Difference between revisions of "User:Screwball"

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Name: John Nightingale<br>
+
Name:<br>
Concept: ACTION HERO! <br>
+
Species: Bioroid- stealth designed (300 CDP)<br>
Tradition: Orphan<br>
+
Height: <br>
Essence: Dynamic<br>
+
Age: <br>
Nature: Survivor (Virtue: Perseverance, Flaw: Lack of Trust)<br>
+
CDP (Total/remaining): 500/500<br>
Demeanor: Bravo (Virtue: Strength, Flaw: Anger)<br>
+
Languages: <br>
 +
Wielder Type: N/A<br>
 +
Ascension Level: 0<br>
 +
Impurity Rating: 3<br>
  
Arete: 3<br>
+
HP: 30<br>
Willpower: 6<br>
+
Endurance: 29<br>
Quintessence: 5<br>
+
Bleeding Rate:<br>
Paradox: 0<br>
+
Damage Modifier: Melee +2, Range 1<br>
  
'''Attributes'''<br>
 
  
''Physical''<br>
+
'''Damage Thresholds:'''<br>
Strength: 3<br>
+
HV Kinetc: <br>
Stamina: 4<br>
+
Melee Kinetic: <br>
Dexterity: 4 <br>
+
Energy: <br>
 +
Chem: <br>
 +
Void: <br>
 +
Alpha: <br>
 +
Omega: <br>
  
''Mental''<br>
 
Perception: 3<br>
 
Intelligence: 2<br>
 
Wits: 3<br>
 
  
''Social''<br>
+
'''Damage Resistance:'''<br>
Charisma: 2<br>
+
HV Kinetc: <br>
Manipulation: 1<br>
+
Melee Kinetic: <br>
Appearance: 3<br>
+
Energy: <br>
 +
Chem: <br>
 +
Void: <br>
 +
Alpha: <br>
 +
Omega: <br>
  
''Specialties:''<br>
 
Stamina: Tough<br>
 
Dexterity: Lightning Reflexes<br>
 
  
 +
'''Core Qualities:'''<br>
  
'''Abilities'''<br>
+
Strength: 15 (30)<br>
 +
Agility: 26 (20)<br>
 +
Conditioning: 15<br>
 +
Vitality: 15<br>
 +
Discipline: 14<br>
 +
Intelligence: 14<br>
 +
Charisma:  5<br>
  
''Talents''<br>
 
Athletics: 2<br>
 
Alertness: 2<br>
 
Awareness: 1<br>
 
Brawl: 4<br>
 
Dodge: 3<br>
 
Streetwise: 2<br>
 
  
''Skills''<br>
+
'''Secondary Qualities:'''<br>
Firearms: 4<br>
 
Driving: 3<br>
 
Heavy Weapons: 3<br>
 
  
''Knowledges''<br>
+
Athleticism: 21<br>
Medicine: 2<br>
+
Physical Acumen: 21<br>
Linguistics: 3 (Spanish, Chinese, Japanese) <br>
+
Fitness: 15<br>
 +
Will: 15<br>
 +
Wisdom: 14<br>
 +
Wit: 10<br>
 +
Prescence: 9<br>
  
''Specialties:''<br>
 
Firearms: Automatic Weapons<br>
 
Brawl: Martial Arts Style- Kajukenbo<br>
 
  
'''Advantages'''<br>
+
'''Tertiary Qualities:'''<br>
  
''Backgrounds''<br>
+
Reaction: 15<br>
 +
Physis: 14<br>
 +
Defence Rating: 8<br>
 +
Movement Rates: 2SW /2C /3MR /3W /4R /8SP /14F<br>
  
Avatar: 5<br>
 
Destiny: 1<br>
 
Resources: 1 <br>
 
  
''Spheres:'' <br>
+
'''Skills:'''<br>
  
Correspondence 2<br>
+
'''Mental:'''<br>
Matter 2<br>
+
''Fields:''<br>
Entropy 2<br>
 
  
'''Merits/flaws'''<br>
+
''Skills:''<br>
 +
Detection 2
 +
Orienteering 1
 +
Living off the land 1
 +
Tracking 1
  
