Tyran Forces

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Guardian Terram (Ground Forces)

GUARDIAN

The Armed forces of the Imperium of Tyranorum are known as GUARDIAN and is divded into three branches. GUARDIAN TERRAM (ground), GUARDIAN AERIS (air) and GUARDIAN ASTRA (space). It has a professional core augmented by conscripts. It is a mixed military of vampires and humans, with a Officer corps dominated by vampires due to their greater experience and ability.


As of 1007AE
3708PP Active Service 300PP of Refitting Infantry

Infantry

Guardian Black Ops

The Black ops unit of GUARDIAN is commonly referred to as the Order of the Night Stalkers. The most arcane unit within the Tyrasan military, it members are known for it's almost religious practices. Night Stalkers pledge themselves to eternal service of the immortal destiny. They are highly reclusive, some refuse to ever be directly seen and if encountered on the battlefield, will ignore any other Tyrasan units. They also have a penchant for taking trophies.


100 Night Stalkers (TL5 Special Forces)

Equipped with spectrum-shift armor, these soldiers are rarely seen, operating entirely in the shadows. They are notable for being the only Tyrasan unit given the privilege of feeding from enemy soldiers, a feat they can complete within discretion such the mission permit it.
+1 Weapons, +1 armor, +1 infiltration, +2 stealth; '+2 armor, +1 sensors, +1 fast tracking, +1 mobility'
(2/ 2 / 3) 110


Battlesuits Corps

The Battlesuit Corps of GUARDIAN are piloted entirely by humans who have proven themselves worthy of the honor of serving their lord on the battlefield.


1600/320R (TL5 Super Infantry) Hoplite HOP-14 Battlesuit

Hops are cheaper versions of the Phalanx, with less efficient capacitors, less shields and no booster.
+1 weapons +1 Anti-Tank -1 ether upkeep
(2 / 2 / 2) 54pp

80 (TL5 Super Infantry) Hoplite HOP-14+ Battlesuit

Hops+ have been reinforced with additional armor for better survivalibilty.
+1 weapons +1 Anti-Tank +2 armor
(2 / 2 / 2) 8pp

180 (TL5 Super Infantry) Phalanx PAX-14 Battlesuit

Notable for their large bore beam rifles and jump jets, designed to take on enemy armor and win.
+1 weapons +1 anti-tank +1 shields +1 boosters
(2 / 2 / 2) 54pp


Elite Infantry


2,000 (TL5 Elite Infantry) Blood Hunters

Blood Hunters are the elite scouts of the Tyrasan GUARDIAN forces. Perfected to hunt down guerilla forces lurking in the ruins.
+2 Stealth, +1 sensors, +1 urban training, +1 comms; '+2 armor +1 regen +1 fast tracking +1 mobility'
(2/2/2) 120pp

4000 (TL5 Elite Infantry) Engineers

+1 Engineering +1 engineering
(4,4,4) 40 PP


Heavy Infantry

250,000/50,000 REFIT (TL5 Skilled Infantry) Thorakitai

The Thorakitai are the core of the Tyrasan forces. Equipped in black and navy powered armor and armed with beam rifles, they are at the forefront of every Tyrasan maneuver. Highly professional, they fear no enemy and
will advance through a hailstorm of fire to complete their objectives.
+2 powerarmor +1 shields +1 weapons +1 mobility; '+2 armor +1 fast tracking +2 regen'
(25,25,25) 1375pp

50,000 (TL5 Skilled Infantry) Urbs Thorakitai

Lessons from the battlefield have been honed and applied, these soldiers are more adept than ever at navigating the urban battlefield
+2 powerarmor +1 shields +1 weapons +1 urban training +1 mobility; '+2 armor, +1 fast tracking, +2 regen'
(5,5,5) 300pp

100,000 (TL5 Skilled Infantry) Tripudio Thorakitai

These soldiers are equipped with jump jets, allowing them increased mobility on the battlefield
+2 powerarmor +1 shields +1 weapons +1 urban training +1 External Boosters +1 mobility; '+2 armor +1 fast tracking +2 regen'
(5,5,5) 600pp

210,000 (TL5 Unskilled Infantry) Battlebot

Simple humanoid robots used for reinforcing garrisons.
+2AI, -1 simple programming
(0/2/2) 21pp


EYES
Referred to as the Eyes of the Emperor, EYES is a para-military security organisation used to quell and monitor potential internal dissent. It has been recently expanded with robotic units in order to deal with the
recent influx of new citizens at a distance as human beings are normally dismissive of robots.

