Ultimate Caran

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Biography

Forged in QUANTUM FIRES as her space ship crashed to the EARTH as the result of a near missed by a pair of embattled Nova's CARAN STEELE walks the earth as CODENAME GALATEA as an costumed ELITE fighting for SELF PROFIT and the enduring struggle to make money to build a NEW space ship to return to far way Radon Zhur!

Vital Statistics

CODENAME: Galatea
Alias: Caran Steele
Player: Rex290/Andronicus
Allegiance: Elite
Concept: Black Adam/PeeGee
Demeanor: Bravo
Eruption: What? She was always like this.

Attributes/Abilities/Megas

Physical (8)

Strength: 5 (Well-Built)

Brawl: 5
  • Mega Strength 2
Iron Fist. (Companion, P2) +2 damage level when punching/kicking/striking, never injury herself while striking physically.

Dexterity: 5 (Steady)

Athletics: 4
Drive: 1
Stealth: 3
  • Mega Dexterity: 2
Perfect Balance. (Guide, P 103)

Stamina: 5 (Resilient)

Endurance: 5
  • Mega Stamina: 2
Hardbody. Use Lethal to soak aggravated damage. 1 Quantum, lasts 1 turn.
Resiliency Level 2 (PG, 64)
Adaptability

Social(6)

Charisma: 4 (Cool)

Intimidation: 3

Manipulation: 3

Streetwise: 5

Composure: 4 (Imposing)

Mental(4)

Wits: 4 (Patient)

Awareness: 3
  • Mega Wits 1
Quickness (1 extra action; -2 in init order)

Intelligence: 3
Resolve: 3

Resistance: 2
  • Mega-Resolve 1
Unstoppable (No Bashing damage wound penalties)

The Quantum Inferno

Quantum: 1+2=3

  • Quantum Pool: 26
  • Current Quantum Points: 26

Willpower: [Resolve + Composure (+Mega-Resolve/Mega-Composure)] 8

Quantum Powers

Mega-Appearance *

1d. (Counts as * of Striking Looks).
Rapture. (Compendium, P19.)

Armour ***

+9L/9B Soak.

Invulnerability **; Physical, Energy. (Broad Extra)

+6A/L/B Soak against Physical
+6A/L/B Soak against Energy

Flight *: (Page ?) (Dex+Flight)

Its a bird, its plane! No its another damn Nova!

Hypermovement **: (Page 204) (Dex+Hypermovement; d7)

Hyper-Running: 61 m/Action running, 90 m/Action sprinting, 1000 KPH/Normal.
Hyper-Flying: 50m/Action, 1000 KPH/Normal.

Warp * (Quantum+Warp)(Page 229)

Combat Distance: 100m per sux. Full turn concentration: 1 = 2KM, 2 = 20KM, 3=200KM, 4=2000KM, 5=20000KM, each sux beyond five multiples the warp distance by a factor of 10.

Heat Vision (Quantum Bolt *** w/Armour Piercing): Level 3 (P217) (Dex+Bolt)

Inflicts [Quantumx3] levels +(power ratingx4) dice of bashing
[Quantumx2] levels + (power rating x4) dice of lethal

Power Details

"Nifty looks-related comment here"
Woman of Steel (+9L/9B Soak)
Comfortably Numb (+6A/L/B Soak Physical and Energy)
Look there up in the sky!
Faster Than a Speeding Bullet! (Increased movement, +2 to damage)
Punching Reality until it Bends (Warp; d4)
Better Heat Vision (Look Me In The Eyes) (Attack: d8[2]) (d12 [9] bashing, AP) (d12 [6] lethal, AP)

Attack

Punch (Attack: d10 Damage: d7+[12])
Kick (Attack: d10 Damage: d9+[12])
Inflight (Attack: d10 Damage: d10+[10])
Heat Vision (Bashing, AP) (Attack: d8+[2] Damage: [9] + d12
Heat Vision (Lethal, AP) (Attack: d8+[2] Damage: [6] + d12
Hyperspeed Slam Damage: [4] + 8B

Defense

Soak (Aggravated/Lethal/Bashing): 10A/24L/30B
Hardbody costs 1Q/rd to activate

w/+4L/10B (Stamina) 4L/10B
w/+6L/6B (M-Stamina) 10L/16B
w/+9L/9B (Armor) 19L/25B
w/+5L/+5B (Eufiber)24L/30B
+6A/L/B (Against Physical): 6A/30L/36B
+6A/L/B (Against Energy): 6A/30L/36B

