The Magnates: Bad Neighbors

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Overview

The Magnate Continuum is an alliance of several powers which have universally embraced radical human augmentation and societal design, with many originating from the scientists who created the Brazilian debacle. Formed during the breakdown as a loose coalition of co-belligerents seeking Theta dust for FTL drives, the relative diplomatic isolation and proximity of the Magnates, as well as two decades of continuous war, have transformed the Continuum from a loose coalition of co-belligerents into a full sociopolitical alliance. Although all the Magnate worlds possess significantly different ideals of what society should be ideal, from the ordered ideal of Dogma to the free market processing of the Dawn, they have so far been capable of working past these differences.

Thematics

  • Man is dead. Free will is an illusion, one that has caused millenia of pain and suffering. To deny free will is the first step on the road to create utopia.
  • The individual is replaceable, replicable. The exaltation of the individual over the many has created monsters, sociopaths, wastrels, and a thousand other abominations that should not exist in the world but do, for people do not wish to understand that they are part of something greater than themselves.
  • In all the Magnate states, men are repurposed into the building block of something bigger than themselves. Dogma and Hyperborea create an ordered society via management, the Dawn create an inhuman intellect via market interactions, Delten does ???
  • Cruelty is abhorred, but sometimes necessary. Yet it is a last resort, to be used only when other methods fail-and we are very good at the other methods.
  • Everyone is a part of a whole: The Magnates are incomplete without the others. Whereas the League is an alliance of nations, the Magnates specialized, each nation becoming part of one united power greater than the sum of its parts.

Shared Paramilitary Institutions

Magnate Combined Counterintelligence: Panopticon

Member States

More

More is a hard transgenic caste system and the original Magnate system. Using a strict caste-assigned job system and heavy psychoindoctrination, More's nigh-fanatical population have been given derogatory terms such as "bees" or "bugs" by others. With the end of the Magnate War and the non-isolationist hawkish elements taking to their own conquered worlds, More has turned inwards, becoming more of a spiritual and economic centerpiece than an actual leading player in Magnate affairs.
Primary Population Origin:
Sociopolitical stance: Hippies Under The Bed

Deltenian Principality

The Deltenian Principality were the literal brains behind much of the Magnate war effort, with a technological and engineering base equivalent to that of the Core, and superior to many ZOCU powers, backed by a powerful industry nearly the equal of many League powers. Although more than a few ethical constraints have been violated by the Principality's unceasing march of progress, few can argue with their results.
Primary Population Origin: ?
Sociopolitical stance: Time-Motion Engineers

Dogma

Raskian Weirdness! Won the war.
Primary Population Origin: ?
Sociopolitical stance: Managed Society?

Hyperborea

The "Doves" of the Magnates, the Hyperboreans believe that they are acting for the good of all humanity by uplifting them and upgrading their biological processes. Hyperborea has been attempting to normalize relations with the rest of the Sphere and has a small, if growing, trade relationship with other Expanse powers as well as many public relations campaigns to improve the image of the Magnates. The average Hyperborean believes that now that the war has been won, the Magnates should begin repairing frayed relationships with others. When questioned about their occupation of a Rim nation, they point to the improved infrastructure and technological base as a counterargument, as well as the relatively high popular support the power enjoys.
Primary Population Origin: League, previously ?
Sociopolitical stance: We're People Too

The Eternal Dawn

The Eternal Dawn is a rare second-stage colony, created by evacuees from Alshain via the conquest of a Rim colony named Gimlet. Having turned exhumanism into a cause celebre with Alshain's passing, The Dawn are one of a handful of exhuman havens through the Sphere and are the primary leaders of the Magnates, and to some extent, the entire Sphere, in transgenic and cybernetic research. The Dawn are dedicated to creating posthumans, and their greatest success has been the inhuman, ineffable, but largely capable "politics market", which has applied market-based computational systems successfully to running a complex adaptive program. Superficially it may look like any libertarian exhuman haven, but under the surface its Magnate nature lurks.
Primary Population Origin: Alshain, previously Russo-Brazilian-Chinese
Sociopolitical Stance: Market-based computational research, posthuman creation.

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