Tariel Nin

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Navigator Nin

Tariel was born aboard a starship within the void to one of the many nomadic houses. While she did not have the life of luxury that one of the magisterial houses would have, it was still fairly comfortable compared to the many problems that others would face had they spent all of their lives facing the terrors of the warp. At least that was her life until she had been framed for a crime: sabotaging the engines and many other necessary components of the starship. Punishment came swiftly and was severe, as one could tell from her missing arm. This was treason, and more than a few accusations of being tainted by chaos were thrown around. She likely would have been executed. But, luckily, or unluckily, for her, she was still a navigator. She had received the training. Instead of death, it was more profitable to merely sell her off to a less than reputable bunch.

Thus, the poor navigator was in the 'employment' of some pirates and slavers. She worked as a back-up Navigator, where she learned more of her craft. But, of course, she was only the back-up. It is fairly easy to imagine what sorts of hell Tariel was put through when she wasn't helping or learning.

Eventually, she was saved. Tariel was purchased by an elderly couple who needed a faithful servant, and a navigator, for their last days of traveling seeing what (dark) sights there were in the Imperium. They figured it would be easier to trust a slave who depended on them as opposed to a potentially back-stabbing employee. Before very long, though, they had to settle down, their aging bodies not able to deal with space travel even with cybernetics. With no more need of a navigator, and plenty of other servants to tend to them, they merely released Tariel.

Character Name: Tariel Nin
Player Name: Kyoki
Homeworld: Void-born
Career Path/Rank: Navigator, Rank 1

Birthright: Scavenger
Lure of the Void: Criminal
Trial: Press-Ganged
Motivation: Endurance
Divination: "The wiseman learns from the death of others." +3 Intelligence
Quirk: Flowing Hair

Gender: Female
Build: Spindly
Height: 5'1
Weight: 99lbs
Hair Color: Ginger
Skin Color: Fair
Eye Color: Violet
Age: 22

Statistics

Attributes

  • Weapon Skill: 25 + [5] = 30 '
  • Ballistic Skill: 25 + [10] = 35 '
  • Strength: 25 + [10] - [5 void born] = 30 '
  • Toughness: 25 + [10] = 35 '
  • Agility: 25 + [15] + [3 divination] = 43 '
  • Intelligence: 25 + [20] + [5 advancement] + [5 advancement] = 55 '
  • Perception: 25 + [25] + [5 advancement] + [5 advancement] = 60 '
  • Willpower: 25 + [15] + [5 void born] + [5 Implant] + [5 advancement] + [5 advancement] = 60 '
  • Fellowship: 25 + [10] - [5 criminal] = 30 '

Status

Wounds: 10
Fatigue: 1
Critical Damage: 0

Fate Points: 4
Current: 4

Insanity Points: 2
Degree of Madness: 0
Disorders:

Corruption Points: 0
Degree of Corruption: 0
Malignancies: None

Mutations

Strange Vitality (Gain Regeneration Trait)

Powers

  • Foreshadowing (Novice) (Perception Test. With a success, gain 3 secrets. First secret gives 10% bonus on any test in the next round. 2 secrets give +20, 3 secrets give +30. For each additional secret past the first, roll a 1d10. If it is 7-10, instead, suffer a -10 penalty. Any secrets not used in the next round are lost. Every use past the first in a single hour, suffer 1d5 insanity points)
  • Lidless Stare (Novice) (Opposed willpower test against opponents within 15m (reduced to 5m in fog or mist) that look into the eye. +30 for those looking away or who are unaware. Affects anyone in range. A success causes 1d10+willpower bonus in damage, and stuns the target for 1 round. Causes 1 level of fatigue, and if failed by 1 degree or more, 2 levels of fatigue to the user.)


