Talk:Tyran Invicta

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Military(5220PP)

Fortifications(231):

Urbs Tyrusia ((+1 shields +1 weapons +3 armor))((75pp))

Citadel Basition ((+1 shields +1 weapons +3 armor))((75pp))

City Shield Generator ((Shield System)) ((25PP))

TL10 City Shield Generator ((Shield System) ((56PP))

TL4 Emperor's Reach Citadel ((+2 Subterranean, +1 sensors, +1 weapons)) (56P)

January OOB: 4789 Army(Roughly 3898PP):


180 GDN- 33 ‘Goliath’ ((Battlesuits; +1 weapons +1 anti-tank +1 shields +1 boosters )) ((30PP) ((54 PP Total)) (1 IUU, 1 Wealth, 2 ether)

254/10 GDH- 09 'Herculus' ((HAA; +1 weapons +1 mobility -1 externals -1 ether) (5PP batch/127PP)

800/360R GDN-14 'Misani'(Battlesuit +1 Anti-tank +1 weapons -1 ether upkeep) (3,3,6EU) 116

40 Misani (Battkesuit; +2 armor, +1 AT, +1 weapons, -1 ether) 8pp

200 GDN-11 ‘Exsequor’ ((VHA Armour; +2 weapons +1 shields +1 leg +1 mobility )) (30PP) ((120PP)) (5 IUU, 5 Wealth, 10 ether)


45 GDN- 44 ‘Incurso’ ((VHA Armour; +1 Anti-tank +1 weapons +1 shields +1 legs +1 armour )) (27PP) (1 IUU, 1 wealth, 1 ether))

20 Jinn (Demon HAA; +1 Armour, +1 Articulated (Agility), +1 Weapons, +1 Shield, *+2 Melee: Critter stats: +2 regeneration +1 strength +1) 48PP

Jinn Booster Pack ??


40 GND-E44 Vilani ((VHA; +3 ECM +1 legs +1 boosters )) (24PP) (1 IUU, 1 wealth, 3 ether))

2 GDN-181 Praevalidus ((Land Dreadnought ; +1 shields +1 carry capacity (infantry) +2 admantium armor +1 weapons)) ((60PP)) (2 IUU, 2 wealth, 2 ether)

959 GDN-22 ((Armour: 5PPBatch /48PP)) (1.5IUU, 1.5WU, 1.5 ether)

740 GDN-55 (Light armour:+1 sensor 10PP/batch /15PP) 1.5IUU, 1.5WU, 1.5 Ether


250,000 Thorakitai ((Skilled Infantry; +2 powerarmor +1 shields +1 weapons +1 mobility; +2 regen/armor agility/mobility, +2 reflexes)) ((55/1375PP)) (44 IUU, 44wealth, 44 ether)


50,000 REFIT 275pp

50,000 Thorakitai ((Skilled Infantry; +2 powerarmor +1 shields +1 weapons +1 mobility +1 Urban training; +2 regen, +1 agility/mobility, +2 reflexes :55PP)) 275pp


100,000 Tripudio Thorakitai ((Skilled Infantry; +2 powerarmor +1 shields +1 weapons +1 mobility +1 External Booster ; +2 regen, +1 agility/mobility, +2 reflexes)) ((60/600PP)) ((9 IUU, 0WU, 17 Ether))

2500 Blood Hunters ((Elite Infantry;+2 Stealth, +1 weapons, +1 mobility, +1 sensors;+2 regen, +1 agility/mobility, +2 reflexes)) ((82.5pp))

27.5pp

4000 Engineers ((Elite Infantry; +1 engineering)) (5,5,5) (50 PP))

100 Spec Ops ((+1 weapons +1 armor, +1 infiltration, +2 stealth; +2 armor, +2 reflexes, +1 agility)) 110p


100 Arcologists ((Basic)) ((5)) (1,1)

Lucian (Diplomat: +3 demagogue +1 peacemaker +1 double talk)

310 Spies ((Normal)) ((5PP/Batch)) (1 IUU, 1 wealth)

18,000 Security Units ((Secret police +1 loyalty)) ((10PP a Batch/18PP Total)) (2,2,2)


