Difference between revisions of "User:Zeromanicus"

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====National Totals====
 
====National Totals====
750 CIP, 180 Population, 800  PIP, 250 Dust, 2500 Fleet, 200 Fabbers, 200 Wealth, 250 apps +1 global tech, 30000 Military, 51SP,+10 to SP Limit, 180 Transgene, ++ Morale, ++doctrine, - relations, 5 logistics, +3 global tech, +ground, +air, +mecha app,
+
750 CIP, 180 Population, 800  PIP, 250 Dust, 2500 Fleet, 200 Fabbers, 200 Wealth, 250 apps +1 global tech, 100 xenoapp, 35000 Military, 51SP,+10 to SP Limit, 180 Transgene, ++ Morale, , - relations, 4 logistics, +3 global tech, +ground, +air, +mecha app,
  
 
===Outer Heaven===
 
===Outer Heaven===

Revision as of 20:35, 21 July 2010

Outer Heaven

Historical Paths

Exploration Era

Exp-1) World Type

Hell World (Go to Exp-3)
Various reasons exist to land on hell worlds. Habitability is not one of them.

Exp-3) Hell World

Adapt (Radical Morphological Change, +100 CIP, + 100 PIP)
A normal human won't survive Chernobyl Beta. A normal human.


Exp-6) Precursor Relics

Extensive (+ 250 dust, - 50 PIP)
A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology.


Exp-7) Feral Drones

Extensive (+ 2500 fleet, + 100 Fabers)
Extensive drone hives were almost exclusively found around red M-type stars.


Exp-8) Posthuman Footsteps

Data Core (+ 150 applications, +1 Global Tech Level)
Accessing data cores was a surefire way to increase technological development.
Hostile as fuck (+ 5,000 military)
Nobody's quite sure what they're guarding, but they're really good at it.


Exp-9) Location Hub (+60 population)

Colonization Era

Col-1) Axis Of Colonization

Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)


Col-6) Leaving on a wormhole ship . . .

Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)


Col-6B) Prides and Prejudices

New Freedoms (+ 20 Transgene)


Col-6C) Idealism, Meet Reality

Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)


Col-6D) Colonial Demographics

Idealists (+ morale)
Some decided to go to space to make their dreams of a better society come true


Col-6E) Backing

Military Government Sponsored (+ 2,500 military)
Honourable Discharge to the Rim


Col-6F) Colonists

Fleeing Trangenes (+20 Transgenics)
As the Brazilian miracle turned nightmare, many transgenes caught a boat


Col-7A) Local Affairs

Warfare! (+2,500 military, go to Col-7C)
General Veers, deploy your men

Col-7C) Warfare! Feral Drone Attack (+ 5,000 military +100 xenotech applications requires limited or more drone activity)


Breakdown Era

Break-5) Longshots, Isolated Again

Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)


War Era and Aftermath

War-1) Choose Your Side

Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot


War-9A) Indie World Politics

Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
One or two worlds become what Stauss-Kaserists fear, a powerful and self-willed state that exposed a philosophy of transhuman dominance.


War-9B) Indie World Economics Transhuman Resources (+ 20 transgene, + 100 CIP, + 100 applications, +2 Global Techlevel + 10 SP, SP limit increased by 5) Having a transgenic populace can be a boon to the intellectual output of a world, with some worlds embracing this concept whole-heartedly.


War-9C) Indie World Military We ♥ Mecha (+2,500 Military, + 100 CIP, +100 PIP, + ground doctrines, + air doctrines, + mecha application) This is no Zaku boy! No Zaku!

Current Era

Cur-1) The Business of Government

Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)

National Totals

750 CIP, 180 Population, 800 PIP, 250 Dust, 2500 Fleet, 200 Fabbers, 200 Wealth, 250 apps +1 global tech, 100 xenoapp, 35000 Military, 51SP,+10 to SP Limit, 180 Transgene, ++ Morale, , - relations, 4 logistics, +3 global tech, +ground, +air, +mecha app,

Outer Heaven

Outer Heaven is a harsh militant state, do not let their feminine aesthetics dissuade you from that notion. The average Outer is a hardened soldier, ready to prove themselves on the social ladder of personal combat and warfare.

They are militant for the sake of martial prowess, they are not militant for political, religious or reasons of power, they merely revel in the art of warfare as the ultimate form of express. This perhaps explains the fact they prefer Mercenary work to political wars.