Health

Mega-Stamina eliminates 3 points of wound penalty
Unstoppable (No Bashing damage wound penalties)
• [ ]x3 Bruised: -0
• [ ]x2 Hurt: -1
• [ ]x2 Injured: -1
• [ ]x2 Wounded: -2
• [ ]x5 Maimed: -3
• [ ]x8 Crippled: -4
• [ ]x8 Incapacitated
• [ ]x1 Dead

Body Modifications

Radonese Physiology
• Tissue Density (2 x Maimed HL)

Backgrounds

7pts (PG 139)
Cipher: 3 (p141)
Dormancy: 5 (p141)
Eufiber: 2+3 (p142)
Node: 2 (p143)
Resources: 2 (p144)
Influence: 4 (p143)

Team Backgrounds

Allies: *** (Niran)

Ultimate Conversion

7 XP, from 2 points of WP
M-Appearance * to Mega Appearance (Level 2 Power) *
4 XP, Style is defunct
Mega-Resolve (Unstoppable) -6XP
Buy off costume fetish -4XP
1XP left, carry over to general pool
Boxing **** bought

Merits and Flaws

Delusion (+2 BP) You see, my planet exploded long ago...
Striking Looks (from M-APP) *
Boxing ****

Galatea (+1 BP)

Unearthly Beauty. (+1 BP)

Taint

3 points (+6 NP)
1 Tempt Point


Experience

Series I

+1XP Pregame
Session 1
+10 XP
+1 XP towards improving Quantum Bolt
13 XP Total
-10 XP Quantum Bolt to Level 2, w/AP
3XP Banked
Session 2 (New York Mayham)
+4XP, +1 XP for maxing Quantum Bolt, +3 Banked (8 XP total)
-6 XP Invulnerability (Bullets)
1 XP Banked (+1XP for Q-Bolt)
Session 3

+7XP, +1 XP for maxing Heat vision, +1 Banked/+1 for Quantum, +1 NPC creation, +1 :Vampires
10XP Regular/2XP Q-Bolt Only
-5XP Buy Resiliency, -3 Bullet-Proof skin the extra (Physical). 2XP, 2XP/Q-Bolt Banked

Session 4

[2XP base + 2XP/Q-Bolt Banked]
+1 for Maxing M-Str, +1 Maxing M-Sta
+3 XP base, 7 XP to Armor and 3 XP to either Invulnerability or Body Mod (Extra HLs)
Totals: [5XP base, 2XP/Q-Bolt, 7XP for Armour, 3XP Invulnerability or Extra :HL's, 1 M-Str, 1 M-Sta]
-3 XP/Invulnerability or HL's for 2 x Maimed Health Levels
-4XPBase, -1M-Sta for Resiliency Level 2
BANKED 15XP base, 2XP/Q-Bolt, 7XP for Armour, 1 M-Str XP]

Session 5

BANKED 2XP base, 2XP/Q-Bolt, 7XP for Armour, 1 M-Str XP]
+5XP Base, +1Max to Q-Bolt, +4XP to Armour
TOTALS 7XP base, 3XP/Q-Bolt, 11XP for Armour, 1 M-Str XP]
Armour 2 to Armour 3 (-10XP Armour)

Session 6

BANKED 7XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
+5XP Base
-5XP Enhancement (Adaptibility)
TOTALS 7XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]

Makeup Session

BANKED 7XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
+5XP
TOTALS 12XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]

Session 7 Crazyville

BANKED 12XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
+5XP
TOTALS 17XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]

Session 8 Crazyville 2

BANKED 17XP base, 3XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]

+13XP, +1 XP Q-Bolt +2XP

TOTALS 32XP base, 4XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]

Session Interlude

BANKED 32XP base, 4XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
+15XP
Hypermovement 1 (-6)
Hypermovement 2 (-5)
Hypermovement to Faster Than a Speeding Bullet (Multi-Mode Extra; Running and flying) (-5)
Heat Vision to 3 (-14)
Invulnerability 1 to 2 (energy) (-7)
Mega-Wits 1 (-6 XP) (w/Quickness)
Mega-Dex 1 to 2 (-5 XP)
TOTALS 3XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]

Session 9 Should Have Killed the Terat While We Could

BANKED 3XP base, 1XP for Armour, 1 M-Str XP]
+9XP
TOTALS 12XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]

Conversion

BANKED 12XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]

+2XP Conversion, +1 XP Carryover

TOTALS 15XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]

Series II, Ultimates

Ultimate Session 1

BANKED 15XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
+5XP
  • Buy Warp * (-9XP)
TOTALS 11XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]

Ultimate Session 2

BANKED 11XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]
+13XP
TOTALS 24XP base, 0XP/Q-Bolt, 1XP for Armour, 1 M-Str XP]