290 GDN-15 ‘Juno’ Artillery (Juno Self-Propelled Artillery, with extended range and a more accurate cannon, as well as point defence turrets; +1 range, +1 point defense, +1 legs +2 AI.) (30 PP/Batch) ((60PP overall)) (0 Wealth upkeep, 2 industry upkeep, 2 Ether upkeep)

202 GDN-22 Very Heavy Artillery (+1 range) 80PP 2WU,2 IUU, 2 Ether 26.8

2 GDN-020 Super Artillery (+1 range +1 mobility -1 ether upkeep -1 IUU upkeep -1 shields) 3WU, 6 Ether, 6 IUU)

12 GDN - 303 Supergun: +1 range +1 weapons -1 IUU upkeep -1 shields -1 armour) 30PP

3100 Artillery (Basic) (20IUU, 20 Ether, 20 WU)) ((5PP/Batch)) (100PP Total))

1500 TL4 Simple Artillery (+1 SAM) (4.5, 4.5, 4.5) 30pp


49 GDN-484 Angelius :1Batch/30PP: Batches/3PP) (0.01 Wealth upkeep, 0.01 industry upkeep, 0.01 Ether upkeep) +1 weapons, +2 boosters + 2 Armor

820 APCs (5pp batch) (5 IUU, 5 ether, 5 WU) ((30PP))

17000 Ferratus APCs (+1 armor -1 weapons (5PP batch) (20IUU, 20 ether, 20 WU) ((210))

4000 Ferratus APC in Refit

1000 Angelikos GDN-490 (+2 armor, +2 boosters, -1 weapons)

3550 Logistics Vehicles (Logistical vehicles, used for carrying materials, ammo and supplies; +1 antigrav- carries 100 CP each) (10 PP/Batch) (40PP total) (4 Wealth upkeep, 4 industry upkeep, 8 Ether upkeep)

1,000,000 mines (5PP a batch) ((50PP))

1 Wagon Train (TL4: +1 Weapons, +1 Armor, +1 Mobility, +1 Mobile Industry) 20pp

150 “Short Guy” ATGs (TL4: Simple Artillery, +1 AT, +1 Small, -1 Range)


Airforce

50 Light Transports ('Zentyr'VX-9T Dropships, heavy lift VTOL system;+1 Fo/fi, +1 carrying capacity, +1 shields +1 armor - , carries 125 CP each) (25 PP/Batch) (2 industry upkeep, 4 ether upkeep, 2 wealth upkeep)

3 Super Transport Aircraft(VX-10T MegaDropships, used for landing armor;+1 Fi/fo +1 Cargo space +2 armor) (25 PP/Batch) (3 batches) (3IUU, 3E, 3WU)

5 Aerial Fighter (Advanced Scout drones; +1 electronics upgrades, +2 AI) (20 PP/Batch) (1 industry upkeep, 1 ether upkeep)

25 Strike Fighters (CAS; +2AI +1 weapons) (20 PP/Batch) (2 IUU, 2 Ether)

10 Heavy Strat Bombers (VX-B9; +2 AI +1 weapons) (20PP/Batch) (1 IUU, 1 Ether)

150 Medium Transports (VX-10T Dropships;+2 armor +1 shields - , carries 250 CP each) (15 PP/Batch) (6 industry upkeep, 6 ether upkeep, 6 wealth upkeep)


300 'Old Boys' (TL4 16PP batch; +1 weapons +1 agility, +1 All Wealther, +1 EAM Boosters, -1IUU upkeep) 192PP

30 Fighters (+2 Fi/Fo +1 All-weather +1 Strike Ord -1 No Externals )

50 'Old Boys' (12PP batch +1 weapons +1 agility)

65 Augillions (TL450 2 PP batch -1 no externals) (60PP) (24 IUU, 24 Ether, 24WU)


10 Syreen-X 30pp/Batch, 5/batch (60) Industrial Upkeep: 1, Wealth Upkeep: .5, Ether Upkeep: 2 TL5 Max Speed: 6000Km/h +1 Beam Guns +3 Maneuverability +1 EAM Booster +1 AI

