Difference between revisions of "The Dragon"

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(New page: The Dragon<br> Concept: Evil Monarchist Wuxia Master. Now with full endboss improvements. *'''Strength''': 5+1 (Powerful) : Brawl 5 [Disarms + 3] : Might 5 *'''Dexterity''': 5+1 (Gracefu...)
 
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: Intrusion 1 [Lockpicking + 3]
 
: Intrusion 1 [Lockpicking + 3]
 
: Survival 3
 
: Survival 3
Science (Chemistry) 5+1 (Mastery) [Drugs + 3]
+
: Science (Chemistry) 5+1 (Mastery) [Drugs + 3]
  
 
*'''Wits''': 5 (Combat Reflexes)
 
*'''Wits''': 5 (Combat Reflexes)
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'''Willpower''': 10<br>
+
*'''Willpower''': 10<br>
'''Initiative''': 11 + 7<br>
+
 
'''Inspiration''': 9 (Pool 18)<br>
+
*'''Initiative''': 11 + 7<br>
 +
 
 +
*'''Inspiration''': 9 (Pool 18)<br>
 
: Intuitive Facet 4 (+4 Initiative, can add 4 dice to any roll based on instant mental reaction for Inspiration)
 
: Intuitive Facet 4 (+4 Initiative, can add 4 dice to any roll based on instant mental reaction for Inspiration)
 
: Reflective Facet 1 (+1 dice to all rolls based on waiting, can add 1 die to any extended roll)
 
: Reflective Facet 1 (+1 dice to all rolls based on waiting, can add 1 die to any extended roll)

Revision as of 03:34, 25 May 2009

The Dragon
Concept: Evil Monarchist Wuxia Master. Now with full endboss improvements.

  • Strength: 5+1 (Powerful)
Brawl 5 [Disarms + 3]
Might 5
  • Dexterity: 5+1 (Graceful)
Athletics 5 [Dodge + 3]
Martial Arts 5 + 1 (Mastery) [Called Shots + 3]
Melee 5 + 1 (Mastery) [Swords + 3]
Stealth 5 [Ambushing + 3]
Firearms 4
  • Stamina: 5+1 (Inorexable)
Endurance 4
Resistance 4 [Withstanding Pain + 2]
  • Charisma: 5 (Commanding)
Command 5 [Leading by Example + 3]
Etiquette 1 [Dealing with royalty + 3]
  • Manipulation: 5 (Poker Face)
Subterfuge 3
Streetwise 3
Interrogation 3
  • Appearance: 4 (Intimidating)
Intimidation 5
Style 3
  • Perception: 5 (Sharp Hearing)
Awareness 5 [Spot Ambush + 3]
  • Intelligence: 4 (Good Memory)
Academics 3
Bureaucracy 3
Intrusion 1 [Lockpicking + 3]
Survival 3
Science (Chemistry) 5+1 (Mastery) [Drugs + 3]
  • Wits: 5 (Combat Reflexes)
Art 2
Rapport 5 [Sensing Deception + 3]
Tactics 1 [Pre-Gunpowder + 3]
  • Backgrounds
Device 5 (Artifact)
Resources 3
Followers 5 (Legions)
  • Merits
Catlike Balance (+2 dice to keep balance)
Combat Veteran (Roll 2d for initiative, use higher)
High Pain Tolerance (-1 to wound penalties)


  • Willpower: 10
  • Initiative: 11 + 7
  • Inspiration: 9 (Pool 18)
Intuitive Facet 4 (+4 Initiative, can add 4 dice to any roll based on instant mental reaction for Inspiration)
Reflective Facet 1 (+1 dice to all rolls based on waiting, can add 1 die to any extended roll)
Destructive Facet 4 (Add [4] damage once per session to any attack roll, can add 4 dice to any roll to destroy a non-physical object)
  • Knacks:
Death Defiance (what it says)
Eagle Eyes (+2 dice to long-range/precise vision rolls, -2 to penalties from poor visibility, halved range penalties)
Enhanced Impact [Melee/Martial Arts] (foes are thrown back 1 meter for every level of damage taken)
Fists of Stone (Strikes do Str + 3B, +2 Might for gripping, take no damage from punching objects less hard than solid metal)
Indomitable Will (Hypnosis/Mind Control/etc. take 3 times longer than normal and 3 more successes than normal)
Lighting Reflexes (Minimum init. roll is 4)
Superhuman Reflexes (+3 init)
One-Man Army (+1 for every opponent after first in close combat, gain extra action if facing four foes in close combat)
Resilient (Heals all wounds 1 level faster than normal)
Trick Shot [Melee/Martial Arts] (+difficulty dice to attack roll, halved difficulties, extra successes are halved before applying to damage)
Universally Deadly (+1 to all attack rolls with weaponry, -1 to wound penalties for weapons use)
Untouchable (+3 difficulty to hit with firearms as long as the Dragon isn't armed with one)
True Grit (Soak lethal with half Stamina)
  • Equipment:
Alchemically-distilled treatments that give him the equivalent of Optimized Metabolism, Body of Bronze, and +1 str/dex/sta
Sword (Str + 5L dmg)
Grenades (Flash, Frag, Smoke)
Really sweet robes
  • Soak: 9B/9L
  • Health Levels:
-0 x 1 (Bruised)
-0 x 1 (Hurt)
-0 x 1 (Injured)
-1 x 1 (Wounded)
-2 x 1 (Maimed)
-3 x 1 (Crippled)
Incapacitated