Difference between revisions of "User:Zeromanicus"

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[[Arcana: PC Nations]]<br>
 +
{| style="border-spacing: 2px; width: 300px" class="infobox FCK__ShowTableBorders" align="right"
 +
|-
 +
! style="background: #BB1E53" colspan="2" | The Andrynian Empire
 +
|-
 +
! style="background: silver" colspan="2" | Politics and Religion
 +
|-
 +
| style="font-size: 90%; border-bottom: #aaa 1px solid; text-align: right" colspan="2" |
 +
{| style="border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0" class="infobox FCK__ShowTableBorders" width="100%"
 +
|-
 +
! style="text-align: left" | Capital:
 +
| Andrynshold
 +
|-
 +
! style="text-align: left;" | Religion:
 +
| Soreism
 +
|-
 +
! style="text-align: left;" | Government:
 +
| Monarchy
 +
|-
 +
! style="text-align: left;" | Emperor:
 +
| His Imperial Majesty Morgan Ignatius Andrynsson, Dark Lord of Andrynshold
 +
|}
 +
|-
 +
! style="background: silver" colspan="2" | Population and Economy
 +
|-
 +
| style="font-size: 90%; text-align: right" colspan="2" |
 +
{| style="border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0" class="infobox FCK__ShowTableBorders" width="100%"
 +
|-
 +
! style="text-align: left;" | Population:
 +
| Troll, Human Minority
 +
|-
 +
! style="text-align: left" | Gold:
 +
| 1400
 +
|-
 +
! style="text-align: left;" | Mana:
 +
| 1700
 +
|-
 +
! style="text-align: left" | Food Surplus:
 +
| 4
 +
|-
 +
! style="text-align: left" | Adamantium:
 +
| 250
 +
|-
 +
! style="text-align: left" | Beasts:
 +
| 100
 +
|-
 +
! style="text-align: left" | Books:
 +
| 200
 +
|-
 +
! style="text-align: left" | Draft:
 +
| 6 Common, 1.5 Noble
 +
|-
 +
|}
 +
|}
  
==INVASION==
 
  
===Magic Arsenal===
+
==History==
700 mana
+
The Andrynian Empire arose from the machinations of a cabal of warlocks, led by the self-styled Dark Lord Andryn. Whether this first emperor was Alfar, human, or something else entirely remains disputed to this day. What is known is that he spent the better part of two decades in the jungle-covered highlands of <needs map>,  far away from the prying eyes of the crumbling Alfar Empire, seeking out the then barbarous tribes of trolls and subjugating them. The isolated outlying provinces of the Alfar Empire initially crumbled before the advance of his monstrous horde when it finally emerged from the rainforests.
Level 5 Spells<br>
+
However, to Andryn's great displeasure, an invasion by an army of savage monsters supported by infernal magic proved to be just what it took to re-ignite the dying fighting spirit of the waning Alfars. He found out the hard way that savage trolls with only the barest veneer of civilisation were not yet a match for what remained of the professional Alfar military, and his initial successes turned into a desperate rout.
1x Blood Boil (The Blood of enemy soldiers boils) (125m) <br>
+
Bloodied, beaten, and bitter, the Dark Lord's forces retreated into the safety of the jungles, reduced to hiding out and lording over simple troll villages instead of the rich Alfar provinces. Rather than sink into depression, Andryn swore to return to Alfar lands one day. In the meantime, he tried to make the best of a bad situation and started educating his brutish minions, making use of the human slaves they had dragged along during the retreat, and encouraged his subordinate warlocks to do the same. In stark contrast to his previous ventured, civilising the trolls was successful beyond his wildest expectations. However, it would be up to his descendants to expand his empire to its current borders.
1x Blood Legion (Summons Legion of Blood Elementals) (125m) <br>
 
2x Arcane Blood Empowerment (Empowers soldiers with unearthly strength and vigour) (0) <br>
 
1x Blood Delerium (Blood Delerium, Confusion spell) (125m) <br>
 
  
Level 4 Spells<br>
+
==Geography==
1x  Dominate Spell (Attempts to mind dominate enemy soldiers)<br>
+
Hot, jungle-covered highlands and mighty streams, bordering mountains to the North and more fertile grasslands to the South.
5x Regeneration Spells (Heals injured soldiers)<br>
 
