Difference between revisions of "User talk:Zeromanicus"
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− | == | + | ==Heaven's Reach== |
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− | + | ===Historical Paths=== | |
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− | + | ====Exploration Era==== | |
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− | + | Exp-1) World Type | |
+ | :Hell World (Go to Exp-3) | ||
+ | ::Various reasons exist to land on hell worlds. Habitability is not one of them. | ||
+ | Exp-3) Hell World | ||
+ | :Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics) | ||
+ | Exp-6) Precursor Relics | ||
+ | :Extensive (+ 250 dust, - 50 PIP) | ||
+ | ::A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology. | ||
+ | Exp-7) Feral Drones | ||
+ | :Extensive (+ 2500 fleet, + 100 Fabers) | ||
+ | ::Extensive drone hives were almost exclusively found around red M-type stars. | ||
+ | Exp-8) Posthuman Footsteps | ||
+ | :Data Core (+ 150 applications, +1 Global Tech Level) | ||
+ | ::Accessing data cores was a surefire way to increase technological development. | ||
+ | Exp-9) Location | ||
+ | Routed (+10SP) | ||
+ | ====Colonization Era==== | ||
+ | Col-1) Axis Of Colonization | ||
+ | :Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6) | ||
+ | Col-6) Leaving on a wormhole ship . . . | ||
+ | :Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene) | ||
+ | Col-6B) Prides and Prejudices | ||
+ | :New Freedoms (+ 20 Transgene) | ||
+ | Col-6C) Idealism, Meet Reality | ||
+ | :Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population) | ||
+ | Col-6D) Colonial Demographics | ||
+ | :Idealists (+ morale) | ||
+ | ::Some decided to go to space to make their dreams of a better society come true | ||
+ | |||
+ | |||
+ | |||
+ | Col-6E) Backing | ||
+ | :Military Government Sponsored (+ 2,500 military) | ||
+ | ::Discharge to the Rim | ||
+ | |||
+ | |||
+ | Col-6F) Colonists | ||
+ | :Fleeing Trangenes (+20 Transgenics) | ||
+ | ::As the Brazilian miracle turned nightmare, many transgenes caught a boat | ||
+ | |||
+ | |||
+ | Col-7A) Local Affairs | ||
+ | :Warfare! (+2,500 military, go to Col-7C) | ||
+ | ::General Veers, deploy your men | ||
+ | |||
+ | Col-7C) Warfare! | ||
+ | Full Scale War (+5,000 military, + doctrines) | ||
+ | |||
+ | |||
+ | ====Breakdown Era==== | ||
+ | |||
+ | Break-5) Longshots, Isolated Again | ||
+ | :Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military) | ||
+ | |||
+ | |||
+ | ====War Era and Aftermath==== | ||
+ | War-1) Choose Your Side | ||
+ | :Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot | ||
+ | |||
+ | |||
+ | War-9A) Indie World Politics | ||
+ | |||
+ | :Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations) | ||
+ | ::One or two worlds become what Stauss-Kaserists fear, a powerful and self-willed state that exposed a philosophy of transhuman dominance. | ||
+ | |||
+ | |||
+ | |||
+ | War-9B) Indie World Economics | ||
+ | :Transhuman Resources (+ 20 transgene, + 100 CIP, + 100 applications, +2 Global Techlevel + 10 SP, SP limit increased by 5) | ||
+ | ::Having a transgenic populace can be a boon to the intellectual output of a world, with some worlds embracing this concept whole-heartedly. | ||
+ | |||
+ | |||
+ | War-9C) Indie World Military | ||
+ | :Soldier, Ask Not (++++ Doctrines, + 5,000 military) | ||
+ | ::The meanest mercs to ever smash a world for a buck | ||
+ | |||
+ | ====Current Era==== | ||
+ | Cur-1) The Business of Government<br> | ||
+ | :Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP) | ||
+ | |||
+ | ====National Totals==== | ||
+ | |||
+ | Population: 180<br> | ||
+ | PIP:675<br> | ||
+ | CIP:625 <br> | ||
+ | Dust:250<br> | ||
+ | Military: 42500(2500 Fleet)<br> | ||
+ | Fabbers: 200<br> | ||
+ | Wealth: 275<br> | ||
+ | Apps: 250+120<br> | ||
+ | Tech: 21<br> | ||
+ | SP: 55, +30LIMIT<br> | ||
+ | Transgene: 180<br> | ||
+ | Morale:8<br> | ||
+ | Relations:-1<br> | ||
+ | Logistics: 50 <br> | ||
+ | Doctrines:70 | ||
+ | |||
+ | '''SP Spending''' | ||
+ | Tech:10SP 25 <br> | ||
+ | Apps:10SP 120 <br> | ||
+ | Trans:6SP 12 <br> | ||
+ | Pop: 10SP 60 <br> | ||
+ | Doctrine:10SP 20 Points <br> | ||
==Inner Haven National Creation== | ==Inner Haven National Creation== |
Revision as of 13:39, 14 January 2011
Heaven's Reach
Historical Paths
Exploration Era
Exp-1) World Type
- Hell World (Go to Exp-3)
- Various reasons exist to land on hell worlds. Habitability is not one of them.