Black Market Ties- 3: Well now, that's an excellent weapons for 'home defence', yessiree.<br>
+
'''Physical:'''<br>
Crack Driver: Hey Ma, look! No hands!<br>
+
''Fields:''<br>
Curse 2: Any vehicle he ends up in will be absolutely wrecked by the end of the session. Always<br>
+
Espionage 2 (60)
Enemy 2: The mob doesn't look kindly on people that try to leave.<br>
+
Core Fitness 2 (60)
Throwback 3: I hear voices. Well, a voice. It tells me to be a nice person.<br>
 
  
'''Equipment'''
+
''Skills:''<br>
 +
Stealth 5
 +
Tumble 4
 +
One Handed Melee 4
 +
Unarmed Melee 4
 +
Pistols & SMGs 2
 +
Grapple 2
 +
Throwing 2
 +
Rifles and Shotguns 1
 +
Theft 1
  
Reinforced duster, Uzi, pistol.
 
  
'''Foci'''
+
'''Abilities: '''<br>
  
Duster (general Matter/Correspondence: 'Just how much crap can you ''fit'' in those pockets?')
+
Skill Aptitude, Stealth- +2 Dice Pool Steps for Associated Quality for one Skill, +1 to Success Check rolls involving that Skill. (50)<br>
  
 +
Skill Aptitude: Tumble- +2 Dice Pool Steps for Associated Quality for one Skill, +1 to Success Check rolls involving that Skill. (50)<br>
  
 +
Windfall 1 (30)
  
'''Background'''<br>
 
  
Being muscle for the mob is a good job. It's challenging work, lots of outdoor activity, and you're almost guaranteed never to go hungry. Of course, there is that niggling issue of the mob being ''complete dicks'', and the risk of dying as well, of course. Neither of those complications bothered John. In fact, he made an almost perfect lackey, and was willing to do pretty much anything for anyone as long as they could pay, and he was good at his job.<br>
+
'''Drawbacks:'''<br>
  
The Awakening changed everything. More specifically, his Avatar- wearing the personality of what it insists is a past life- decided to set itself up as a prosthetic conscience. This made being a sociopathic arsehole a little difficult, and eventually, John cracked under the pressure. Nowadays, he's quite a nice guy, determined to try and atone for some of the nasty stuff he's been involved in. Of course, his former employers take a dim view of him quitting, so he's not allowed to live in peace. Fortunately, a mage, even one without much formal training or idea what he's doing, still has some fairly significant advantages over run of the mill hitmen. One of these days, he's going to have to sort the whole thing out...<br>
+
Wanted (100)<br>
 +
 
 +
 
 +
'''Genetic Deviations:'''<br>
 +
 
 +
Body System: Skeletal 1 (free)<br>
 +
Body System: Nervous 1 (free)<br>
 +
Low Light Vision (free) <br>
 +
 
 +
 
 +
'''Wielding:'''<br>
 +
 
 +
N/A
 +
 
 +
 
 +
'''Augmentations:'''<br>
 +
 
 +
Joint Treatment 3 (+6 Agility) 2,700 T<br>
 +
 
 +
Equipment: 18.2/29 kg<br>
 +
Trust: 1,445<br>
 +
 
 +
 
 +
'''Armour:'''<br>
 +
Stealth Suit (Armoured clothing)- 2800 T, 8.0 kg<br>
 +
 
 +
 
 +
'''Weapons:'''<br>
 +
 
 +
[[Dagger|Dagger]]- 15 T, 0.5 kg<br>
 +
(Sheath- 30 T, 0.2 kg)<br>
 +
 
 +
 
 +
[[One Handed Sword|One Handed Sword]]- 350 T, 2.0 kg<br>
 +
(Scabbard- 30 T, 0.2 kg)<br>
 +
 
 +
 
 +
[[Mantis Eagle XXV|Mantis Eagle XXV]]- 500 T, 2.0 kg<br>
 +
(Concealed Holster- 50 T, 0.2 kg<br>
 +
[[Laser Dot Sight|Laser Dot Sight]]- 50 T, 0.2 kg)<br>
 +
100 rounds- 300 T
 +
 