5x Delerium Magic (Confusion spell)<br>
 
5x Terror Spells (Illusion spell of terrible demons etc)<br>
 
5x  Minor Combat Focus (Soldiers become exordinalely skilled and aware of combat)<br>
 
5x  Minor Blood Empowerment (Unearthly strength and endurance)<br>
 
5x  Blood Explosion (Blood goes bang)<br>
 
  
===Mages===
+
==Politics==
 +
Feudal lords, Guilds, and Merchant Princes vying for influence and power.
  
Archon Prospero: 1x (Life)
+
==Military==
Training Cost: 100 Books, 250 Mana (750) <br>
+
25 Points for Trolls<br>
Upkeep Cost: 10 Gold, 40 Mana <br>
+
60 Points for Units (15,000 Gold Equivalent)<br>
 +
Used: 14,955
  
 +
Total Army size: 7100 trolls, 10 Hydras, 1 Dragon <br>
 +
Support: 4 Wizards, 1100 Quetzalcoatls, 6000 Riding Bisons <br>
 +
Total Upkeep: 754 Gold, 592 Mana
  
Magisters: 6x  (Life)
+
===Troops===
Training Cost: 30 Books, 150 Mana (2400) <br>
 
Upkeep Cost: 100 Gold, 200 Mana <br>
 
  
Magi: 12x (Life)
+
1x '''Troll Champions'''
Training Cost: 5 Books, 50 Mana (1200) <br>
+
:Description: Troll nobility. Their forbears served as bodyguards to Andryn's cabal, and were richly rewarded. They bear terrible necromantic greatswords that suck the very life from their opponents and rend the air with their bloodthirsty screeches. 
Upkeep Cost: 54 Gold, 108 Mana <br>
+
:Knights
 +
:Equipment
 +
::Sorcerous Great Sword
 +
::Superheavy Embodied Plate
 +
::Noble Magic
 +
:Cost
 +
::575 Gold, 250 Mana, 20 Books (925 Gold Equivalent)
 +
:Upkeep:
 +
::32 Gold, 15 Mana
 +
Total Cost: 925 <br>
 +
Total Upkeep: 32 Gold, 15 Mana
  
 +
10x '''Smiters'''
 +
:Description: The classical troll soldier. Thick armour, huge club. Now updated for the modern age with the best protective enchantments money can buy.
 +
:Men-At-Arms
 +
:Equipment
 +
::Brute Force Adamantine Maul Maul
 +
::Superheavy Embodied Plate
 +
:Cost
 +
::220 Gold, 150 Mana, 20 Adamantium (390 Gold Equivalent)
 +
:Upkeep:
 +
::10 Gold, 10 Mana
 +
Total Cost: 3900 <br>
 +
Total Upkeep: 100 Gold, 100 Mana
  
===Nobles===
+
20x '''Line Infantry'''
 +
:Description: Very similar to other pike formations, from which they were copied. Members tend to have a taste for horse flesh.
 +
:Militia
 +
:Equipment
 +
::Adamantium Pike
 +
::Charged Full Shield
 +
::Enchanted Mail
 +
:Cost
 +
::32 Gold, 40 Mana, 12 Adamantium (84 Gold Equivalent)
 +
:Upkeep
 +
::6 Gold, 3 Mana
 +
Total Cost: 1680 <br>
 +
Total Upkeep: 120 Gold, 60 Mana
  
100 Paragon<br>
+
40x '''Cultists'''
Training Cost: 920 Gold <br>
+
:Description: Drumming, singing warrior shamans with flaming axes that return to the hands of their throwers. 
Weapon: Spellscythes (GS+SA,AB: 75g/75a+150g,200<br>
+
:Militia
Armour: Emboided Adamantium Full Plate (60g+60a+100m)<br>
+
:Equipment
Level of Badass x2<br>
+
::Sorcerous Throwing Axes
Noble Magic: 100g <br>
+
::Charged Full Shield
Upkeep Cost: 20 Gold (8 when not mobilized), 15 mana <br>
+
::Adamantium Plated Coat
Destrier (Celerity) 160g <br>
+
::Common Magic
 +
:Cost
 +
::5 Gold, 20 Mana, 5 Adamantium, 5 Books (55 Gold Equivalent)
 +
:Upkeep
 +
::6 Gold, 5 Mana
 +
Total Cost: 2200 <br>
 +
Total Upkeep: 240 Gold, 200 Mana
  
