The Red Coral Maiden

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Name: The Red Coral Maiden
Ascendant Caste: Entertainer
Shadowed Caste: Warrior
Motivation: To penetrate the remote secrets of Creation and steal their mysteries for herself
Concept: Pirate Queen of the Wyld!

Attributes

Strength: ****
Dexterity: ***** **
Stamina: *****

Charisma: ***** **
Manipulation: ***** *
Appearance: ***** ****

Perception: ****
Intelligence: ****
Wits: *****


Abilities

Caste
Investigation: *
Larceny: *****
War: ***
Presence: ***** *
Stealth: ***

Favoured:
Performance: ***** **
Melee: *****
Socialize: *****

Other
Craft (Glamour): **
Athletics: *
Sail: **
Integrity: *
Lore: *
Martial Arts: *

Backgrounds

Artifact: ****
Birth: ***
Gossamer: *****
Manse: *
Style: **
Retinue: ***


Virtues

Compassion: *****
Conviction: **
Temperance: *
Valor: ****


Graces

Heart: ***
Cup: *****
Ring: *
Staff: *
Sword: ****

Lure: “Seducing Nobility/Royalty” (Compassion)


Other Stuff

Essence: ****
Willpower: ***** ****
Mutation Points: **

Pool: 40
Commit: 9
Free: 31

Dodge DV: 14
Parry DV: 17
Mental DV: 13

Natural Soak: +3L/+5B
Gossamer Breastplate: +6L/+4B (Hardness 2L/2B)
Total Soak: +9L/+9B

Feat of Strength: 5


Attacks

Gossamer Reaper Daiklaive: Speed 4, Accuracy +4, Damage +4L, Defense +1, Rate 3 (no magic mats bonus)

Snake-hair: Speed 4, Accuracy +3, Damage +2L, Defense +2, Rate 4, Poison (5L/action, Toxicity 2, -/-, -2 penalty)

Charms

Free
Assumption of Dreams and Passion – Form of a particular emotion, adds one autosuccess on any action that uses that emotion (10m, 3g Assumption)

Ravishing the Created Form – Devour Virtues from a Consenting Creation-born (Compassion or Valor) or devour willpower, gaining 10 motes per dot eaten. Roll dice equal to Cup or Sword. Glamour Resistance is Targeted Trait+ Essence vs. Raksha's Willpower. (1 wp, 0g)

Banquet of Crumbs – Once per scene, the Raksha can absorb powerful emotions, rolling Cup or Sword (4 dice) and gaining 1m per success. Can use Excellencies to bolster. (0g)

Essence-Forging Art – Creates a mundane object out of glamour using Intelligence + Craft (Glamour). +1 to difficulty to make permanent in Creation. (3m, 0g)

Awakened Dream Manufacture - Creates a creature out of glamour using Intelligence + Socialize. +1 to difficulty to make permanent in Creation. (3m, 0g)


Standard
1st Sword Excellency – Add dice to Sword Shaping actions (1m/die)

Unassailable Tower of Performance – For every gossamer spent with this Charm, treat Performance as one higher for the purposes of determining whether Glamour Resistance applies against it, up to your Heart Grace rating. (1g per point Assumption)

Assumption of the Water Shape – Water-form, swim and normal move rate, breathe and act normally underwater (10m, 3g Assumption)

Mad God Mein – Can exist in Creation without an Assumption. All Charms or powers used by others on you that alter your form are at +1 difficulty. Assumptions cost 2g more. The Raksha is treated as an automaton and outside of fate for the purposes of charms and powers. (no cost)

Bastion of the Self (Heart) – Immune to all non-magical forms of damage from any source, attack, environmental or otherwise. If an attack is from a stunt or charm, or if environmental damage, add +4 dice to applicable DV (for attacks and relevant environmental) and/or relevant roll resist (for environmental). (10m 1w for Shaping, 4g for Assumption)

Elegant Muse Attitude – Gives self two-die Wyld bonus to benefit an action, based on the assumed emotion. Glamour Resistance is Integrity + Essence vs. Raksha's Charisma. (1g Assumption, 1m use)