10000 (TL5 Secret Police) Safety Droid

These yellow painted robots are ostensibly to keep people safe. Used exclusively to patrol former fedfam citizens. While they appear relatively simple in intelligence, they operate complex algorithms destined to detect ::dissent and subterfuge whilst giving the impression of being simple security robots.
+2AI
(0/1/0) 15pp

20,000 (TL5 Unskilled Infantry) Safety Reinforcement Droid

Whilst military units, these droids are used to reinforce Safety Droids with extra firepower and numbers.
+2AI
(0,2,0) 3pp


18000 (TL5 Secret Police) Safety Officer

These highly indoctrinated humans serve both within and without the normal police forces of the Tyrasan state.
+1 Loyalty
(1.8,1.8,1.8) 18pp

Artillery

Second Line Artillery

2300 (TL5 Self-Propelled Artillery) Ballista Self Propelled Artillery (Type BLL-1)

(10.5/10.5/10.5) 52.5pp

200 (TL5 Self-Propelled Artillery) Ballista AT Self Propelled Artillery (Type BLL-1AT)

+1 AT
(10/10/10) 10pp


202 (TL5 Very Heavy Artillery) Plasma Boltors (Type BLL-1AT)

+1 Range
(10/10/10) 80pp


Anti-Aircraft

1500 (TL4 Simple Artillery) Surface to Air Missile Battery

+1 AA
(4.5/4.5/4.5) 30pp

200 (TL5 Self-Propelled Artillery) Ballista AA Self Propelled Artillery (Type BLL-1AA)

+1 AA
(10/10.5/10) 10pp

Mechanized Artillery

290 (TL5 Self-Propelled Artillery) ‘Juno’ Artillery (Type JNO-15)

+1 range, +1 point defense, +1 legs +2 AI
(0/10/10) 44pp

Siege Artillery


2 (TL5 Super Artillery) Superbore Plasma Boltor

+1 Range +1 Mobility -1 ether upkeep -1 IUU upkeep -1 shields -1 armor
(2 / 6 / 6) 5pp

12 (TL5 Super Artillery) Superbore Plasma Boltor

+1 range +1 weapons -1 IUU upkeep -1 shields -1 armour
(12 / 24 / 12) 30pp


Tyrasan Mechanized Forces

Logistics Force

3550 (TL5 Logistics Vehicles) Hover Trucks

Hover Trucks.
+1 AG
(3.5/3.5/7) 40pp

Infantry Carriers

17000/4000REFIT (TL5 Infantry Carriers) Ferratus

Ferratus armored personnel carriers have four large wheels mounted on a heavily armoured low-profile chassis. They are unarmed.
+1 armor, -1 weapons
(1/1/2) 170PP

500 (TL5 Infantry Carriers) Ferratus FRT-2

FRT-2 feature reinforced wheels, crew hatches and additional armor plating.
+2 armor, -1 weapons
(1/1/2) 10PP


1000 (TL5 Infantry Carriers) 'Angelikos' Ferratus-Lifter

A rather radical upgrade of the Ferratus, Angels replace wheels with heavy duty anti-gravity units. Whilst this consumes a considerable amount of fuel, these vehicles are tough and quick.
+2 armor, +2 boosters -1 weapons
(2/2/8) 40PP

Armored Forces

Reconnaissance Force

740 GDN-55 (Light armour:+1 sensor 10PP/batch /15PP) 1.5IUU, 1.5WU, 1.5 Ether

740 (TL5 Light Armor) Scout Armor

+1 sensors
(1.5/1.5/1.5) 15PP


Main Battle Armor
Tyrasan armored forces primarily use what most would term 'battlemechs', huge lumbering vehicles on thick articulating legs. Such vehicles are more suited to heavy urban terrain strewn with rubble than tanks on treads.

