Difference between revisions of "UnderMilitary"

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[[Category: UnderRealm]]
 
[[Category: UnderRealm]]
  
===Foot Soldiers===
 
 
====Units====
 
  
 +
==Foot Soldiers==
  
 
'''Militia Battalion'''
 
'''Militia Battalion'''
:Armed with a large steel crossbow, Arbalests are the mainstay of most Underhold forces, chiefly due to their ability to quickly put down most creatures.
+
:Armed with a mixture of weaponry including arbalests, spears and swords, militia are commonly used to keep order and defend underholds and surrounding territories from minor creatures.
::Training Cost: 1 Gold  
+
::Augment Slot(0):
 +
::Training Cost: 5 Gold  
 
::Upkeep Cost:  
 
::Upkeep Cost:  
  
  
 
'''Infantry Battalion'''
 
'''Infantry Battalion'''
:A unit of infantry is typically armed with a spear, sword and shield and usually armoured with at least a breastplate and helm.
+
:A unit of infantry is typically armed with a good quality arbalest, spear or sword and shield. They are usually armored with at least a breastplate and helm.
::Training Cost
+
::Augment Slot(1):
 +
::Training Cost: 10 Gold
 
::Upkeep Cost:  
 
::Upkeep Cost:  
  
  
'''Elite Infantry Battalion'''
+
'''Elite Infantry Company'''
:Men-at-arms are highly respected professional soldiers who fight in full plate armour wielding powerful lances or swords.
+
:Elite infantry, or Men-at-arms are highly respected professional soldiers who fight in full plate armour wielding powerful lances or swords, or hulking Arbalests that can down a Wyrm in a instant.
::Training Cost
+
::Augment Slot(2):
::Upkeep Cost:  
+
::Training Cost: 15 Gold
 +
::Upkeep Cost:
 +
 
 +
===Foot Infantry Augments===
 +
 
 +
Infantry units have assumed equipment, usually armour and swords. However, a variety of magical resources or special items can be used to augment them.
 +
 
 +
'''Augments'''
  
====Enchantments====
+
Adamantium Armor
 +
:
 +
::Requirement: Adamantium
 +
::1 Adamantium per Battallion
  
Infantry units have assumed equipment, usually armour and swords. However, a variety of magical resources or special items can be used to augment them.
+
'''Elite Augments'''
  
 
Daiklave
 
Daiklave
:A signature weapon of Vanguard and Mystic Type aspects, soldiers with Materia Gauntlets can wield weaker versions of these iconic weapons.
+
:These are blades of sharpened Mythril or Orichalcum, huge and unwieldy in appearence, they are agile in practice due to the lightness of the alloys used.
::Requirement: Knight Cadre, Mythril or Orichalcum
+
::Requirement: Mythril or Orichalcum
 
::1 Mythril/Orichalcum per Cadre
 
::1 Mythril/Orichalcum per Cadre
  
AutoPlate
+
CogPlate
:AutoPlate entirely encloses the user in a suit of armour which greatly enchances their strength, vision and protects them from harmful humors in the air.
+
:CogPlate entirely encloses the user in a suit of armour which greatly enchances their strength, vision and protects them from harmful humors in the air.
::Requirement: Knight Cadre, Adamantium
+
::Requirement: Adamantium
 
::2 Adamantium, 1 Mythril per Cadre
 
::2 Adamantium, 1 Mythril per Cadre
  
===Cavalry===
+
==Cavalry==
 +
 
 +
'''Wyrm Company'''
 +
:Standard Cavalry, mounted on horse sized Wyrms these cavalry are suited to the tunnels and open caverns of the underRealm.
 +
::Augment Slot(2):
 +
::Training Cost: 10 Gold
 +
::Upkeep Cost:
 +
 
 +
 
 +
'''Armored Wyrm Company'''
 +
:Elite Cavalry, mounted on armored Wyrms and usually men of noble birth.
 +
::Augment Slot(2):
 +
::Training Cost: 15 Gold
 +
::Upkeep Cost:
 +
 
 +
===Cavalry Augments===
 +
 
 +
==Artillery==
 +
 
 +
===Artillery Augments===
  
====Artillery====
+
==Beasts==
  
===Beasts===
+
===Beast Augments===

Latest revision as of 11:29, 26 March 2016


Foot Soldiers

Militia Battalion

Armed with a mixture of weaponry including arbalests, spears and swords, militia are commonly used to keep order and defend underholds and surrounding territories from minor creatures.
Augment Slot(0):
Training Cost: 5 Gold
Upkeep Cost:


Infantry Battalion

A unit of infantry is typically armed with a good quality arbalest, spear or sword and shield. They are usually armored with at least a breastplate and helm.
Augment Slot(1):
Training Cost: 10 Gold
Upkeep Cost:


Elite Infantry Company

Elite infantry, or Men-at-arms are highly respected professional soldiers who fight in full plate armour wielding powerful lances or swords, or hulking Arbalests that can down a Wyrm in a instant.
Augment Slot(2):
Training Cost: 15 Gold
Upkeep Cost:

Foot Infantry Augments

Infantry units have assumed equipment, usually armour and swords. However, a variety of magical resources or special items can be used to augment them.

Augments

Adamantium Armor

Requirement: Adamantium
1 Adamantium per Battallion

Elite Augments

Daiklave

These are blades of sharpened Mythril or Orichalcum, huge and unwieldy in appearence, they are agile in practice due to the lightness of the alloys used.
Requirement: Mythril or Orichalcum
1 Mythril/Orichalcum per Cadre

CogPlate

CogPlate entirely encloses the user in a suit of armour which greatly enchances their strength, vision and protects them from harmful humors in the air.
Requirement: Adamantium
2 Adamantium, 1 Mythril per Cadre

Cavalry

Wyrm Company

Standard Cavalry, mounted on horse sized Wyrms these cavalry are suited to the tunnels and open caverns of the underRealm.
Augment Slot(2):
Training Cost: 10 Gold
Upkeep Cost:


Armored Wyrm Company

Elite Cavalry, mounted on armored Wyrms and usually men of noble birth.
Augment Slot(2):
Training Cost: 15 Gold
Upkeep Cost:

Cavalry Augments

Artillery

Artillery Augments

Beasts

Beast Augments