Difference between revisions of "User:Zeromanicus"

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==The Novyi Arkhangelsk Sovetskikh==  
 
==The Novyi Arkhangelsk Sovetskikh==  
  
“We didn't ask for this, Immortality was not our choice, only time will tell whether it is our curse, or our gift”
+
“Reality is Dead. Man must rule his own universe”
  
The Colony of Novyi Arkhangelskv (New Archangel)  was a CIS sponsored longshot mission.
+
===Overview===
  
===Overview, General History===
+
Most of New Archangel is a desolate world of empty buildings, overgrown and unkempt. As if everybody suddenly left.
The central feature of the colonies home is a sphere world, a hollow sphere the size of earth's moon, who's poles are saucer shaped openings, staring out into open space. The interior of the surface holds a surface of diverse landscapes, lit by a fascinating interwoven structure of mirrors which channel in light from the system's star.
+
 
 +
 
 +
 
 +
===General History===
 +
 
 +
====Colonial Selection====
 +
 
 +
The Colony of Novyi Arkhangelskv (New Archangel)  was a CIS sponsored longshot mission, cheap and full of prospectors and frontiersmen eager for a new life away from the cold of Archangel. What they discovered, was a moon sized world that was almost a silvery sphere, except both its north and south poles were missing and the interior was hollow. Seemingly some sort of precursor structure, lit by a series of mirrors built into the poles which directed sunlight into the interior to form a night and day cycle.  
 +
 
 +
The colony was an initial success,
 +
 
 +
====Posthuman Legacy====
 +
 
 +
When a flier crossing directly past the centre of the structure exploded in a midair collision with an inivisible object, it became apparent all was not as it seemed.
 +
 
 +
After exploration, it became apparent there was a posthuman construction, a diamond shaped diamondoid structure floating in the micro gravity of the centre of the colony.
  
 
The accident, which engulfed the colony was spawn by the ill-advised exploration of the central hub, a posthuman structure at the centre of the colony, it appeared to be a recording device for studying the fauna and flora of the colonies interior, many of which (including the infamous glass forests) were interesting biomechanical constructs, a mixture of grown nanotechnology like drones and natural fauna.  
 
The accident, which engulfed the colony was spawn by the ill-advised exploration of the central hub, a posthuman structure at the centre of the colony, it appeared to be a recording device for studying the fauna and flora of the colonies interior, many of which (including the infamous glass forests) were interesting biomechanical constructs, a mixture of grown nanotechnology like drones and natural fauna.  
Line 17: Line 32:
  
 
Groups and factions have emerged, who conspire both physically and digitally to advance their chosen pursuit and to advance their agenda in the political arena of the Consensus.
 
Groups and factions have emerged, who conspire both physically and digitally to advance their chosen pursuit and to advance their agenda in the political arena of the Consensus.
 +
 +
  
 
===Factions===
 
===Factions===
  
The Neural Advancement Coalition
+
The Committee for Neural Advancement
This group seeks to emulate the posthumans, attempting to increase both their intellect and rate of thought beyond baseline comprehension.  
+
Lead by the enigmatic, Dr Cyphel they are the controlling force of the Consensus. Through propaganda and power of personality, Dr Cyphel defacto leads New Archangel with his promise of delivering a virtual existance for every sapient in the cosmos, whether they like it or not. His mantra, that reality is but a stepping stone to a true existance, where the boundaries are torn down and human intellect is ruler.
  
The Third Way
 
This group believes in altering the standard human template of consciousness and explores alternative forms of spiance, highly experimental, the Thirders are the domain of daredevils, freaks and eccentric individuals.
 
 
The Freethought Combine
 
The Freethought Combine has no particular agenda, merely a deliberate lack of agenda. They do not seek to advance themselves, nor to restrain themselves. They simply are content to live within the society that has spawned them.
 
  
 
The Neural Purity Collective
 
The Neural Purity Collective
Those of the neural purity Collective refuse to edit their personalities or memories, nor to alter the routines upon which they were uploaded. They will not alter their perception of time, nor augment their intelligences significantly. They do not oppose those who do this on the whole, but regard it as somewhat irresponsible. Members of the Collective are most likely among all factions to spend considerable amounts of time outside the Simulacrum.  
+
Those of the neural purity Collective refuse to edit their personalities or memories, nor to alter the routines upon which they were uploaded. They will not alter their perception of time, nor augment their intelligences significantly. They do not oppose those who do this on the whole, but regard it as somewhat irresponsible. Members of the Collective are most likely among all factions to spend considerable amounts of time outside the Simulacrum. They generally do not interfer nor interact with the Committee and are thus left to their own devices.
  