 +
===Beasts===
  
100 Paragon<br>
+
1x '''Rotfang'''
Alignment: God-Blooded <br>
+
:Description: a large dragon, allied with the Andrynian Empire. The alliance terms include that he is allowed to use the Empire's treasury as his hoard for sleeping purposes. A mutually beneficial agreement, though it can make withdrawals tricky at times.
Training Cost: 100 Gold, 300 Mana (1160) <br>
+
:Giant Legendary Creature
Weapon: Sovereign Gunblade (GS+LC+AB: 75/75+145+50, 40a+15m+40m) <br>
+
:Abilities
Armour: Emboided Adamantium Full Plate (60g+60a+100m) <br>
+
::Ginormous
Level of Badass  <br>
+
::Armoured
Why Won’t You Die?! <br>
+
::Celerity
Noble Magic: 100g <br>
+
::Crushing Strength
Upkeep Cost: 20 Gold + 7g, 11m <br>
+
::Etheric Metabolism
Destrier (Celerity) 160g
+
::Vitriolic Breath
 +
::Resilience
 +
::Intelligent
 +
::Flight(2 traits)
 +
:Cost
 +
::75 Beasts (750 Gold equivalent)
 +
:Upkeep:
 +
::75 Mana
 +
Total Cost: 750 <br>
 +
Total Upkeep: 75 Mana
  
 +
1x '''Hydra'''
 +
:Description: four-legged saurian body, long tail, nine long serpentine necks ending in heads with voracious, long-fanged maws.
 +
:Rare Giant Creature
 +
:Abilities
 +
::Regenerates
 +
::Armoured
 +
::Why Won't You Die?
 +
::Absurdly Lethal
 +
:Equipment
 +
::Improvised Weapons
 +
::Buffer
 +
:Cost
 +
::100 Beasts, 40 Gold, 50 Mana (1090 Gold Equivalent)
 +
:Upkeep:
 +
::50 Gold, 50 Mana
 +
Total Cost: 1090 <br>
 +
Total Upkeep: 50 Gold, 50 Mana
  
 +
11x '''Quetzalcoatl'''
 +
:Description: winged serpent covered in colourful feathers
 +
:Exotic Cavalry
 +
:Abilities
 +
::flies
 +
:Equipment
 +
::Buffer
 +
:Cost
 +
::16 Beasts, 50 Mana (210 Gold Equivalent)
 +
:Upkeep
 +
::16 Gold
 +
Total Cost: 2310 <br>
 +
Total Upkeep: 176 Gold
  
100 Paragon<br>
 
Alignment: God-Blooded <br>
 
Training Cost: 100 Gold, 300 Mana (975) <br>
 
Weapon: Spectre blade (GS+LS): 75g+100) <br>
 
Armour: Emboided Adamantium Full Plate (60g+60a+100m) <br>
 
Level of Badass <br>
 
Regeneration <br>
 
Noble Magic: 100g <br>
 
Upkeep Cost: 20 Gold +20mana <br>
 
Destrier (Celerity) 160g <br>
 
  
600 Knights <br>
+
60x '''Riding Buffalo'''
Knights x 3  (1560)<br>
+
:Description: Putting a troll on a horse is a miserable experience for both. Some stronger animal is required, and this is where these shaggy beasts come in. Sure, the ride is neither smooth nor fast, but it beats walking
Raising Cost: 310g+110a <br>
+
:Rouncey
Weapon: Adamantium Longsword (50g,50a)
+
:Cost
Armour: Adamantium Emboided Full Plate (60g,60a, 100m)
+
::1 Beast (10 Gold Equivalent)
Noble Magic: 20 books <br>
+
:Upkeep
Upkeep Cost: 18x6 Gold , 60 mana(8 when not mobilized)  <br>
+
::-
Total Upkeep: <br>
+
Total Cost: 600 <br>
Destrier (80x6)
+
Total Upkeep: -
  
