Difference between revisions of "User talk:Zeromanicus"

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The Artisan, who shall build the future<br>
 
The Artisan, who shall build the future<br>
  
 
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"The First Loyalty of Any Sentient Being is itself. You are a universe onto you're own. Always Honor your first Loyalty, before looking to the Last Loyalty, those you share your ideals and purpose. Beyond that, there are only rivals, to be outwitted and eliminated."
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
  

Revision as of 22:08, 22 August 2011

History is formed in conflict
History is formed in science
History is formed in Industry

The Future is shaped by the Warrior
The Future is shaped by the Scientist
The Future is shaped by the industrious

As you reach for Heaven, that untainable quest for perfection remember

The Soldier, who shall defeat the worthless

The Scribe, who shall push back the boundaries

The Artisan, who shall build the future

"The First Loyalty of Any Sentient Being is itself. You are a universe onto you're own. Always Honor your first Loyalty, before looking to the Last Loyalty, those you share your ideals and purpose. Beyond that, there are only rivals, to be outwitted and eliminated."


Final Stats Final Stats

SP: 66
SP Limit: 30
Population: 210 Base bonus: 105
Trangene: 180
Morale: 8
Wealth: 200 + 105
PIP: 640 + 105
CIP: 550 + 105
Fabbers: 200
Delta Dust: 310
Theta Dust: 0
Military: 45000
Doctrines: 70
Logistics: 55
Global Tech Level: 21
Applications: 490
Stockpiles: 0
Debt: 0


SP Expenditures

Additional Limit: 0
Wealth: 0
PIP: 5
CIP: 0
Dust: 6
Theta: 0
Pop: 10
Mil: 0
Tech Indices: 10
Apps: 20
Transgene: 0
Doctrine: 10
Logistics: 5












Occupied
Developed Countryside (Coastal)

Town
Naval Base
15/2 Population Support
150/10 Wealth


Occupied
Developed Countryside (Coastal)

Town
Town
15/4 Population Support
250 Wealth


Occupied
Countryside (Coastal)

Mineral Extraction Facility
5 Population Support
375 Wealth


Mountain (Coastal)

Fortifications


Capital of Tahrir
Developed Countryside (Coastal)

Metropolis
Small Crystallium Red (50 Materia)
15/10 Population Support
550 Wealth









Heaven's Reach

Historical Paths

Exploration Era

Exp-1) World Type

Hell World (Go to Exp-3)
Various reasons exist to land on hell worlds. Habitability is not one of them.

Exp-3) Hell World

Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)


Exp-6) Precursor Relics

Extensive (+ 250 dust, - 50 PIP)
A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology.


Exp-7) Feral Drones

Extensive (+ 2500 fleet, + 100 Fabers)
Extensive drone hives were almost exclusively found around red M-type stars.


Exp-8) Posthuman Footsteps

Data Core (+ 150 applications, +1 Global Tech Level)
Accessing data cores was a surefire way to increase technological development.

Exp-9) Location Routed (+10SP)

Colonization Era

Col-1) Axis Of Colonization

Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)


Col-6) Leaving on a wormhole ship . . .

Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)


Col-6B) Prides and Prejudices

New Freedoms (+ 20 Transgene)


Col-6C) Idealism, Meet Reality

Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)


Col-6D) Colonial Demographics

Idealists (+ morale)
Some decided to go to space to make their dreams of a better society come true


Col-6E) Backing

Military Government Sponsored (+ 2,500 military)
Discharge to the Rim


Col-6F) Colonists

Fleeing Trangenes (+20 Transgenics)
As the Brazilian miracle turned nightmare, many transgenes caught a boat


Col-7A) Local Affairs

Warfare! (+2,500 military, go to Col-7C)
General Veers, deploy your men

Col-7C) Warfare! Full Scale War (+5,000 military, + doctrines)


Breakdown Era

Break-5) Longshots, Isolated Again

Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)


War Era and Aftermath

War-1) Choose Your Side

Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot


War-9A) Indie World Politics

Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
One or two worlds become what Stauss-Kaserists fear, a powerful and self-willed state that exposed a philosophy of transhuman dominance.


War-9B) Indie World Economics

Transhuman Resources (+ 20 transgene, + 100 CIP, + 100 applications, +2 Global Techlevel + 10 SP, SP limit increased by 5)
Having a transgenic populace can be a boon to the intellectual output of a world, with some worlds embracing this concept whole-heartedly.


War-9C) Indie World Military

Soldier, Ask Not (++++ Doctrines, + 5,000 military)
The meanest mercs to ever smash a world for a buck

Current Era

Cur-1) The Business of Government

Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)

National Totals

Population: 180
PIP:675
CIP:625
Dust:250
Military: 42500(2500 Fleet)
Fabbers: 200
Wealth: 275
Apps: 250+120
Tech: 21
SP: 55, +30LIMIT
Transgene: 180
Morale:8
Relations:-1
Logistics: 50
Doctrines:70

SP Spending Tech:10SP 25
Apps:10SP 120
Trans:6SP 12
Pop: 10SP 60
Doctrine:10SP 20 Points

Inner Haven National Creation

Exp-1) World Type

Exp-4) Terraformable World Fascinating Pharmaceuticals (+ 200 Wealth, +30 Pop, + 50 CIP, + 1 SP)

Exp-6) PrecursoExtensive (+ 200 dust, - 50 PIP)

Exp-7) Feral Drones None (+ 60 population, + 100 Wealth)

Exp-8) Posthuman Footsteps Data Core (+ 150 applications, +1 Global Tech Level)

Exp-9) Location Backwater (+ 100 PIP)

Col-1) Axis Of Colonization Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)

Col-6) Leaving on a wormhole ship . . . Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)

Col-6B) Prides and Prejudices New Freedoms (+ 20 Transgene)

Col-6C) Idealism, Meet Reality
Dust to Dust (+ 100 Dust, + 10 SP, +5 to SP limit, - 200 Theta)
Pod People (+180 Population, 300W + 100 CIP)

Col-6D) Colonial Demographics Idealists (+ morale)

Col-6E) Backing Military Government Sponsored (+ 2,500 military)


Col-6F) Colonists Fleeing Trangenes (+20 Transgenics)

Col-7A) Local Affairs Warfare! (+2,500 military, go to Col-7C)

Col-7C) Warfare! Training Ground (++ doctrines, + Logistics )

Break-5) Longshots, Isolated Again Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)

War-1) Choose Your Side Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot

War-9A) Indie World Politics Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)

War-9B) Indie World Economics The Tensor Building (+ 200 dust, + 100 CIP, + 2 Global Techlevel, + weapon application)


War-9C) Indie World Military Soldier, Ask Not (++++ Doctrines, + 5,000 military, - 100 Wealth)

Cur-1) The Business of Government Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)