 
===Society===
 
===Society===
Line 66: Line 78:
 
D1) Broken Down (30SP, +100 PIP)<br>  
 
D1) Broken Down (30SP, +100 PIP)<br>  
 
D2) Theta Hub (+ 200 theta, + 100 wealth, - 100 dust) <br>  
 
D2) Theta Hub (+ 200 theta, + 100 wealth, - 100 dust) <br>  
L1) Future Government (++ Morale, + AI) <br>
+
L1)Future Government (++ Morale, + AI) <br>
 
F1) Phezzan (+ sneaky shit, + all relations, - military)<br>  
 
F1) Phezzan (+ sneaky shit, + all relations, - military)<br>  
F2) Fab It Good! (+ 400 Fabers)   <br>  
+
F2) Black Market Hub (+ 200 Wealth, + 100 Dust, + 2 Infiltration, +5% secrets) <br>  
F3) Hypertech <br>
+
F3) Low Profile <br>
  
 
Licensed to Kill (++ Infiltration, ++ Security, 10% secrets, + 50% secret project cost)  
 
Licensed to Kill (++ Infiltration, ++ Security, 10% secrets, + 50% secret project cost)  
  
 
===Starting Applications===
 
===Starting Applications===
 +
500 Fabber <br>
 +
1050 Wealth<br>
 +
600 PIP<br>
 +
600 CIP<br>
 +
350 Dust<br>
 +
535 Application Points <br>
 +
60 Population <br>
 +
17,500 Military <br>
 +
+++AI Application<br>
 +
++doctrines <br>
 +
+++ morale<br>
 +
+ 2500 stockpiles (-debt)<br>
 +
+ 500 theta<br>
 +
3 Intelligence <br>
 +
4 Secrets <br>
 +
5 Infiltration <br>
 +
1 Security <br>
 +
- Logistics <br>
 +
20% Secrets <BR>
 +
+ relations<br>
 +
12 Doctine Points<br>
 +
144 Application Points<br>
  
Indie:
 
:+ Aerospace Application
 
:+6 Shipbuilding Application
 
:Cruiser Construction
 
:+ Common Application
 
:+ 100 Common
 
 
===Summary===
 
 
0 Population <br>
 
900 Faber <br>
 
750 Wealth  <br>
 
600 PIP <br>
 
500 CIP  <br>
 
200 Delta Dust <br>
 
700 Theta Dust <br>
 
200 applications <br>
 
22,500 Military <br>
 
+++ AI<br>
 
++  Morale<br>
 
+ intelligence<br>
 
+ secrets<br>
 
+ infiltration<br>
 
+ all relations<br>
 
  
 
SP:
 
SP:
31
+
10SP on Tech indicies (25)<br> (10 left)
 +
15 on applications 180<br>
 +
9SP on doctrines<br>
  
12SP tech
 
 
===Tech Spread===
 
===Tech Spread===
 
1
 
  
 
Global Level 18 <br>
 
Global Level 18 <br>
     Basic Theotech:2sp [40]
+
     Basic Theotech:+4(sp),+3 40
     Advanced Theotech:[905]
+
     Advanced Theotech: +100
     Xenotech: [23]  
+
     Xenotech: [25]
 
     Shipbuilding: [18]  
 
     Shipbuilding: [18]  
 
     Aerospace Construction: [18]  
 
     Aerospace Construction: [18]  
     Mecha Construction:+4sp,+6[28]  
+
     Mecha Construction:+4(sp)+7 [27]  
 
     Ground Vehicle Construction: [18]   
 
     Ground Vehicle Construction: [18]   
 
     Electrochemical Weapons: [18]   
 
     Electrochemical Weapons: [18]   
     Railgun Weapons:[18]
+
     Railgun Weapons:+3(sp) [21]  
     Particle (Pulse-Beam) Weapons:+4sp,+3 [25]
+
     Particle (Pulse-Beam) Weapons: [18]
 
     Missiles: [18]   
 
     Missiles: [18]   
     Propulsion (STL):+4sp,+3 [25]  
+
     Propulsion (STL):[18]  
     Materials:+4sp,+3 [25]   
+
     Materials: [18]   
     Stealth:[25]
+
     Stealth:+1x2SP +7 [40]  
 
