The Dragon
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The Dragon
Concept: Evil Monarchist Wuxia Master. Now with full midboss improvements.
- Strength: 5+1 (Powerful)
- Brawl 5 [Disarms + 3]
- Might 5
- Dexterity: 5+1 (Graceful)
- Athletics 5 [Dodge + 3]
- Martial Arts 5 + 1 (Mastery) [Called Shots + 3]
- Melee 5 + 1 (Mastery) [Swords + 3]
- Stealth 5 [Ambushing + 3]
- Firearms 4
- Stamina: 5+1 (Inorexable)
- Endurance 4
- Resistance 4 [Withstanding Pain + 2]
- Charisma: 5 (Commanding)
- Command 5 [Leading by Example + 3]
- Etiquette 1 [Dealing with royalty + 3]
- Manipulation: 5 (Poker Face)
- Subterfuge 3
- Streetwise 3
- Interrogation 3
- Appearance: 4 (Intimidating)
- Intimidation 5
- Style 3
- Perception: 5 (Sharp Hearing)
- Awareness 5 [Spot Ambush + 3]
- Intelligence: 4 (Good Memory)
- Academics 3
- Bureaucracy 3
- Intrusion 1 [Lockpicking + 3]
- Survival 3
- Science (Chemistry) 5+1 (Mastery) [Drugs + 3]
- Wits: 5 (Combat Reflexes)
- Art 2
- Rapport 5 [Sensing Deception + 3]
- Tactics 1 [Pre-Gunpowder + 3]
- Backgrounds
- Device 5 (Artifact)
- Resources 3
- Followers 5 (Legions)
- Merits
- Catlike Balance (+2 dice to keep balance)
- Combat Veteran (Roll 2d for initiative, use higher)
- High Pain Tolerance (-1 to wound penalties)
- Willpower: 10
- Initiative: 11 + 7
- Inspiration: 10 (Pool 20)
- Intuitive Facet 4 (+4 Initiative, can add 4 dice to any roll based on instant mental reaction for Inspiration)
- Reflective Facet 1 (+1 dice to all rolls based on waiting, can add 1 die to any extended roll)
- Destructive Facet 5 (Add [5] damage once per session to any attack roll, can add 4 dice to any roll to destroy a non-physical object)
- Knacks:
- Death Defiance (what it says)
- Eagle Eyes (+2 dice to long-range/precise vision rolls, -2 to penalties from poor visibility, halved range penalties)
- Enhanced Impact [Melee/Martial Arts] (foes are thrown back 1 meter for every level of damage taken)
- Fists of Stone (Strikes do Str + 3B, +2 Might for gripping, take no damage from punching objects less hard than solid metal)
- Indomitable Will (Hypnosis/Mind Control/etc. take 3 times longer than normal and 3 more successes than normal)
- Lighting Reflexes (Minimum init. roll is 4)
- Superhuman Reflexes (+3 init)
- One-Man Army (+1 for every opponent after first in close combat, gain extra action if facing four foes in close combat)
- Resilient (Heals all wounds 1 level faster than normal)
- Trick Shot [Melee/Martial Arts] (+difficulty dice to attack roll, halved difficulties, extra successes are halved before applying to damage)
- Universally Deadly (+1 to all attack rolls with weaponry, -1 to wound penalties for weapons use)
- Untouchable (+4 difficulty to hit with firearms as long as the Dragon isn't armed with one)
- True Grit (Soak lethal with half Stamina)
- Equipment:
- Alchemically-distilled treatments that give him the equivalent of Optimized Metabolism, Body of Bronze, and +1 str/dex/sta
- Sword (Str + 5L dmg)
- Grenades (Flash, Frag, Smoke)
- Really sweet robes
- Soak: 9B/9L
- Health Levels:
- -0 x 1 (Bruised)
- -0 x 2 (Hurt)
- -0 x 2 (Injured)
- -1 x 2 (Wounded)
- -2 x 2 (Maimed)
- -3 x 3 (Crippled)
- Incapacitated