959 (TL5 Armor) Guardian Armor GDA-22

(9.6/9.6/9.6) 48PP

40 GND-E44 Vilani ((VHArmour; +3 ECM +1 legs +1 boosters )) (24PP) (1 IUU, 1 wealth, 3 ether))

200 (TL5 Very Heavy Armor) 'Exsequor'

These huge vehicles are mounted on two heavy 'chicken' legs, featuring a huge beam apeture on a wedgelike hull and numerous smaller weapons.
+2 weapons +1 shields +1 legs +1 mobility
(2/2/8) 10PP

45 (TL5 Very Heavy Armor) 'Incurso'

Incurso have one purpose, to find enemy armor and lay waste to it
+1 weapons +1 Anti-Tank +1 shields +1 legs +1 armor
(2/2/8) 27PP

45 (TL5 Very Heavy Armor) 'Villian'

Villian are highly mobile mechs used to provide a ECM screen.
+3 ECM +1 legs +1 boosters
(2/2/8) 27PP

80 (TL5 Very Heavy Armor) 'GHA-11'

A new line of tracked VHA, most likely awaiting upgrades to the chassis to bring it into line with other units
+2 armor
(2/2/8) 24PP

Tyrasan Mobile Suit Corps
With the increased contact and trade between Kozun and Tyran, the notion of using Mobile suits has gained traction within GUARDIAN. With permission from Kozun, Tyran has started producing similiar looking mobile suits using it's own technology.


General Purpose MS

254/10D (TL5 HAA) 'Herculus'

Herculus are Tyran's first attempt at mobile suits. Unable to equip externals and with ineffecient capacitors, it is nevertheless simple and ::heavily armed.
+1 weapons +1 mobility -1 externals -1 ether
(25/25/50) 127PP

20 Jinn (Demon HAA;: Critter stats: +2 regeneration +1 strength +1) 48PP

Special Creature MS

20 (TL4 HAA) 'Jinn'

Jinn are demonic hyper advanced armor, demons wearing power armor. Highly classified, they are described as robotic suits in every piece of data.
+1 Armour, +1 Articulated (Agility), +1 Weapons, +1 Shield, *+2 Melee
CRITTERS ????
(2/2/2) 48PP


Mobile Suit Misc Jinn Booster Pack ??

Heavy Surface Forces

2 (TL5 Land Dreadnought) 'Praevalidus' Wagon Train

Similiar to Federated Family Wagon Trains, these are much more advanced. Recently fitted with adamantium armor, each is typically defended by a cadre of infantry, who provide a close screen and prevent boarding actions.
+1 shields +1 carry capacity (infantry) +2 admantium armor +1 weapons
(2/2/2) 60PP

Tyrasan Fortress Complexes

287PP

1 (TL5 Citadel) 'Tyrapolis East' Citadel

This Citadel defends the Eastern capital district of Tyrapolis, featuring a huge curtain wall, and reinforced hexagonal glass panels that seal in a pleasant atmosphere. It also contains a large Citadel tower, which sits above the ancient Vault from which Tyran emerged.
+1 shields +1 weapons +3 armor
(1/1/1) 75PP


1 (TL5 Citadel) 'Tyrapolis West' Citadel

This Citadel defends the western capital district of Tyrapolis, similiar to the eastern Citadel.
+1 shields +1 weapons +3 armor
(1/1/1) 75PP

1 (TL4 Citadel) 'Emperor's Reach' Citadel

Formerly known as fedcentral, this citadel is one of the ancient vaults on the planet. Now it serves as the capital of the western province and is where all former fedfam citizens live.
+2 Subterranean, +1 sensors, +1 weapons
(1/1/1) 56PP

1 (TL10 City Shield) Hermetic Defense Shield Complex

Recovered from the Tyran vault, this shield system is capable of defending the entire capital region from orbital bombardment.
(1/1/1) 56PP

1 (TL5 City Shield) Hermetic Defense Shield Complex

The capitals secondary backup shield generator. Some have advocated moving it to fedcentral.
(1/1/1) 25PP

Guardian Aeris (Air Force)

Transport

50 (TL5 Light Airlift Transport) Aerolifter

These dropships can carry 200CP of cargo
+1 Fi/fo +1 carry capacity +1 shield +1 armor
(1/1/2) 25PP


3 (TL5 Super Airlift Transport) Heavy Aerolifter

These dropships can carry 7500CP of cargo
+1 Fi/fo +1 Cargo space +2 armor
(3/3/12) 25PP

3 (TL5 Medium Aviation) Dropship

These dropships can carry 100CP of cargo
+2 armor +1 shields
(3/3/12) 25PP


Tactical Aerispace Corps
The history of the Tyran airforce is not a glorious one. However, the entire command structure was replaced in 1007AE, new aircraft and new pilots recruited in an effort to dominate the skies with quality aircraft.