Exp-3) Hell World
- Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
Exp-6) Precursor Relics
- Extensive (+ 250 dust, - 50 PIP)
- A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology.
Exp-7) Feral Drones
- Extensive (+ 2500 fleet, + 100 Fabers)
- Extensive drone hives were almost exclusively found around red M-type stars.
Exp-8) Posthuman Footsteps
- Data Core (+ 150 applications, +1 Global Tech Level)
- Accessing data cores was a surefire way to increase technological development.
Exp-9) Location Routed (+10SP)
Colonization Era
Col-1) Axis Of Colonization
- Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)
Col-6) Leaving on a wormhole ship . . .
- Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
Col-6B) Prides and Prejudices
- New Freedoms (+ 20 Transgene)
Col-6C) Idealism, Meet Reality
- Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)
Col-6D) Colonial Demographics
- Idealists (+ morale)
- Some decided to go to space to make their dreams of a better society come true
Col-6E) Backing
- Military Government Sponsored (+ 2,500 military)
- Discharge to the Rim
Col-6F) Colonists
- Fleeing Trangenes (+20 Transgenics)
- As the Brazilian miracle turned nightmare, many transgenes caught a boat
Col-7A) Local Affairs
- Warfare! (+2,500 military, go to Col-7C)
- General Veers, deploy your men
Col-7C) Warfare! Full Scale War (+5,000 military, + doctrines)
Breakdown Era
Break-5) Longshots, Isolated Again
- Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)
War Era and Aftermath
War-1) Choose Your Side
- Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot
War-9A) Indie World Politics
- Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
- One or two worlds become what Stauss-Kaserists fear, a powerful and self-willed state that exposed a philosophy of transhuman dominance.
War-9B) Indie World Economics
- Transhuman Resources (+ 20 transgene, + 100 CIP, + 100 applications, +2 Global Techlevel + 10 SP, SP limit increased by 5)
- Having a transgenic populace can be a boon to the intellectual output of a world, with some worlds embracing this concept whole-heartedly.
War-9C) Indie World Military
- Soldier, Ask Not (++++ Doctrines, + 5,000 military)
- The meanest mercs to ever smash a world for a buck
Current Era
Cur-1) The Business of Government
- Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)
National Totals
Population: 180
PIP:675
CIP:625
Dust:250
Military: 42500(2500 Fleet)
Fabbers: 200
Wealth: 275
Apps: 250+120
Tech: 21
SP: 55, +30LIMIT
Transgene: 180
Morale:8
Relations:-1
Logistics: 50
Doctrines:70
SP Spending
Tech:10SP 25
Apps:10SP 120
Trans:6SP 12
Pop: 10SP 60
Doctrine:10SP 20 Points
Inner Haven National Creation
Exp-1) World Type
Exp-4) Terraformable World Fascinating Pharmaceuticals (+ 200 Wealth, +30 Pop, + 50 CIP, + 1 SP)
Exp-6) PrecursoExtensive (+ 200 dust, - 50 PIP)
Exp-7) Feral Drones None (+ 60 population, + 100 Wealth)
Exp-8) Posthuman Footsteps Data Core (+ 150 applications, +1 Global Tech Level)
Exp-9) Location Backwater (+ 100 PIP)
Col-1) Axis Of Colonization Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)
Col-6) Leaving on a wormhole ship . . . Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
Col-6B) Prides and Prejudices New Freedoms (+ 20 Transgene)
Col-6C) Idealism, Meet Reality
Dust to Dust (+ 100 Dust, + 10 SP, +5 to SP limit, - 200 Theta)
Pod People (+180 Population, 300W + 100 CIP)
Col-6D) Colonial Demographics Idealists (+ morale)
Col-6E) Backing Military Government Sponsored (+ 2,500 military)
Col-6F) Colonists
Fleeing Trangenes (+20 Transgenics)
Col-7A) Local Affairs Warfare! (+2,500 military, go to Col-7C)
Col-7C) Warfare! Training Ground (++ doctrines, + Logistics )
Break-5) Longshots, Isolated Again Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)
War-1) Choose Your Side Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot
War-9A) Indie World Politics Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
War-9B) Indie World Economics The Tensor Building (+ 200 dust, + 100 CIP, + 2 Global Techlevel, + weapon application)
War-9C) Indie World Military
Soldier, Ask Not (++++ Doctrines, + 5,000 military, - 100 Wealth)
Cur-1) The Business of Government Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)