===Miltia===
+
==Mages==
  
15x '''Auxillery Pikeman ''' (26g) <br>
+
'''1 Archmage'''
:Type: Militia (0) <br>
+
Total Cost: 750 <br>
:Primary Weapon: Pike (12) <br>
+
Total Upkeep: 10 Gold, 40 Mana
:Secondary Weapon:  <br>
 
:Armor: Skirmisher armour  (10) <br>
 
:Total Cost: 22(440) <br>
 
:Upkeep: 3<br>
 
  
15x '''Auxillery Crossbowmen ''' (26g) <br>
+
'''2 Masters'''
:Type: Militia (0) <br>
+
Total Cost: 600 <br>
:Primary Weapon: Sorcerous Crossbow<br>
+
Total Upkeep: 20 Gold, 40 Mana
:Secondary Weapon: <br>
 
:Armor: Skirmisher armour, Pavise  (10) <br>
 
:Total Cost: 20(400) <br>
 
:Upkeep: 60, 100 <br>
 
  
===MAA===
+
'''2 Adepts'''
10x Legionary<br>
+
Total Cost: 150 <br>
Type: Men At Arms (50g) <br>
+
Total Upkeep: 6 Gold, 12 Mana
Primary Weapon: Adamantium Warhammer (20g+20a) <br>
 
Armour: Adamantium Enchanted Lammelar (15g+15a+30) <br>
 
Charged Full Shield (10g,10m) <br>
 
Total Cost:140<br>
 
Upkeep Cost: 50(5), 30 (3) <br>
 
  
10x Squires
+
==Domains==
Type: Men at Arms<br>
 
Armour: Adamantium Embodied Full Plate (60g,60a,100m)<br>
 
Weapon: Adamantium Longsword (50g,50a)<br>
 
Charged Full Shield (10g,10m)<br>
 
Common magic: 5 books<br>
 
Total Cost: 120g+85a+110m (2150) <br>
 
Upkeep Cost: 50 (5), 100(10)<br>
 
  
5x New Model Legionary <br>
+
===Andrynshold===
Type: Men At  Arms<br>
 
Primary Weapon: Adamantium Leadcaster (40g/40a/40m+15m) <br>
 
Secondary Weapon: Sidesword (15) <br>
 
Armour: Skirmisher Barrier Jacket (10g+50m) <br>
 
Total Cost: 115 gold + 105 mana +40a<br>
 
Upkeep: 7g +1m<br>
 
  
===Golems===
+
God-Blooded
5x War Golem <br>
+
• *Mountain, river, Water Node , mana seep<br>
Type: Golem <br>
+
• *City, keep, town, wizards tower, adamantium mine <br>
Armour: Adamantium Battleplate(50g,50a) <br>
+
• *Production: -6f, 1200, 250 adam, 100 books, 10 levistone, 1850 mana <br>
Weapon:  <br>
+
• *Draft: 9C,5N<br>
Liquid Metal Gauntlet (100g, 100a, 100m) <br>
 
Max Weapon Size: Small  <br>
 
Total Cost: 100g, 250 Adamantium, 415 mana <br>
 
Upkeep: 25m <br>
 
Total Upkeep: 25x5 <br>
 
  
  
1x Storm Colossus
+
• Domains: 6 (4 Mountain, 1 Terrace, 1 Countryside)<br>
Type: Colossi
+
• Population: 8C,5N<br>
Armour: Adamantium Siegeplate(200g,200a)
+
• Food Consumption: 9<br>
Weapon:  
+
• Food production: 9<br>
Lightning Launcher (150g, 150m)
+
• Gold income: 1850<br>
Max Weapon Size: Large
+
• Mana output: 3100 <br>
Total Cost: 350g, 200a, 1150m
+
• Adamantium output: 500 Adamantium <br>
Upkeep: 15m, 55m
+
• Book output: 110 books<br>
Total Upkeep:  
+
• Military: 20000 (+10SP Signature)<br>
  
