctrines)


Breakdown Era

Break-5) Longshots, Isolated Again

Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)


War Era and Aftermath

War-1) Choose Your Side

Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot


War-9A) Indie World Politics

Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
One or two worlds become what Stauss-Kaserists fear, a powerful and self-willed state that exposed a philosophy of transhuman dominance.


War-9B) Indie World Economics

Transhuman Resources (+ 20 transgene, + 100 CIP, + 100 applications, +2 Global Techlevel + 10 SP, SP limit increased by 5)
Having a transgenic populace can be a boon to the intellectual output of a world, with some worlds embracing this concept whole-heartedly.


War-9C) Indie World Military

Soldier, Ask Not (++++ Doctrines, + 5,000 military)
The meanest mercs to ever smash a world for a buck

Current Era

Cur-1) The Business of Government

Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)

National Totals

Population: 180
PIP:675
CIP:625
Dust:250
Military: 42500(2500 Fleet)
Fabbers: 200
Wealth: 275
Apps: 250+120
Tech: 21
SP: 55, +30LIMIT
Transgene: 180
Morale:8
Relations:-1
Logistics: 50
Doctrines:70

SP Spending Tech:10SP 25
Apps:10SP 120
Trans:6SP 12
Pop: 10SP 60
Doctrine:10SP 20 Points

Inner Haven National Creation

Exp-1) World Type

Exp-4) Terraformable World Fascinating Pharmaceuticals (+ 200 Wealth, +30 Pop, + 50 CIP, + 1 SP)

Exp-6) PrecursoExtensive (+ 200 dust, - 50 PIP)

Exp-7) Feral Drones None (+ 60 population, + 100 Wealth)

Exp-8) Posthuman Footsteps Data Core (+ 150 applications, +1 Global Tech Level)

Exp-9) Location Backwater (+ 100 PIP)

Col-1) Axis Of Colonization Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)

Col-6) Leaving on a wormhole ship . . . Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)

Col-6B) Prides and Prejudices New Freedoms (+ 20 Transgene)

Col-6C) Idealism, Meet Reality
Dust to Dust (+ 100 Dust, + 10 SP, +5 to SP limit, - 200 Theta)
Pod People (+180 Population, 300W + 100 CIP)

Col-6D) Colonial Demographics Idealists (+ morale)

Col-6E) Backing Military Government Sponsored (+ 2,500 military)


Col-6F) Colonists Fleeing Trangenes (+20 Transgenics)

Col-7A) Local Affairs Warfare! (+2,500 military, go to Col-7C)

Col-7C) Warfare! Training Ground (++ doctrines, + Logistics )

Break-5) Longshots, Isolated Again Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)

War-1) Choose Your Side Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot

War-9A) Indie World Politics Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)

War-9B) Indie World Economics The Tensor Building (+ 200 dust, + 100 CIP, + 2 Global Techlevel, + weapon application)


War-9C) Indie World Military Soldier, Ask Not (++++ Doctrines, + 5,000 military, - 100 Wealth)

Cur-1) The Business of Government Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)