The Expanse: Nemesis

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"In Greek mythology, Nemesis was the winged goddess of retributive justice, righteous anger, and divine vengeance. She inflicted the justice of the gods on the proud and those who flaunted the law. No one could escape her power. She was also known as the daughter of Night.

This Greek goddess helped to avenge those who were wronged. Originally an abstraction of righteous indignation against evil, this idea was later personified as Nemesis, goddess of divine justice and vengeance. Her anger is directed toward human transgressions of the natural, right order of things and the hubris behind it. Nemesis pursues the insolent and the wicked with inflexible vengeance."[1]

"The Quiet have defied us long enough. Their wickedness and hubris is clear to all. We know your skills, and your history. Who we are is of no concern to you. All need to know is you died and resided as simple data, have been granted you new forms to bring justice to Quiet and avenge the slain. This ship is your instrument, and its systems are at your disposal. Now awaken, daughters of Nyx, and go forth."

This was the last thing you heard before appearing in resurrection pod on an unknown ship.

A New Tale of the Expanse

This is a spinoff story of the Expanse with a focus on operations against the Quiet. Diplomacy, building forces, raids on enemy bases, secret research projects, romance, space combat, you name it. Characters are made using Expanse rules, and can be any clade. So, furballs, elves, little girls, powergirl, etc. All characters get one additional skill for ship combat that they can spend points on in addition to their profession skills. This is used when the character links up with the ship in crisis situations.

Ship Combat Skills

Note that piloting and command do not appear here, as they are usable both in and out of the link.

Damage Control
Common for technicians, this skills allows a woman to direct repair drones and nanoswarms to keep the ship intact. This is also useful for repelling boarders.
Electronic Warfare
Common for hackers and technicians, this covers the use of decoys, ECM/ECCM, and even hacking into enemy ships.
Fire Control
Firing the big honking space guns and other weaponry at targets.
Sensors
For the sharp of mind, this covers long range detection and scanning. Something needs to appear on sensors for fire control to achieve lock.