Outer Heaven is also a Exhuman state, espousing constant genetic and cybernetic augmentation in order to improve warfighting and strategic thinking. Life is ultimately about survival and warfare is the is the key to modern survival.



“War is the ultimate test, the ultimate game, the ultimate art, is it quite simply the ultimate form of expression.”

“Wars are meant to be won. Though the only true reward of victory is to revel in the vanquishing of your enemies. Few wars result in material gains.”


Advancement in the society of Outer Heaven is a combination of personal combat prowess and strategic acumen depending upon the chosen path of advancement.


Planetary Geography

Jechtan is one of the few worlds to have a original ecology, the planet receives an abundance of solar insurance, resulting in near white pigment plants forced to bounce much of it back to space, the landscape is dominated by scattered bands of this radiation resistance flora that rise hundreds of meters skyward, with huge stiff leaves that leave much of the forest in permanent shade. This canopy consumes the vast majority of light, leaving the underbrush reliant on parasitic species feeding off the trees and their biological waste. The harsh climate which while moisture laden, eventually kills off even the hardiest leaves and they are frequently replaced, the old leaves falling to the ground where they provide much of the decaying matter that fuels the undergrowth as well as temporarily allowing light to reach down into the under-canopy. Bioluminscence is common in the under-canopy, the animals and plants constantly evolving forms of it in response to selective pressures, prey using it as communication, plants using it to attract predators who will spread their pollen and eventually predators to attract prey, mimic prey or communicate in the darkness. With a wide temperature range, rainfall levels are considerable, during the night rains are quite common due to the cooling air.


Exhuman Augmentation

Base

All Outers share a similar base physiology, due to adaptation to the environment of Jecht.

Outers at first glance are typical humans, if slim. But changes are immediately visible in their extremely pale colouration. They have skin that is usually perfect white with a unusual sheen. This is because the skin is in fact scales, a sheet of smooth yet tough scales forms a dermal layer to not only reflect the extreme solar radiation of Jecht, but to protect against non-visible radiation and to retain moisture. Titanium oxide makes up the majority of the scale, being an effective white pigment and screen against UV radiation.

The Scale layer itself is covered by a easily shed outer dermal layer which protects the scaled layer when not in use resulting in the pale human appearance of Outers, rather than something akin to a reptile as one might expect.

Due to the environment, Jecht is a intensely bright planet, from the blazing star to the white vegetation a normal human would become blind very quickly. Outers have nictating membranes with reflective protection, much like sunglasses.

Due to the higher carbon content and lower atmospheric pressure, Outers have a increased oxygen carrying capacity, as well as increased lung efficiency.

While not baseline, 15% of the Outer Heaven population have no significant augmentation beyond baseline standards. They form a underclass of menial workers and hopefuls.

Xi Template

x3 (36) 50%

Xi form the majority of Outer Heaven's populance. It involves augmentations to boost physiology in general, including denser musculature and bones, a rewiring of the central nervous system to improve reactions and reflexes.

+2 Enhanced Physical
+1 Enhanced Reactions
+1 Ingroup Socialization (Wolf Pack)

Tau Template

x2 (56) 25%

Tau receive additional cybernetic augmentation to the nervous system, as well as improved intelligence in the form of retroviral neurological upgrades and cybernetic memory implants.

+2 Enhanced Physical
+2 Enhanced Reactions
+1 Enchanced Intelligence
+1 Enchanced Internal Socialisation (Wolf Pack)


Omega Template

x1 (88) 10%

The Omega Augmentation Programme is available only to Elite Forces and Commanders. They have a vastly boosted physiology, including cybernetic synthetic musculature, fibre optical nervous transfer systems and significantly boosted intelligence and coordination. In addition, they have significant subdermal armour and internally boosted skeletal support. Few in the human sphere would relise facing a squad of Omegas.

+4 Enchanced Physical
+4 Enchanced Reactions
+2 Enchanced Intelligence
+3 Enchanced Internal Socialisation (Wolf Pack)
+2 Secondary Toughness


Society

Outer Heaven is a militant state, all advancement in society is based on your ability in personal combat and/or strategic ability. While scientists and engineers are respected for the weaponry they produce, ultimate respect lies with the Warrior themselves. Overview:
ECHELON is prestigious force within the ZIC, every member Is known as a Chevalier, a minor military noble. Within the Organisation, SENTINEL are an elite mercenary force of Mecha pilots, almost all girls implanted with specialised man-machine interfaces.