Difference between revisions of "Tariel Nin"

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*Weapon Skill: 25 + [5] = 30 ''''''
 
*Weapon Skill: 25 + [5] = 30 ''''''
 
*Ballistic Skill: 25 + [10] = 35 ''''''
 
*Ballistic Skill: 25 + [10] = 35 ''''''
*Strength: 25 + [10] - [5] = 30 ''''''
+
*Strength: 25 + [10] - [5 void born] = 30 ''''''
 
*Toughness: 25 + [10] = 35 ''''''
 
*Toughness: 25 + [10] = 35 ''''''
*Agility: 25 + [15] + [3] = 43 ''''''
+
*Agility: 25 + [15] + [3 divination] = 43 ''''''
*Intelligence: 25 + [20] + [5] = 50 ''''''
+
*Intelligence: 25 + [20] + [5 advancement] = 50 ''''''
 
*Perception: 25 + [25] = 50 ''''''
 
*Perception: 25 + [25] = 50 ''''''
*Willpower: 25 + [15] + [5] = 45 ''''''
+
*Willpower: 25 + [15] + [5 void born] = 45 ''''''
*Fellowship: 25 + [10] - [5] = 30 ''''''
+
*Fellowship: 25 + [10] - [5 criminal] = 30 ''''''
  
 
==== Status ====
 
==== Status ====
Line 51: Line 51:
  
 
==== Mutations ====
 
==== Mutations ====
: Strange Vitality  
+
: Strange Vitality (Gain Regeneration Trait)
  
=== Skills and Traits === (RESUME HERE)
+
==== Powers ====
 +
* Foreshadowing (Novice) (Perception Test. With a success, gain 3 secrets. First secret gives 10% bonus on any test in the next round. 2 secrets give +20, 3 secrets give +30. For each additional secret past the first, roll a 1d10. If it is 7-10, instead, suffer a -10 penalty. Any secrets not used in the next round are lost. Every use past the first in a single hour, suffer 1d5 insanity points)
 +
* Lidless Stare (Novice) (Opposed willpower test against opponents within 15m (reduced to 5m in fog or mist) that look into the eye. +30 for those looking away or who are unaware. Affects anyone in range. A success causes 1d10+willpower bonus in damage, and stuns the target for 1 round. Causes 1 level of fatigue, and if failed by 1 degree or more, 2 levels of fatigue to the user.)
 +
 
 +
 
 +
=== Skills and Traits ===  
  
 
==== Basic  ====
 
==== Basic  ====
  
:
+
* Barter (Fel)
*
+
* Carouse (Tou)
 +
* Charm (Fel)
 +
* Climb (Str)
 +
* Command (Fel)
 +
* Common Lore (Navis Nobilite) (Int)
 +
* Concealment (Agi)
 +
* Contortionist (Agi)
 +
* Deceive (Fel)
 +
* Disguise (Fel)
 +
* Dodge (Agi)
 +
* Evalute (Int)
 +
* Forbidden Lore (Navigators, Warp) (Int)
 +
* Gamble (Int)
 +
* Inquiry (Fel)
 +
* Intimidate (Str)
 +
* Literacy (Int)
 +
* Logic (Int)
 +
* Pilot (Spacecraft) (Agi)
 +
* Psyniscience (Per)
 +
* Scholastic Lore (Astronomy) (Int)
 +
* Scrutiny (Per)
 +
* Search (Per)
 +
* Silent Move (Agi)
 +
* Speak Language (High Gothic, Low Gothic) (Int)
 +
* Swim (Str)
 +
 
 
==== Trained ====
 
==== Trained ====
*
+
* Awareness (Per)
 +
* Common Lore (Koronous Expanse)
 +
* Medical (Int)
 +
* Navigation (Stellar, Warp) (Int)
 +
 
 
==== Traits ====
 
==== Traits ====
*
+
* A Taste for the Warp (Spend a fate point to automatically succeed in using a Navigator power. If degrees of success are relevant, roll a 1d5. 5 is treated as 0 degrees of success)
 +
* Charmed (When spending a fate point, roll a 1d10. On a 9, the fate point is retained)
 +
* Endurance (+1 Wound)
 +
* Ill-Omened (-5 to fellowship tests to non-void born humans)
 +
* Jealous Freedom (React violently towards prospects of imprisonment or loss of freedom. Roll a willpower test, modified by provocation and consequences (according to GM) to resist)
 +
* Judged and Found Wanting (-5 to fellowship, Bionic limb or implant)
 +
* Lore of the Wanderers (Gain Talented (Navigation (Warp)) talent)
 +
* Regeneration (At the start of each round, heal 1 damage)
 +
* Scorn of the Dirt Dwellers (-10 to Fellowship tests and skill based on fellowship tests when on a planetary body and dealing with locals)
 +
* Ship-wise (Navigation (Stellar) and Pilot (Spacecraft) are untrained basic skills)
 +
* Unwilling Accomplice (Gain a single skill, with no prerequisites, and gain, or improve, a common lore skill)
 +
* Void Accustomed (Immune to space travel sickness. Zero- and low-gravity terrain are not treated as difficult)
 +
 
 +
==== Talents ====
 +
* Talented (Navigation (Warp))
 +
* Navigator
 +
* Pistol Training (Universal)
 +
* Secret Tongue (Navigator)
 +
* Unremarkable (Attempts to notice amongst other people, or attempts to be describe or recall details are at a -20 penalty)
  
 
=== Equipment ===
 
=== Equipment ===
 
*  
 
*  
 
==== Weapons ====
 
==== Weapons ====
*  
+
* Best Bolt Pistol
 +
* Best Metal Staff
  
 
==== Armor ====
 
==== Armor ====
*  
+
* Best Xeno-Mesh
  
 
==== Misc ====
 
==== Misc ====
*  
+
* Charm
 +
* Emperor's Tarot Deck
 +
* Nobilite Robes
 +
* Micro-bead
  