Emotion-Weaving Style – Redefines the target’s Motivation for one season. Glamour Resistance is Integrity + Essence vs. Raksha's Manipulation. (1g Assumption. 5m 1wp use)

Emotional Evocation – Summon your stuff to creation. Has an emotional theme (10m, 1g)

Heart-Cutting Style – In Shaping, count damage successes twice (1m, 1g); in Creation as an Assumption, appear as a creature of immense beauty to one person for a scene, ignoring the MDV cap for different appearance. Glamour Resistance is Wits + Essence vs. Raksha's Appearance. (1g Assumption, 5m use)

Soul-Carving Artifice – Creates a dreamscape inside a consenting Creation-born’s mind for one scene. Can be used as the Wyld for all purposes. Has 10 Waypoints. Glamour Resistance is Wits + Essence vs. Raksha's Performance. (3m, 1wp, 0g)

Devouring Revelation of the Wyld – Dramatically reveal something of yourself (aka FLASH) to afflict at target with a -1 external penalty (no Glamour resistance) for as long as it is revealed. Any creation-born who botches a Virtue roll during this loses a dot of that Virtue and the Raksha gains 10 motes. The Feeding effect's Glamour Resistance is Wits + Essence vs. Raksha's Performance. (2g Assumption, 5m activate)

Gladdening Visage – the target appears ‘normal’ and cannot be discerned as a Raksha unless using Essence Sight. Glamour Resistance is Perception + Essence vs. Raksha's Performance. (1g Assumption)

Adored by All the World – Roll Manipulation + Performance; each success equals a point of Allies or Followers (user’s choice). Lasts for one season, but ends of Assumption is terminated before then. Only people with Perception + Essence lower than the Raksha’s Performance can be affected; those with Wits + Essence lower than the Raksha's Performance forget about her completely. (2g)

Oneiromantic Conjuration – May harvest 1 point of gossamer from a sleeping Creation-born, once per scene. (0g)

Scourging Wind Raid – Thievery! In Shaping, lets you steal other Raksha’s treasures, though not attuned artifacts, Graces, or hearthstones(3m, 1wp); activated with an assumption, it allows you to steal anything (except attuned artifacts) automatically unless the mark has Essence 2 or higher, to which you receive automatic successes on your Larceny and Stealth rolls equal to your Sword Grace. Neither the target nor bystanders notice the theft for the Raksha’s Essence in scenes, unless some action calls attention to the item’s absence. Glamour Resistance is Perception + Essence vs. Raksha's Dexterity. (0g Assumption, 3m 1wp use)

Glorious Hero Form - Permanently adds +1 to Charisma and Appearance, and raises the trait maximums accordingly. Mutation Charm. (2mp)

Dissonance of Principles - Confuses a target, inflicting a penalty to Cup actions equal to motes spent; in Creation, you may spend motes up to twice your Valor to apply a penalty equal to motes spent to all social attacks made against the Raksha for one day. This is unnatural mental influence, costing 1 Willpower to ignore for a scene and terminating after 3 Willpower is spent. Glamour Resistance is Wits + Essence exceeding Raksha's Manipulation. (1g Assumption, 1 mote per point of penalty use)

Hundred-Handed Style - All multiple action penalties are reduced by 1 to a minimum of 0, for one day or until incorporated Assumption is terminated. (4m, 2g)

Millipede Mind - All multiple action penalties are reduced by 2 to a minimum of 0, for one day or until incorporated Assumption is terminated. (8m, 4g)

Grace of the Infinite Revolving Spheres - The first five actions in any flurry have no multiple action penalty whatsoever. Any actions in the flurry beyond the five suffer penalties as normal. Lasts for one day or until incorporated Assumption is terminated. (10m, 1w, 4g)

Blight: Serpentine Hair - Grants the following Blight for one day: Your hair is composed of snakes, which are animate and can reach up to three yards, can attack, and are poisonous. (10m, 4g)