 +
 
 +
'''Other:'''<br>
 +
Standard Backpack- 20 T, 1.5 kg<br>
 +
Stleath Boots (+3 to stealth checks)- 300 T, 0.3 kg<br>
 +
[[Climbing Harness and gear|Climbing Harness and gear]]- 95 T, 5.0 kg<br>
 +
Grappling Gun- 80 T, 4.0 kg<br>
 +
200m of line- 40 T<br>
 +
Standard grappling hook- 15 T, 0.5 kg<br>
 +
Respirator- 50 T, 0.6 kg<br>
 +
(10 cartridges- 50 T)<br>
 +
Sleeping bag- 80 T, 1.0 kg<br>

Revision as of 12:56, 18 April 2009

Name:
Species: Bioroid- stealth designed (300 CDP)
Height:
Age:
CDP (Total/remaining): 500/500
Languages:
Wielder Type: N/A
Ascension Level: 0
Impurity Rating: 3

HP: 30
Endurance: 29
Bleeding Rate:
Damage Modifier: Melee +2, Range 1


Damage Thresholds:
HV Kinetc:
Melee Kinetic:
Energy:
Chem:
Void:
Alpha:
Omega:


Damage Resistance:
HV Kinetc:
Melee Kinetic:
Energy:
Chem:
Void:
Alpha:
Omega:


Core Qualities:

Strength: 15 (30)
Agility: 26 (20)
Conditioning: 15
Vitality: 15
Discipline: 14
Intelligence: 14
Charisma: 5


Secondary Qualities:

Athleticism: 21
Physical Acumen: 21
Fitness: 15
Will: 15
Wisdom: 14
Wit: 10
Prescence: 9


Tertiary Qualities:

Reaction: 15
Physis: 14
Defence Rating: 8
Movement Rates: 2SW /2C /3MR /3W /4R /8SP /14F


Skills:

Mental:
Fields:

Skills:
Detection 2 Orienteering 1 Living off the land 1 Tracking 1

Physical:
Fields:
Espionage 2 (60) Core Fitness 2 (60)

Skills:
Stealth 5 Tumble 4 One Handed Melee 4 Unarmed Melee 4 Pistols & SMGs 2 Grapple 2 Throwing 2 Rifles and Shotguns 1 Theft 1


Abilities:

Skill Aptitude, Stealth- +2 Dice Pool Steps for Associated Quality for one Skill, +1 to Success Check rolls involving that Skill. (50)

Skill Aptitude: Tumble- +2 Dice Pool Steps for Associated Quality for one Skill, +1 to Success Check rolls involving that Skill. (50)

Windfall 1 (30)


Drawbacks:

Wanted (100)


Genetic Deviations:

Body System: Skeletal 1 (free)
Body System: Nervous 1 (free)
Low Light Vision (free)


Wielding:

N/A


Augmentations:

Joint Treatment 3 (+6 Agility) 2,700 T

Equipment: 18.2/29 kg
Trust: 1,445


Armour:
Stealth Suit (Armoured clothing)- 2800 T, 8.0 kg


Weapons:

Dagger- 15 T, 0.5 kg
(Sheath- 30 T, 0.2 kg)


One Handed Sword- 350 T, 2.0 kg
(Scabbard- 30 T, 0.2 kg)


Mantis Eagle XXV- 500 T, 2.0 kg
(Concealed Holster- 50 T, 0.2 kg
Laser Dot Sight- 50 T, 0.2 kg)
100 rounds- 300 T


Other:
Standard Backpack- 20 T, 1.5 kg
Stleath Boots (+3 to stealth checks)- 300 T, 0.3 kg
Climbing Harness and gear- 95 T, 5.0 kg
Grappling Gun- 80 T, 4.0 kg
200m of line- 40 T
Standard grappling hook- 15 T, 0.5 kg
Respirator- 50 T, 0.6 kg
(10 cartridges- 50 T)
Sleeping bag- 80 T, 1.0 kg