Difference between revisions of "UnderMilitary"
Jump to navigation
Jump to search
Zeromanicus (talk | contribs) (Created page with "Category: UnderRealm ===Foot Soldiers=== ====Units==== Arbalest Battalion :Armed with a large steel crossbow, Arbalests are the mainstay of most Underhold forces, chie...") |
Zeromanicus (talk | contribs) m |
||
(12 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[Category: UnderRealm]] | [[Category: UnderRealm]] | ||
− | |||
− | == | + | ==Foot Soldiers== |
+ | '''Militia Battalion''' | ||
+ | :Armed with a mixture of weaponry including arbalests, spears and swords, militia are commonly used to keep order and defend underholds and surrounding territories from minor creatures. | ||
+ | ::Augment Slot(0): | ||
+ | ::Training Cost: 5 Gold | ||
+ | ::Upkeep Cost: | ||
− | + | ||
− | : | + | '''Infantry Battalion''' |
− | ::Training Cost: | + | :A unit of infantry is typically armed with a good quality arbalest, spear or sword and shield. They are usually armored with at least a breastplate and helm. |
+ | ::Augment Slot(1): | ||
+ | ::Training Cost: 10 Gold | ||
::Upkeep Cost: | ::Upkeep Cost: | ||
− | ''' | + | '''Elite Infantry Company''' |
− | : | + | :Elite infantry, or Men-at-arms are highly respected professional soldiers who fight in full plate armour wielding powerful lances or swords, or hulking Arbalests that can down a Wyrm in a instant. |
− | ::Training Cost | + | ::Augment Slot(2): |
− | ::Upkeep Cost: | + | ::Training Cost: 15 Gold |
+ | ::Upkeep Cost: | ||
+ | |||
+ | ===Foot Infantry Augments=== | ||
+ | Infantry units have assumed equipment, usually armour and swords. However, a variety of magical resources or special items can be used to augment them. | ||
− | ''' | + | '''Augments''' |
− | |||
− | |||
− | |||
− | + | Adamantium Armor | |
+ | : | ||
+ | ::Requirement: Adamantium | ||
+ | ::1 Adamantium per Battallion | ||
− | + | '''Elite Augments''' | |
Daiklave | Daiklave | ||
− | : | + | :These are blades of sharpened Mythril or Orichalcum, huge and unwieldy in appearence, they are agile in practice due to the lightness of the alloys used. |
− | ::Requirement: | + | ::Requirement: Mythril or Orichalcum |
::1 Mythril/Orichalcum per Cadre | ::1 Mythril/Orichalcum per Cadre | ||
− | + | CogPlate | |
− | : | + | :CogPlate entirely encloses the user in a suit of armour which greatly enchances their strength, vision and protects them from harmful humors in the air. |
− | ::Requirement: | + | ::Requirement: Adamantium |
::2 Adamantium, 1 Mythril per Cadre | ::2 Adamantium, 1 Mythril per Cadre | ||
− | ===Cavalry=== | + | ==Cavalry== |
+ | |||
+ | '''Wyrm Company''' | ||
+ | :Standard Cavalry, mounted on horse sized Wyrms these cavalry are suited to the tunnels and open caverns of the underRealm. | ||
+ | ::Augment Slot(2): | ||
+ | ::Training Cost: 10 Gold | ||
+ | ::Upkeep Cost: | ||
+ | |||
+ | |||
+ | '''Armored Wyrm Company''' | ||
+ | :Elite Cavalry, mounted on armored Wyrms and usually men of noble birth. | ||
+ | ::Augment Slot(2): | ||
+ | ::Training Cost: 15 Gold | ||
+ | ::Upkeep Cost: | ||
+ | |||
+ | ===Cavalry Augments=== | ||
+ | |||
+ | ==Artillery== | ||
+ | |||
+ | ===Artillery Augments=== | ||
− | == | + | ==Beasts== |
− | === | + | ===Beast Augments=== |
Latest revision as of 11:29, 26 March 2016
Foot Soldiers
Militia Battalion
- Armed with a mixture of weaponry including arbalests, spears and swords, militia are commonly used to keep order and defend underholds and surrounding territories from minor creatures.
- Augment Slot(0):
- Training Cost: 5 Gold
- Upkeep Cost:
Infantry Battalion
- A unit of infantry is typically armed with a good quality arbalest, spear or sword and shield. They are usually armored with at least a breastplate and helm.
- Augment Slot(1):
- Training Cost: 10 Gold
- Upkeep Cost:
Elite Infantry Company
- Elite infantry, or Men-at-arms are highly respected professional soldiers who fight in full plate armour wielding powerful lances or swords, or hulking Arbalests that can down a Wyrm in a instant.
- Augment Slot(2):
- Training Cost: 15 Gold
- Upkeep Cost:
Foot Infantry Augments
Infantry units have assumed equipment, usually armour and swords. However, a variety of magical resources or special items can be used to augment them.
Augments
Adamantium Armor
-
- Requirement: Adamantium
- 1 Adamantium per Battallion
Elite Augments
Daiklave
- These are blades of sharpened Mythril or Orichalcum, huge and unwieldy in appearence, they are agile in practice due to the lightness of the alloys used.
- Requirement: Mythril or Orichalcum
- 1 Mythril/Orichalcum per Cadre
CogPlate
- CogPlate entirely encloses the user in a suit of armour which greatly enchances their strength, vision and protects them from harmful humors in the air.
- Requirement: Adamantium
- 2 Adamantium, 1 Mythril per Cadre
Cavalry
Wyrm Company
- Standard Cavalry, mounted on horse sized Wyrms these cavalry are suited to the tunnels and open caverns of the underRealm.
- Augment Slot(2):
- Training Cost: 10 Gold
- Upkeep Cost:
Armored Wyrm Company
- Elite Cavalry, mounted on armored Wyrms and usually men of noble birth.
- Augment Slot(2):
- Training Cost: 15 Gold
- Upkeep Cost: