Difference between revisions of "User:Screwball"
Line 5: | Line 5: | ||
A1: Early National (+CIP)<br> | A1: Early National (+CIP)<br> | ||
− | A2: | + | A2: Dominantly Baseline (+pop, +logistics)<br> |
A3: Hell World<br> | A3: Hell World<br> | ||
Line 36: | Line 36: | ||
++++PIP<br> | ++++PIP<br> | ||
++CIP<br> | ++CIP<br> | ||
− | +++Logistics<br> | + | ++++Logistics<br> |
+ | +Pop | ||
+Defensive Stuff<br> | +Defensive Stuff<br> | ||
+Doctrines<br> | +Doctrines<br> | ||
Line 42: | Line 43: | ||
+Ground Tech<br> | +Ground Tech<br> | ||
+Morale<br> | +Morale<br> | ||
− | |||
+Tech<br> | +Tech<br> | ||
+Mega Particle Tech<br> | +Mega Particle Tech<br> | ||
Line 48: | Line 48: | ||
+Ground Tech<br> | +Ground Tech<br> | ||
+Aerospace Tech <br> | +Aerospace Tech <br> | ||
− | |||
--Debt<br> | --Debt<br> | ||
Treaty of Sirius<br> | Treaty of Sirius<br> |
Revision as of 13:59, 12 January 2010
I am the eggman, I AM THE WALRUS
Sphere 2
A1: Early National (+CIP)
A2: Dominantly Baseline (+pop, +logistics)
A3: Hell World
A5: Tough it Out (+morale)
B1: Artifact Find (+dust)
B4: Ancient Resources (+dust)
C1: Artfact Find (+dust)
C2: Reverse Engineerable (+tech)
D1: Broken Down (+ PIP)
D3: Civil Unrest (++military)
E1: Solidarity! (+dust, - debt, Treaty of Sirius)
G1: Never Forget (+military, + Logistics, + Doctrines)
G2: Crash Industrialisation (+CIP, +Wealth, ++ PIP, - debt)
G3: Fort Up (+Military, + Defensive Stuff, + Ground Doctrines, + Ground Tech)
L1: Space Monarchy (+Military, +PIP, + Logistics)
Chaotic Event: Build it and they will come (+Logistics, -Wealth)
+++++Military
++++Dust
++++PIP
++CIP
++++Logistics
+Pop
+Defensive Stuff
+Doctrines
+Ground Doctrines
+Ground Tech
+Morale
+Tech
+Mega Particle Tech
+Power Tech
+Ground Tech
+Aerospace Tech
--Debt
Treaty of Sirius
Nexus
The Amber Coalition
Population: 5 (6 points)
Transumanism: -1
Infrastructure: 6 (3 points +2)
Growth Potential: 1 (2 points)
Military Support: 3 (2 points)
Space Fleet: 6 (3 points +2)
Diplomacy: 3 (2 points)
Espionage: 0
General Advancement: 3 (8 points)
Unique Technology: 5 (8 points)
Emergent Technologies: 2 (1 point)
Magic: 0