112 (TL5 Fighters) 'Old Boys'

Procarthian fighters, refitted, upgraded and their origins disguised
+1 weapons +1 Maneuverability +1 Fi/Fo +1 All Weather
(9.5/9.5/19)

56 (TL5 Fighters) 'Old Boys'

Procarthian fighters, refitted, upgraded and their origins disguised
+1 weapons +2 Maneuverability +2 Fi/Fo +1 All Weather
(9.5/9.5/19)

15 (TL5 Fighters) 'Hermes S'

These fighters are the latest off the repurposed production lines. Sleeker, more advanced and better equipped than any native design before them. Unfortunately, the heavy strike package precludes external boosters.
+2 Fi/Fo +1 All-weather +1 Weapons -1 No Externals
(12/12/24) 20pp


8 (TL5 Superfighters) 'Syreen-X'

Talos Industries Syreen variant, produced under license and exported to Tyran.
+3 Maneuverability +1 EAM Booster +1 All Weather +1 AI
(12/12/24) 70pp

Autonomous Aerial Vehicles

5 (TL5 Sensor Fighter) 'Sky Eye Drone'

Difficult to use on Tyran, these vehicles have not seen much use. New doctrine suggests embedding them within Fighter Squadrons.
+2 AI +1 sensors
(0/1/1) 20pp

20 (TL5 Strike Fighter) 'Sky Reaper'

Autonomous Aerial Strike Fighters, used to provide close air support
+2 AI +1 weapons
(0/1/1) 20pp

25 (TL5 Heavy Strategic Bomber) 'Sky Fire'

Autonomous Aerial Bombers, used for heavy strike missions.
+2 AI +1 weapons
(0/1/1) 20pp

Mothballed

50? (TL4 Fighter) 'Old Boys'

Autonomous Aerial Bombers, used for heavy strike missions.
+1 weapons +1 agility
(0/2/2) 12pp

65? (TL4 Fighters) 'Augillions'

Autonomous Aerial Bombers, used for heavy strike missions.
-1 no externals
(0/1/1) 5pp

Guardian Astra (Space Force)

6 (TL5 Battleship) 'Consul Class'

These sleek black battleships resemble winged swords and are dotted with dozens of heavy beam apertures.
+1 weapons, +1 shields, +1 inertia-less drive, +1 automated +1 armor
(3/6/24) 210pp

2 (TL5 Fleet Carrier) 'Legion Class'

These large fleet carriers carry up to 100DP of aircraft, typically carrying a complete of at least 75 fighters each.
+1 rapid launch, +1 inertia-less drive +1 automated
(1/2/4) 50pp

10 (TL5 Cruiser) 'Cohort Class'

A rather unimaginative design, Cohorts are simply smaller Consuls and pack considerable firepower for their size.
+2 weapons, +1 inertia-less drive, +1 armor +1 automated
(3/6/24) 150pp

2 (TL5 Cruiser) 'Praetorian Class'

March class cruisers are less heavily armed than Cohorts, but feature a Etheric Anti-Matter Drive rather than traditional forcefield drives found on other Tyrasan vessels.
+1 weapons, +1 shields, +1 EAM drive, +1 automated +1 armor
(3/6/24) 30pp


16 (TL5 Small Warship) 'Mercury Class'

The Mercury class is a rather fragile Point Defence frigate and typically keep close to the ships they are escorting.
+2 PD +1 reactionless +1 sensors -1 armor
(1/3/3) 40pp

5 (TL5 Small Warship) 'March Class'

The March class is a rather Point Defence frigate.
+2 PD +1 reactionless +1 sensors -1 short range
(1/1/1) 25pp

5 (TL5 Small Warship) 'Jupiter Class'

The Jupiter class is standard escort frigate
+1 weapons, +1 inertia-less drive, +1 automated
(0.5/1/1) 25pp

Transport

Classified Level Rho

1 (TL6 Cruiser)'Deus Astrum' Exalter Demistar dimensional slipship

A personal transport for a Exalter, this ship is capable of dimensional travel and is a remarkable feat of technomagical engineering.
(Phys:6, Psych:5, Chem:5, Eng:6/Move:5)
+1 Simple AI
+2 Flare Cannon (mega cannon energy discharge system)
+3 Phasing Cloak
+3 Phasing Drive (Active Ability – Dimensional hop)
+1 Sensors
+1 Self Sustaining
+1 Neutron Core (limitless power)
(0.5/1/0) 60pp