 
=== Points Spent ===
 
=== Points Spent ===
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:'''''Total: 5000 '''''
 
:'''''Total: 5000 '''''
 
::''Spent: 5000 ''
 
::''Spent: 5000 ''
::''Unspent: ''
+
::''Unspent: 0 ''

Revision as of 19:13, 10 July 2011

(Disclaimer: INCOMPLETE)

Navigator Nin

Character Name: Tariel Nin
Player Name: Kyoki
Homeworld: Void-born
Career Path/Rank: Navigator, Rank 1

Birthright: Scavenger
Lure of the Void: Criminal
Trial: Press-Ganged
Motivation: Endurance
Divination: "The wiseman learns from the death of others." +3 Intelligence
Quirk: Flowing Hair

Gender: Female
Build: Spindly
Height: 5'1
Weight: 99lbs
Hair Color: Ginger
Skin Color: Fair
Eye Color: Violet
Age: 22

Statistics

Attributes

  • Weapon Skill: 25 + [5] = 30 '
  • Ballistic Skill: 25 + [10] = 35 '
  • Strength: 25 + [10] - [5 void born] = 30 '
  • Toughness: 25 + [10] = 35 '
  • Agility: 25 + [15] + [3 divination] = 43 '
  • Intelligence: 25 + [20] + [5 advancement] = 50 '
  • Perception: 25 + [25] = 50 '
  • Willpower: 25 + [15] + [5 void born] = 45 '
  • Fellowship: 25 + [10] - [5 criminal] = 30 '

Status

Wounds: 9
Fatigue: 0
Critical Damage: 0

Fate Points: 4
Current: 4

Insanity Points: 2
Degree of Madness: 0
Disorders:

Corruption Points: 0
Degree of Corruption: 0
Malignancies: None

Mutations

Strange Vitality (Gain Regeneration Trait)

Powers

  • Foreshadowing (Novice) (Perception Test. With a success, gain 3 secrets. First secret gives 10% bonus on any test in the next round. 2 secrets give +20, 3 secrets give +30. For each additional secret past the first, roll a 1d10. If it is 7-10, instead, suffer a -10 penalty. Any secrets not used in the next round are lost. Every use past the first in a single hour, suffer 1d5 insanity points)
  • Lidless Stare (Novice) (Opposed willpower test against opponents within 15m (reduced to 5m in fog or mist) that look into the eye. +30 for those looking away or who are unaware. Affects anyone in range. A success causes 1d10+willpower bonus in damage, and stuns the target for 1 round. Causes 1 level of fatigue, and if failed by 1 degree or more, 2 levels of fatigue to the user.)


Skills and Traits

Basic

  • Barter (Fel)
  • Carouse (Tou)
  • Charm (Fel)
  • Climb (Str)
  • Command (Fel)
  • Common Lore (Navis Nobilite) (Int)
  • Concealment (Agi)
  • Contortionist (Agi)
  • Deceive (Fel)
  • Disguise (Fel)
  • Dodge (Agi)
  • Evalute (Int)
  • Forbidden Lore (Navigators, Warp) (Int)
  • Gamble (Int)
  • Inquiry (Fel)
  • Intimidate (Str)
  • Literacy (Int)
  • Logic (Int)
  • Pilot (Spacecraft) (Agi)
  • Psyniscience (Per)
  • Scholastic Lore (Astronomy) (Int)
  • Scrutiny (Per)
  • Search (Per)
  • Silent Move (Agi)
  • Speak Language (High Gothic, Low Gothic) (Int)
  • Swim (Str)

Trained

  • Awareness (Per)
  • Common Lore (Koronous Expanse)
  • Medical (Int)
  • Navigation (Stellar, Warp) (Int)

Traits

  • A Taste for the Warp (Spend a fate point to automatically succeed in using a Navigator power. If degrees of success are relevant, roll a 1d5. 5 is treated as 0 degrees of success)
  • Charmed (When spending a fate point, roll a 1d10. On a 9, the fate point is retained)
  • Endurance (+1 Wound)
  • Ill-Omened (-5 to fellowship tests to non-void born humans)
  • Jealous Freedom (React violently towards prospects of imprisonment or loss of freedom. Roll a willpower test, modified by provocation and consequences (according to GM) to resist)
  • Judged and Found Wanting (-5 to fellowship, Bionic limb or implant)
  • Lore of the Wanderers (Gain Talented (Navigation (Warp)) talent)
  • Regeneration (At the start of each round, heal 1 damage)
  • Scorn of the Dirt Dwellers (-10 to Fellowship tests and skill based on fellowship tests when on a planetary body and dealing with locals)
  • Ship-wise (Navigation (Stellar) and Pilot (Spacecraft) are untrained basic skills)
  • Unwilling Accomplice (Gain a single skill, with no prerequisites, and gain, or improve, a common lore skill)
  • Void Accustomed (Immune to space travel sickness. Zero- and low-gravity terrain are not treated as difficult)

Talents

  • Talented (Navigation (Warp))
  • Navigator
  • Pistol Training (Universal)
  • Secret Tongue (Navigator)
  • Unremarkable (Attempts to notice amongst other people, or attempts to be describe or recall details are at a -20 penalty)

Equipment

Weapons

  • Best Bolt Pistol
  • Best Metal Staff

Armor

  • Best Xeno-Mesh

Misc

  • Charm
  • Emperor's Tarot Deck
  • Nobilite Robes
  • Micro-bead

Points Spent

Total: 5000
Spent: 5000
Unspent: 0