Tanh Nu Lan
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Genra: Mid-season villain... anti-hero
Level 1
Level of Hero: Heroic (10 pts)
Hitpoints: 24
Aether Charge: [5+Aether+CharLevel] 10
Willpower; [5+will+charlevel] 8
Natural Statistics
- Physique
- Quickness
- Will 2
- Senses 1
- Intellect 1
- Social 2
- Aether 4
Acquired Statistics
- Fame/Infamy
- Reputation
- Wealth
- influence 3 [Khmere Noire]
Abilities
Physique
- Long Blade
- Grappling
- General Athletics
- Boxing
- Stealth
- Wilderness Survival
Quickness
- Running
- Dodge
- Sleight of Hand
- Fast Casting
- Drive Vehicle
Will
- Mental Training 3
- Memorising 1
Senses
- Perception 1
- Handgun 3
Intellect
- Close Casting 4
- Ranged Casting 2
- Writing 2
- Urban Survival 2
- Current Affairs 2
Social
- Deception 4
- Disguise
- Barter 2
- Graces 2
- Sex Appeal
- Interrogation
Powers
Mundane
- Careful Strike (pg 105 PH1)
- Ire Strike (pg 25 PH3)
- Dishearten (pg 83 PH3)
Minor
- Send Thoughts (pg 82 PH3)
Major
- Ravening Thought (pg 84 PH3)
Personality
Convictions
- The World is Corrupt
- Without the Khmere Noire, the world will only sink further
- There are too many problems to go forward alone
Goals
- The Khmere must be strengthened to defeat the Fleets
- Allies must be recruited and tempered
- [REDACTED]
Traits
Gear