Total upkeep: 72 ether, 70 industry , 63WU

((450)) 6 Capital warship (Consul Class battleship, designed as a powerful assault ship, armed with multiple energy weapons and state of the art equipment; +1 weapons, +1 shields, +1 inertia-less drive, +1 automated +1 armor) (35 PP/Batch)(210pp overall) (3 wealth, 6 industry upkeep, 24 Ether upkeep)

10 Medium warships (Cohort-class Cruisers, designed for heavy combat roles, armed with heavy beams; +2 weapons, +1 inertia-less drive, +1 armor +1 automated) (30 PP/Batch)((180pp total)) (3 wealth, 6 industry upkeep, 12 Ether upkeep)


1 'Deus Astrum' Exalter Demistar dimensional slipship (Cruiser, 60PP) (Phys:6, Psych:5, Chem:5, Eng:6/Move:5) +1 Simple AI +2 Flare Cannon (mega cannon energy discharge system) +3 Phasing Cloak +3 Phasing Drive (Active Ability – Dimensional hop) +1 Sensors +1 Self Sustaining +1 Neutron Core (limitless power) Upkeep: 12 industry, 36 ether, 6WU

(310)

2 Capital warship (Legion-class Carrier, designed as a main fleet carrier, armed with a defensive armament of beams and energy pulse turrets;+1 rapid launch, +1 inertia-less drive +1 automated - ) (25 PP/Batch) (2 industry upkeep, 2 Ether upkeep, 0.5 wealth upkeep)

16 Small warship( +2 PD +1 reactionless +1 sensors -1 armor) (1 industry upkeep, 1 Ether upkeep) ((40PP))


5 Small warships (March-class Attack Frigates, designed for close support roles, armed with stronger than usual weapons for a ship of its size; +1 weapons, +1 inertia-less drive, +1 automated ) (25 PP/Batch) (1 industry upkeep, 1 Ether upkeep, 0.5 wealth upkeep)

5 Small warships (Jupiter-class Escort Frigates, designed to destroy fighters , armed with a variety of anti-fighter weapons; +2 point defence, +1 inertia-less drive, +1 automated, -1 short weapon range - Eng:599, Chem:590, Phys:599, Psych:570) (25 PP/Batch) (1 industry upkeep, 1 Ether upkeep, 0.5 wealth upkeep)

2 Medium warships (Levyon-class Attack Cruisers, designed for heavy combat roles, armed with energy and weapons and equipped with powerful defensive fields; +1 weapons, +1 shields, +1 EAM drive, +1 automated +1 armor) (30 PP/Batch) (1 industry upkeep, 1 Ether upkeep, 0.5 wealth upkeep)


1 Superfreighters (Fleet Support Vessels, Designed to support the fleet during any combat situation, with its extended fleet systems; +2 fleet support systems, +1 inertia-less drive, +2 automated - Eng:550, Chem:550, Phys:550, Psych:550, carries 250,000 CP each) (25 PP/Batch) (1 industry upkeep, 1 Ether upkeep)

40 Superfreighters( +1 inernia-less drives -1 heavy maintence) (2 ind, 1 ether, 5PP batch/20 batches)

10 Freighters (Standard unarmed transport ship, equipped with antigravity lifters;+1 inertia-less drive, +1 AI +1 armor, carries 25,000 CP each) (20 PP/Batch) ( 0.5 wealth, 1 industry upkeep, 1 Ether upkeep)

2 Super Freighters (Heavy unarmed transport ships; +1 inertia-less drive, +2 automated, -1 no shields, carries 250,000 CP each) (20 PP/Batch) (1 industry upkeep, 1 Ether upkeep)

Upkeep: 65 ether, 61 Industry, 48WU

Junk Units

3 Fighters (5PP batch -1 atmosphere only -1 no externals +1 weapons +1 EAM boosters) (0.6IUU, 0.6WU, 1.2 Ether) (0.6PP)

2 Eagle Fighter +2 Agility +3 Weapons (1+5) x10 = 4.8PP

7 Fighters (Spacefighters; +1 weapons, +1 EAM Boosters, +1 maneuverable, +2 AI)(30 PP/Batch) (3 industry upkeep, 3 ether upkeep)