Tea Bergamo

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Overview

Appearance

Background

Lessons

  • PP: Remember that there's like, 3 or 4 different kinds of Technos and they operate in London with impunity.
  • P: Council estates are the devil and apparently serve the Wyrm.
  • PM: Settling into a comfortable routine leads to spirits foisting problems on you. Also, dangerous things come in attractive packages.

Vital Statistics

Name// Tea Bergamo
Nom de Guerre// EARL GREY
Tradition// Virtual Adepts
Concept//
Image Song//
Nature// Cavalier - A defender of the good. Regain 1 WP when doing something that benefits the group or the world.
Demeanor// Crackerjack - The best at something. Regain 1 WP when accomplishing the impressive, despite the odds.
Essence//
Chantry//

Things to Track

Willpower// 9
Temporary Willpower// 9
Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
Current Damage// 0
Arete// 4
Quintessence// 3/3
Paradox// 5

Attributes

Strength 4// Kinetic
Dexterity 4// Agile
Stamina 3//
Perception 3//
Intelligence 4// Bookish
Wits 3//
Charisma 4// Vehement
Manipulation 2//
Appearance 3//

Abilities

TALENTS/

Alertness 2//
Athletics 2//
Awareness 3//
Brawl 3//
Intimidation 1//
Leadership 1//
Quick Draw 4// Swords

SKILLS/

Etiquette 1//
Melee 5// Swords
Hypertech 1//

KNOWLEDGES/

Computer 4// Hacking
Cosmology 2//
Enigmas 2//
Lore (Spirits) 3//
Linguistics 3//
Occult 3//
Science 1//

Paradigm

Foci and Spheres

SPHERES/

Correspondence 4// Compression
Mind 2//
Prime 1//
Spirit 4// Reformatting

FOCI/

Rotes

Backgrounds

Avatar 3//
Contacts 3//
Reputation 4//
Resources 3//
Wonder 5//

Equipment

Outfits

Transport

Weapons

Misc

Merits and Flaws

Merits

Concentration//
Lightning Calculator//

Flaws

Otherworldly Taint//

Chargen

Attributes

Physical 60/64

  • Strength 4 (24)
  • Dexterity 4 (24)
  • Stamina 3 (12)

Mental 48/44

  • Perception 3 (12)
  • Wits 3 (12)
  • Intelligence 4 (24)

Social 24/24

  • Appearance 3 (12)
  • Charisma 3 (12)
  • Manipulation 1 (4)

Abilities

Talents 39/39

  • Alertness 1 (3)
  • Athletics 1 (3)
  • Awareness 3 (9)
  • Brawl 3 (9)
  • Intimidation 1 (3)
  • Leadership 1 (3)
  • Quick Draw 3 (9)

Skills 15/15

  • Etiquette 1 (3)
  • Melee 3 (9)
  • Hypertech 1 (3)

Knowledges 27/27

  • Computer 3 (6)
  • Lore (Spirits) 3 (6)
  • Linguistics 3 (6)
  • Occult 3 (6)
  • Science 1 (3)

Backgrounds

Background Points 21/21

  • Resources 3 (9)
  • Reputation 4 (12)

Spheres

Sphere Points 65/65

  • Correspondence 3 (31)
  • Spirit 3 (34)

Freebie Points

Freebie Points 111/111

  • Otherworldly Taint (+6)
  • Concentration (3)
  • Lightning Calculator (3)
  • Willpower 9 (26)
  • Wonder 5 (15)
  • Avatar 3 (9)
  • Contacts 3 (9)
  • Melee 5 (10)
  • Spirit 4 (24)
  • Manipulation 2 (4)
  • Arcane 2 (6)
  • Athletics 2 (2)

XP

Experience Gains

Experience Total/Spent/Unspent (86/80/6)

  • Starting Bonus (50)
  • Pre-Prelude (1)
  • Prelude (3)
  • Mayo Prelude + Lesson (9)
  • Meeting Fanta and Eclair (5)
  • The Party with a Fae (5)
  • Night at the Museum (3)
  • The Other Night at the Museum (5)
  • A House of the Dead (And Space Marines) (5)

Experience Spending

Experience Total/Spent/Unspent (86/80/6)

  • Quick Draw 4 (6)
  • Computer 4 (3)
  • Correspondence 4 (21)
  • Charisma 4 (12)
  • Cosmology 2 (4)
  • Enigmas 2 (4)
  • Alertness 2 (2)
  • Prime 1 (10)
  • Mind 1 (10)
  • Mind 2 (8)

Freebies