 +
==Quarterlies==
  
 +
[[Andrynian Empire 1st Quarterly 5300]]
  
  
Line 153: Line 241:
  
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
I am the Eggman, I AM THE WALRUS
 
 
Blood Magic<br>
 
The Mageron Of Zephiri use the essence of life itself to power their spells, using magic strikingly similar to that of the necromancer lords themselves, most mages will have on hand a few slaves to power their nefarious wizardry, using the spark of divinity within the blood to enable greater power. It is often said is it the blood magic that has given the Mageron the ability to rule, able to manipulate the blood of their lesser to bend them to their will. (Nevermind, here for fluff)
 
  
 
Colossi<br>
 
Colossi<br>

Revision as of 14:47, 25 December 2009

Arcana: PC Nations

The Andrynian Empire
Politics and Religion
Capital: Andrynshold
Religion: Soreism
Government: Monarchy
Emperor: His Imperial Majesty Morgan Ignatius Andrynsson, Dark Lord of Andrynshold
Population and Economy
Population: Troll, Human Minority
Gold: 1400
Mana: 1700
Food Surplus: 4
Adamantium: 250
Beasts: 100
Books: 200
Draft: 6 Common, 1.5 Noble


History

The Andrynian Empire arose from the machinations of a cabal of warlocks, led by the self-styled Dark Lord Andryn. Whether this first emperor was Alfar, human, or something else entirely remains disputed to this day. What is known is that he spent the better part of two decades in the jungle-covered highlands of <needs map>, far away from the prying eyes of the crumbling Alfar Empire, seeking out the then barbarous tribes of trolls and subjugating them. The isolated outlying provinces of the Alfar Empire initially crumbled before the advance of his monstrous horde when it finally emerged from the rainforests. However, to Andryn's great displeasure, an invasion by an army of savage monsters supported by infernal magic proved to be just what it took to re-ignite the dying fighting spirit of the waning Alfars. He found out the hard way that savage trolls with only the barest veneer of civilisation were not yet a match for what remained of the professional Alfar military, and his initial successes turned into a desperate rout. Bloodied, beaten, and bitter, the Dark Lord's forces retreated into the safety of the jungles, reduced to hiding out and lording over simple troll villages instead of the rich Alfar provinces. Rather than sink into depression, Andryn swore to return to Alfar lands one day. In the meantime, he tried to make the best of a bad situation and started educating his brutish minions, making use of the human slaves they had dragged along during the retreat, and encouraged his subordinate warlocks to do the same. In stark contrast to his previous ventured, civilising the trolls was successful beyond his wildest expectations. However, it would be up to his descendants to expand his empire to its current borders.

Geography

Hot, jungle-covered highlands and mighty streams, bordering mountains to the North and more fertile grasslands to the South.

Politics

Feudal lords, Guilds, and Merchant Princes vying for influence and power.

Military

25 Points for Trolls
60 Points for Units (15,000 Gold Equivalent)
Used: 14,955

Total Army size: 7100 trolls, 10 Hydras, 1 Dragon
Support: 4 Wizards, 1100 Quetzalcoatls, 6000 Riding Bisons
Total Upkeep: 754 Gold, 592 Mana

Troops

1x Troll Champions

Description: Troll nobility. Their forbears served as bodyguards to Andryn's cabal, and were richly rewarded. They bear terrible necromantic greatswords that suck the very life from their opponents and rend the air with their bloodthirsty screeches.
Knights
Equipment
Sorcerous Great Sword
Superheavy Embodied Plate
Noble Magic
Cost
575 Gold, 250 Mana, 20 Books (925 Gold Equivalent)
Upkeep:
32 Gold, 15 Mana

Total Cost: 925
Total Upkeep: 32 Gold, 15 Mana

10x Smiters

Description: The classical troll soldier. Thick armour, huge club. Now updated for the modern age with the best protective enchantments money can buy.
Men-At-Arms
Equipment
Brute Force Adamantine Maul Maul
Superheavy Embodied Plate
Cost
220 Gold, 150 Mana, 20 Adamantium (390 Gold Equivalent)
Upkeep:
10 Gold, 10 Mana