     Shields: [18]  
 
     Shields: [18]  
     Power:+4sp,+3 [25]  
+
     Power: [18]  
     Electronics:+4sp,+3 [25]  
+
     Electronics: [18]  
     AI:+4sp,+4 [33]
+
     AI:+2(sp,3) [30]  
 
     Transgenics: [18]   
 
     Transgenics: [18]   
 
     Cyberware/Supersoldier: [18]   
 
     Cyberware/Supersoldier: [18]   
Line 133: Line 142:
 
     Civilian [18]
 
     Civilian [18]
  
===App List===
+
0
 
 
====Starting====
 
 
 
Universal
 
 
 
*Shipbuilding IV
 
*Aerospace Construction II
 
*Mecha Construction II
 
*Ground Construction II
 
*Naval Armor V
 
*Aerospace Armor V
 
*Ground Armor V
 
*Naval Propulsion IV
 
*Aerospace Propulsion IV
 
*Naval Shields I
 
*Craft Shields I
 
*Railgun Fundamentals
 
**All deployments
 
*Particle Weapon Fundamentals
 
**Naval and Aerospace deployment
 
*Belted Armor
 
*Depleted Uranium Armor
 
*Scattering Fields
 
*Flash Fields
 
*Fusion Drives
 
*Fusion Powerplants
 
*Delta Jump Drives
 
 
 
Hypertech Bullshit
 
 
 
*Omega Jump Drive
 
*Fold Drive
 
*Metric Compression Generators
 
*Assymetrical Metric Compression Drives
 
*Q·Pulses
 
*Valence Armor
 
  
 
====Purchased====
 
====Purchased====

Revision as of 14:14, 3 April 2010

The Novyi Arkhangelsk Sovetskikh

“Reality is Dead. Man must rule his own universe”

Overview

Most of New Archangel is a desolate world of empty buildings, overgrown and unkempt. As if everybody suddenly left.


General History

Colonial Selection

The Colony of Novyi Arkhangelskv (New Archangel) was a CIS sponsored longshot mission, cheap and full of prospectors and frontiersmen eager for a new life away from the cold of Archangel. What they discovered, was a moon sized world that was almost a silvery sphere, except both its north and south poles were missing and the interior was hollow. Seemingly some sort of precursor structure, lit by a series of mirrors built into the poles which directed sunlight into the interior to form a night and day cycle.

The colony was an initial success,

Posthuman Legacy

When a flier crossing directly past the centre of the structure exploded in a midair collision with an inivisible object, it became apparent all was not as it seemed.

After exploration, it became apparent there was a posthuman construction, a diamond shaped diamondoid structure floating in the micro gravity of the centre of the colony.

The accident, which engulfed the colony was spawn by the ill-advised exploration of the central hub, a posthuman structure at the centre of the colony, it appeared to be a recording device for studying the fauna and flora of the colonies interior, many of which (including the infamous glass forests) were interesting biomechanical constructs, a mixture of grown nanotechnology like drones and natural fauna.

However upon activation it killed nearly every living thing on the colony, tinkering with several posthuman structures for theta dust had deactivated safeguards and the resulting scan doused the colony in lethal radiation. The machine however, has a subsidiary ability to act as a transcendal machine and a most of the colonists survived as digital constructs as did a number of animals.

However, the sudden transition into pure consciousness caused a number of colonists to lose their sanity, disappearing into the digital framework of the planet as lunatics and troublemakers. The rest coped, learning to create algorithims that allowed them to create a facsmilie of emotion that could stabilise their existences.

It however a difficult existence, their personalities are digital software, though laws were passed to prevent excessive reconfigeration, many people have slowly become more and more inhuman, dispensing with unpleasent memories, some even combine themselves into duelpersons, complex intermeshes of individuals.

Groups and factions have emerged, who conspire both physically and digitally to advance their chosen pursuit and to advance their agenda in the political arena of the Consensus.


Factions

The Committee for Neural Advancement Lead by the enigmatic, Dr Cyphel they are the controlling force of the Consensus. Through propaganda and power of personality, Dr Cyphel defacto leads New Archangel with his promise of delivering a virtual existance for every sapient in the cosmos, whether they like it or not. His mantra, that reality is but a stepping stone to a true existance, where the boundaries are torn down and human intellect is ruler.