Skills and Traits

Basic

  • Barter (Fel)
  • Carouse (Tou)
  • Charm (Fel)
  • Climb (Str)
  • Command (Fel)
  • Concealment (Agi)
  • Contortionist (Agi)
  • Deceive (Fel)
  • Disguise (Fel)
  • Dodge (Agi)
  • Evalute (Int)
  • Gamble (Int)
  • Inquiry (Fel)
  • Intimidate (Str)
  • Logic (Int)
  • Pilot (Spacecraft) (Agi)
  • Scrutiny (Per)
  • Search (Per)
  • Silent Move (Agi)
  • Swim (Str)

Trained

  • Awareness (Per)
  • Ciphers (Nobilite Family) (int)
  • Common Lore (Imperial Navy, Koronous Expanse, Navic Nobilite) (int)
  • Forbidden Lore (Navigators, Warp) (int)
  • Literacy (Int)
  • Medicae (Int)
  • Navigation (Stellar, Warp) (Int)
  • Psyniscience (Per)
  • Scholastic Lore (Astronomy) (Int)
  • Speak Language (High Gothic, Low Gothic) (Int)
  • Trade (Astrographer)

Traits

  • A Taste for the Warp (Spend a fate point to automatically succeed in using a Navigator power. If degrees of success are relevant, roll a 1d5. 5 is treated as 0 degrees of success)
  • Charmed (When spending a fate point, roll a 1d10. On a 9, the fate point is retained)
  • Endurance (+1 Wound)
  • Ill-Omened (-5 to fellowship tests to non-void born humans)
  • Jealous Freedom (React violently towards prospects of imprisonment or loss of freedom. Roll a willpower test, modified by provocation and consequences (according to GM) to resist)
  • Judged and Found Wanting (-5 to fellowship, Bionic limb or implant)
  • Lore of the Wanderers (Gain Talented (Navigation (Warp)) talent)
  • Regeneration (At the start of each round, heal 1 damage)
  • Scorn of the Dirt Dwellers (-10 to Fellowship tests and skill based on fellowship tests when on a planetary body and dealing with locals)
  • Ship-wise (Navigation (Stellar) and Pilot (Spacecraft) are untrained basic skills)
  • Unwilling Accomplice (Gain a single skill, with no prerequisites, and gain, or improve, a common lore skill)
  • Void Accustomed (Immune to space travel sickness. Zero- and low-gravity terrain are not treated as difficult)

Talents

  • Enemy (House Arenburg) (-10 to fellowship tests when dealing with House Arenburg)
  • Friend (House Kolapsch) (+10 to fellowship tests when dealing with House Kolapsch)
  • Talented (Navigation (Warp))
  • Navigator
  • Pistol Training (Universal)
  • Secret Tongue (Navigator)
  • Sound Constitution 1 (+1 Wound)
  • Unremarkable (Attempts to notice amongst other people, or attempts to be describe or recall details are at a -20 penalty)

Equipment

Weapons

  • Best Bolt Pistol
Pistol
30m, S/2/-
1d10+5 X, 4 pen
8 clip, Full Rld
Tearing
3.5 kg
  • Best Metal Staff
Melee, +10 to-hi (for best quality)
1d10+1 I, 0 pen
Balanced, Primitive
3 kg

Armor

  • Best Mesh Cowl
Covers: Head
3+1 (Best) AP Total: 8 AP
.25 kg
  • Best Xeno-Mesh
Covers: Arms, Body, Legs
3+1 (Best) AP Total: 7 AP
.75 kg

Misc

  • Charm
  • Emperor's Tarot Deck
  • Nobilite Robes
  • Micro-bead
  • Headdess Implant
+1 AP to Head
+5 Willpower
+5 Fellowship with Mechanicus and Navigators
Resistance (Psychic Powers)
 The implant appears as an intricate circlet, wrapping around Tariel's head. Most of it is under her hair, though, and is most easily seen on the forehead where
 the engravings into the silvery metal are quite noticeable. The center piece of this implant is the metal ring that encircles her third eye. This implant is 
 designed to showcase the prowess of a navigator, and does so by further amplifying their innate control of the warp while also increasing their resistance to
 other psychic influences.

Points Spent

Total: 6950
Spent: 6500
Unspent: 450
  • Navigator Package 4500
  • Awareness 100
  • Ciphers (Nobilite Family) 100
  • Secret Tongue (Navigator) 100
  • Sound Constitution 200
  • Intelligence +5 100
  • +5 250
  • Perception +5 100
  • +5 250
  • Willpower +5 100
  • +5 250
  • Toughness +5 250
  • Common Lore (Imperial Navy) 100
  • Trade (Astrographer)