Thomas Connor
Thomas Connor
Affiliation: USAF Nova Project
Concept: Miniature Bipedal Fighter Jet
Attributes: 5/3/7 (Physical/Social/Mental)
Strength: 2 + 3
Mega-Strength: 0 + 1
- Brawl 2
- Might 2
Dexterity: 3 + 2 (Nimble)
Mega-Dexterity: 3 (Enhanced Movement)
- Pilot 3
- Stealth 1
- Firearms 1
- Athletics 1
Stamina: 3 + 2 (G-Tolerant)
Mega-Stamina: 1 (Adaptability)
- Endurance 3
- Resistance 3
Charisma: 2
- Etiquette 1
Manipulation: 2
- Streetwise 2
Appearance: 2
- Style 3
Perception: 3 + 1 (Sharp Eyes)
Mega-Perception: 1 (Electromagnetic Vision)
- Awareness 3
Intelligence: 3
- Academics 2
- Medicine 1
Wits: 4 + 1 (Calm under Fire)
Mega-Wits: 1 (Multitasking)
- Rapport 1
Backgrounds: 7
- Backing (USAF) 2
- Resources 3
- Node 2 (10 Q/turn)
Willpower: 5
Bonus Points (15 + 10)
- 3 Quantum (-21)
- 2 WP (-4)
Flaws (+10)
- Permanent Power (Bodymorph) +4
- Overconfidence +1
- Costume Fetish (Nude) +1
- Eufiber Rejection +2
- Vestigial Limbs (Wings) +2
Taint: 5 (+10 NP)
- Aberrations: Aberrant Eyes (camera-like)
- Sexless
Nova Points: 40 + 10 Tainted
- -18 NP 6 Mega-Attributes (Mega-Perception 1, Mega-Dexterity 3, Mega-Wits 1, Mega-Stamina 1)
- -18 NP 6 dots of L2 Powers (Bodymorph (Metal) 3, Hypermovement (Flight) 3)
- -6 NP 6 dots of L1 Powers: (Flight 5, -5 to control dice pools, Invisibility 1, -4 Radar/IR Only, -1 difficulty to detect)
- -5 NP 1 dot of L3 Powers: (Quantum Bolt, Extended Range, Homing, -4 Only usable on vehicles, -1 accuracy)
- -3 NP (9 Attribute Dots)
Quantum: 4 (28 Quantum Pool)
Powers:
Bodymorph (Metal) *** (+1 L/B soak, +1 difficulty to be hit)
- Density Increase * (+1 Str, +1 L/B soak)
- Armor ** (+6L/B soak)
Mini-Missiles (Quantum Bolt) * (Range LOS, -1 to dodge successes, Dice Pool 5 + [3], Damage [8] + 4L)
Flight ***** (-5 to maneuvering pools): Combat Speed 60 m (without HM)/150 m (with HM)/600 m (with HM/EM), Non-Combat Speed 1500 km/h using HM, 450 km/h without.
Invisibility * (Radar/IR Only, difficulty 7 to detect)
Soak: 14B/11L
Health Levels:
Bruised (-0) x 1
Hurt (-1) x 1
Injured (-1) x 1
Wounded (-2) x 1
Maimed (-3) x 1
Crippled (-4) x 1
Incapacitated x 1
Dead