The Neural Purity Collective Those of the neural purity Collective refuse to edit their personalities or memories, nor to alter the routines upon which they were uploaded. They will not alter their perception of time, nor augment their intelligences significantly. They do not oppose those who do this on the whole, but regard it as somewhat irresponsible. Members of the Collective are most likely among all factions to spend considerable amounts of time outside the Simulacrum. They generally do not interfer nor interact with the Committee and are thus left to their own devices.

Society

How do you regulate a society in which the invididual is a mallable template of possibility, where the digital or virtual is just as important as the physical? The Soviet is a posthuman civilization, while not possesed of the stunning computational power of the Posthuman servers and their advanced AI's, they are nevertheless extremely potent machine intelligences, tamed by the vestigates of their humanity, which is stronger in some than others.

The Simulacrum:

All members of the Consensus are tied into a virtual world known as the Simulacrum, a virtual world in some respects superior and in many ways inferior to reality. Some decadent individuals spent much of their time here, either disengaging from their humanity entirely, or ironically embracing it's more physical urges. The Consensus does not posses the ability to run the Simulacrum at anywhere near the processing speeds of a posthuman server and time within the virtual world is roughly similar to time outside of it.

The Physical:

While a post-capitalist civilization in many respects, everyone is theoretically able to expend a certain amount of energy and materials in fabrication units to interfere with the real world. Various enclaves of reality residents exist, maintaining physical machine bodies and tending to various physical world pursuits, such as science.

The regulation of the energy allowance is decided by consensus.

The Consensus

An almost sentient artificial intelligence, the Consensus is a full participatory full democracy, every sentient is allocated a percentage in order to influence the decisions made and to appoint and sustain political appointments. An initially chaotic system, over time it has stabilised into an agreed sort of eternal political warfare.


Theotech

As transcendral individuals, the research capabilities of the Consensus is vast and as they seek to understand the posthumans and themselves, they have delved into the mysterious machinians of their world, uncovering and reverse engineering posthuman devices. Some of this is accidental, a sideeffect of their desire to advance or understand themselves, othertimes it is a deliberate effort to expand the scope of their knowledge, to expand their horizons and capabilities.

The Neural Advancement Coalition is responsible for the advanced theotech research in the Consensus, opposed ocassionally by the neural purity Collective, an alliance with the Third Way and the indifference of the Freethought Combine has allowed them to push their agenda and assign considerable amounts of energy allowance towards their research.

Novyi Arkhangelsk National Creation

Novyi Arkhangelsk History Paths [Indie]

A1) Busy Child
B1) Artifact Find, Active Machinery
C1) Artifact Find (+ 100 Fabbers)
D1) Broken Down (30SP, +100 PIP)
D2) Theta Hub (+ 200 theta, + 100 wealth, - 100 dust)
L1)Future Government (++ Morale, + AI)
F1) Phezzan (+ sneaky shit, + all relations, - military)
F2) Black Market Hub (+ 200 Wealth, + 100 Dust, + 2 Infiltration, +5% secrets)
F3) Low Profile

Licensed to Kill (++ Infiltration, ++ Security, 10% secrets, + 50% secret project cost)

Starting Applications

500 Fabber
1050 Wealth
600 PIP
600 CIP
350 Dust
535 Application Points
60 Population
17,500 Military
+++AI Application
++doctrines
+++ morale
+ 2500 stockpiles (-debt)
+ 500 theta
3 Intelligence
4 Secrets
5 Infiltration
1 Security
- Logistics
20% Secrets
+ relations
12 Doctine Points
144 Application Points


SP: 10SP on Tech indicies (25)
(10 left) 15 on applications 180
9SP on doctrines

Tech Spread

Global Level 18

   Basic Theotech:+4(sp),+3 40
   Advanced Theotech: +100
   Xenotech: [25]
   Shipbuilding: [18] 
   Aerospace Construction: [18] 
   Mecha Construction:+4(sp)+7 [27] 
   Ground Vehicle Construction: [18]  
   Electrochemical Weapons: [18]  
   Railgun Weapons:+3(sp) [21] 
   Particle (Pulse-Beam) Weapons: [18]
   Missiles: [18]  
   Propulsion (STL):[18] 
   Materials: [18]  
   Stealth:+1x2SP +7 [40] 
   Shields: [18] 
   Power: [18] 
   Electronics: [18] 
   AI:+2(sp,3) [30] 
   Transgenics: [18]  
   Cyberware/Supersoldier: [18]  
   Industrial/Mass Production: [18] 
   Catapult: [18] 
   Civilian [18]

0

Purchased