Thousand Tiny Hooks Technique - In shaping combat, may add Essence to all rolls to use a Cup entanglement attack, and to all damage rolls. In Creation, this grants the innate power to mire a Creation-born in a web of confusion. Roll Manipulation + Performance against the targets Social DV; if successful, that character cannot use social dodges against the Raksha's social attacks for a scene. Effectively, all the Raksha's social attacks against that character become undodgable. Glamour Resistance is Investigation + Essence vs. the Raksha's Performance (10) (3m, 0g)

Artifacts

12 dots (5 1-dots and one 4-dot)

Behemoth ****: Andropoulos, the Hand from Below. Rising from the deep, this monstrosity is giant kraken of crystalline silver with a humanoid face with shark-like teeth and a mane of golden eel’s heads.

Bite: Orichcalcum Grimcleaver (Speed 5, +3 Accuracy, Damage +12L/4L, Defense +1, Rate 3)
Mutations: Tentacles(5 tentacles to constrict, 4mp), Water Adaptation (Twice swim speed, drink salt water, hold breath 4X longer, 1mp), Giant (+3 Strength and Stamina, extra -0,-1,-1,-2,-2 HL, 4 mp), Grace of the Infinite Revolving Spheres (first five actions in any flurry have no multiple action penalty; all others have normal penalties, 4mp), Glorious Hero Form (+1 Dexterity, 2mp)
Soak: +20L/+20B
Shaping Combat Power: TBA
Attunement taken by Handler


Behemoth *: Frog-Stallion. Resembling the cross between a frog and a horse, this blue-skinned creature bears its rider through water and over land with equal ease. It also bears a long, tadpole-like tail, which is thickly muscled and good for bludgeoning.

Tail: Fine Sledge (Speed 6, Accuracy -1, Damage +13B/4B, Defense -3, Rate 1 [O,P,R])
Mutations: Water Adaptation (Twice swim speed, drink salt water, hold breath 4X longer, 1mp), Gazelle's Pace (+4 Dex for movement, +4 to Strength for jumping, run as fast as a horse, 2mp), Frog Tongue (Three-yard range, +2 Dex and +1 Strength to attack with tongue, can haul self around, 2 mp) Tail (+2 Athletics for balance, 1 mp)
Soak: None added (Stamina of handler only)
Attunement taken by Handler


Wyld Sorcery *: Tempest Drop. A small bottle that contains a tiny maelstrom. A drop cast out of the bottle and at a target swirls around the victim in an invisible mist, bearing its baleful power upon him. Water becomes her enemy, harrying her endeavors and lashing out at her at every opportunity it can. Even the creatures of the deep are filled with rage the sight of one so afflicted

Assumption of the Water Shape (1mp)
World-Angering Elemental Mastery (Water) (3mp)
Teeth of the World (Water) (3mp)
Thousand Gnawing Fangs (Sea Creatures) (3mp)
Attunement taken by Lorekeeper


Treasure ***: Artifact Waypoint. The Broken Silver Dawn is the Red Coral Maiden's personal vessel, a mighty ship that resembles a coral reef woven into a sleek, ornate boat of silver. More a colony than a ship, organic openings in the weave serve as doors to the interior, while strands of coral form decks and walkways. The sails extend from the ship's interior, folding back like a gull's wings when lowered and spreading wide when hoisted. It almost looks like it could take off and fly...

Contains three individual waypoints in the Wyld, Can move about, and floats one journey above waypoints. Functions as a Fine World Heart in Shaping Combat (+1 to Damage).
Functions as a 3-dot artifact vessel in Creation (Excellent Air Boat, 3-dot version; can also sail on water as a standard vessel)
Attunement: 3m


Treasure *: Shaping Amulet. A solid ruby in the shape of a shield dangling from a silver chain over Coral's heart.

