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Foot Soldiers

Militia Battalion

Armed with a mixture of weaponry including arbalests, spears and swords, militia are commonly used to keep order and defend underholds and surrounding territories from minor creatures.
Augment Slot(0):
Training Cost: 5 Gold
Upkeep Cost:


Infantry Battalion

A unit of infantry is typically armed with a good quality arbalest, spear or sword and shield. They are usually armored with at least a breastplate and helm.
Augment Slot(1):
Training Cost: 10 Gold
Upkeep Cost:


Elite Infantry Company

Elite infantry, or Men-at-arms are highly respected professional soldiers who fight in full plate armour wielding powerful lances or swords, or hulking Arbalests that can down a Wyrm in a instant.
Augment Slot(2):
Training Cost: 15 Gold
Upkeep Cost:

Foot Infantry Augments

Infantry units have assumed equipment, usually armour and swords. However, a variety of magical resources or special items can be used to augment them.

Augments

Adamantium Armor

Requirement: Adamantium
1 Adamantium per Battallion

Elite Augments

Daiklave

These are blades of sharpened Mythril or Orichalcum, huge and unwieldy in appearence, they are agile in practice due to the lightness of the alloys used.
Requirement: Mythril or Orichalcum
1 Mythril/Orichalcum per Cadre

CogPlate

CogPlate entirely encloses the user in a suit of armour which greatly enchances their strength, vision and protects them from harmful humors in the air.
Requirement: Adamantium
2 Adamantium, 1 Mythril per Cadre

Cavalry

Wyrm Company

Standard Cavalry, mounted on horse sized Wyrms these cavalry are suited to the tunnels and open caverns of the underRealm.
Augment Slot(2):
Training Cost: 10 Gold
Upkeep Cost:


Armored Wyrm Company

Elite Cavalry, mounted on armored Wyrms and usually men of noble birth.
Augment Slot(2):
Training Cost: 15 Gold
Upkeep Cost:

Cavalry Augments

Artillery

Artillery Augments

Beasts

Beast Augments