Total Cost: 3900
Total Upkeep: 100 Gold, 100 Mana

20x Line Infantry

Description: Very similar to other pike formations, from which they were copied. Members tend to have a taste for horse flesh.
Militia
Equipment
Adamantium Pike
Charged Full Shield
Enchanted Mail
Cost
32 Gold, 40 Mana, 12 Adamantium (84 Gold Equivalent)
Upkeep
6 Gold, 3 Mana

Total Cost: 1680
Total Upkeep: 120 Gold, 60 Mana

40x Cultists

Description: Drumming, singing warrior shamans with flaming axes that return to the hands of their throwers.
Militia
Equipment
Sorcerous Throwing Axes
Charged Full Shield
Adamantium Plated Coat
Common Magic
Cost
5 Gold, 20 Mana, 5 Adamantium, 5 Books (55 Gold Equivalent)
Upkeep
6 Gold, 5 Mana

Total Cost: 2200
Total Upkeep: 240 Gold, 200 Mana

Beasts

1x Rotfang

Description: a large dragon, allied with the Andrynian Empire. The alliance terms include that he is allowed to use the Empire's treasury as his hoard for sleeping purposes. A mutually beneficial agreement, though it can make withdrawals tricky at times.
Giant Legendary Creature
Abilities
Ginormous
Armoured
Celerity
Crushing Strength
Etheric Metabolism
Vitriolic Breath
Resilience
Intelligent
Flight(2 traits)
Cost
75 Beasts (750 Gold equivalent)
Upkeep:
75 Mana

Total Cost: 750
Total Upkeep: 75 Mana

1x Hydra

Description: four-legged saurian body, long tail, nine long serpentine necks ending in heads with voracious, long-fanged maws.
Rare Giant Creature
Abilities
Regenerates
Armoured
Why Won't You Die?
Absurdly Lethal
Equipment
Improvised Weapons
Buffer
Cost
100 Beasts, 40 Gold, 50 Mana (1090 Gold Equivalent)
Upkeep:
50 Gold, 50 Mana

Total Cost: 1090
Total Upkeep: 50 Gold, 50 Mana

11x Quetzalcoatl

Description: winged serpent covered in colourful feathers
Exotic Cavalry
Abilities
flies
Equipment
Buffer
Cost
16 Beasts, 50 Mana (210 Gold Equivalent)
Upkeep
16 Gold

Total Cost: 2310
Total Upkeep: 176 Gold


60x Riding Buffalo

Description: Putting a troll on a horse is a miserable experience for both. Some stronger animal is required, and this is where these shaggy beasts come in. Sure, the ride is neither smooth nor fast, but it beats walking
Rouncey
Cost
1 Beast (10 Gold Equivalent)
Upkeep
-

Total Cost: 600
Total Upkeep: -

Mages

1 Archmage Total Cost: 750
Total Upkeep: 10 Gold, 40 Mana

2 Masters Total Cost: 600
Total Upkeep: 20 Gold, 40 Mana

2 Adepts Total Cost: 150
Total Upkeep: 6 Gold, 12 Mana

Domains

Andrynshold

God-Blooded • *Mountain, river, Water Node , mana seep
• *City, keep, town, wizards tower, adamantium mine
• *Production: -6f, 1200, 250 adam, 100 books, 10 levistone, 1850 mana
• *Draft: 9C,5N


• Domains: 6 (4 Mountain, 1 Terrace, 1 Countryside)
• Population: 8C,5N
• Food Consumption: 9
• Food production: 9
• Gold income: 1850
• Mana output: 3100
• Adamantium output: 500 Adamantium
• Book output: 110 books
• Military: 20000 (+10SP Signature)

Quarterlies

Andrynian Empire 1st Quarterly 5300




Colossi
Zephiri Colossi are incredible feats of animated metal, the peak of an enchanters art they are unwavering siege engines that can wade through inordinate amounts of enemies to crush, tear and destroy defences with an array of magical weaponry. (Requested ability would be hold more weapons than is normal for a siege machine or be able to equip large weaponry)

[19:24] <@Shrike> hmm well say 200 adamantium and 1000 mana, and it pays double for all armor you put on it [19:24] <@Shrike> And it can hold one large or two medium weapons