Shaping Stats - +4 Shaping Soak
Counts as Magical Breastplate in Creation (factored into Soak stats)
Attunement: 2m


Treasure *: Gossamer Reaper Daiklaive. This long rapier appears to be made of silver tendrils wrapped tightly into a blade, widening and wrapping over the wielder's hand. Several clear, squid-like eyes stare out from the hand-guard, sometimes shifting to stare at their opponent.

Stats factored into attacks (no magic materials bonus)
Attunement: 3m


Abjuration * : The Oath of Red Coral. "I will wander tirelessly from adventure to adventure, until I have explored all of Creation and touched the shores of other worlds." This oath manifests in the Wyld as a shimmering shadow of a fish in the water, and grants Coral an infinite well-spring of energy.

Mutations: Inexhaustible (Never suffer from fatigue, 2mp)
Attunement: 1m

Manse

Manse *: The Tide-watcher Shrine (Water Aspect)

Laying at the bottom of a deep trench in the Western Ocean, this manse is an arrangement of jagged stones assembled into a blossoming lattice like a chakra. The field is surrounded by sheer walls, dotting with small caves built into the manse' geomantic design, often with the spires entering into them. Orginally built by the People of the Sea as a navigation waypoint and safe haven, only those who can breathe in water can survive there. The hearthstone chamber rests beneath the rock-blossom, in a small circular underground cave accessible through the winding tunnels.

The Red Coral Maiden claimed the Manse from a group of Shark-men who had claimed it as a hunting ground. Beating them in a glorious battle, she claimed the hearthstone for herself as a means to facilitate her existence in creation and allow her to maintain her wandering lifestyle. She has replaced the old construct servitors that guarded the place with her own troops of permanent glamour.


Flaws: Habitability 3 (at the bottom of the sea; gives 3 points)
Traits (5 points): Minor Trick and Traps (The patterned shards and caves are strange and difficult to navigate, 1pt), Bound Servitor Force (10 permanent glamour and Raksha soldiers with Water/Shark Assumptions and vicious mutations, 3 pts) The Eyeless Sight of Daana'd (Increases difficulty to avoid manse's senses by 3; the manse can see through solid matter, 1pt for Water Aspect)
Hearthstone: The Labyrinthine Eye (can always find the exit or center of any maze). Red Coral cannot use this stone's powers or Essence, but having it makes her immune to calcification due to Creation.
While within the manse, she regains Essence as if in the Wyld.


Current Shape (Lady in Red)

Assumption of Dreams and Passion (Love) (3g)
Assumption of the Water Shape (3g)
Bastion of the Self (Heart) (4g)
Elegant Muse Attitude (1g)
Emotion-Weaving Style (1g)
Heart-cutting Style (1g)
Devouring Revelation of the Wyld (2g)
Gladdening Visage (1g)
Unassailable Tower of Performance – 3 points (3g)
Dissonance of Principles (1g)

Consumables, BP and XP

Current Gossamer Supply: 11
Style Points: 8/9

Bonus Points: 15

Artifact to 3 (3)
Presence to 6 (2)
Larceny to 5 (3)
Retinue to 1 (1)
Compassion to 5 (3)
Legendary Attribute (Appearance Max to 8, comes with one free dot by MJ decree) (3)

Starting XP: 70
Session XP: 40
Spent: 105
Leftover: 5

Essence to 3 automatically due to MJ's house-rules (16 starting XP redistributed)


Gossamer to 5 (6)
Artifact to 4 (3)
Conviction to 2 (3)
Assumption of Dreams and Passion (6)
Devouring Revelation of the Wyld (6)
Gladdening Visage (6)
Adored by All the World (6)
Oneiromantic Conjuration (6)
Mad God Mein (6)
Unassailable Tower of Performance (6)
Dissonance of Principles (6)
Glorious Hero Form (Charisma-Appearance) (6)
Retinue to 3 (3)

Lore to 1 (3)
Hundred-Handed Style (6)
Millipede Mind (6)
Grace of the Infinite Revolving Spheres (6)
Blight: Serpentine Hair (6)
Martial Arts to 1 (3)
Thousand Tiny Hooks Technique (6)