Difference between revisions of "Talk:The Dragon Against the Storm"
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Strategy Spheres | Strategy Spheres | ||
− | :Movement | + | :Movement: Being where you need to be |
− | :Timing | + | :Timing: Being where you need to be when you need to be |
− | :Tactics | + | :Tactics: Getting the most out of your troops |
− | :Terrain | + | :Terrain: Using the battlefield to your advantage |
− | : | + | :technology: Using war machines and electronics to gain an effect |
− | :Personal Heroics | + | :Knowledge: Use general knowledge and intelligence as your weapon |
− | :Psychology | + | :Personal Heroics: Imposing personal stealth on the battlefield |
− | : | + | :Psychology: The manipulation of the opponents mind for victory and defeat |
− | : | + | :Wickedness: Treason, Treachery and Betrayal |
+ | |||
+ | Level 1: Sense: Use a sphere to detect an enemy or a strategy <br> | ||
+ | Level 2: Minor Augment: Benefit an element your own side through use of sphere <br> | ||
+ | Level 3: Minor Attack: Hinder an element of the other side through use of the sphere <br> | ||
+ | Level 4: Major Augment: Benefit all of your side through use of the sphere or some element in a major way <br> | ||
+ | Level 5: Major Attack: Hinder all of the enemy side through use of this sphere <br> | ||
+ | |||
+ | Larger effects may require the combination of spheres. | ||
+ | |||
+ | Specializations: One higher sphere rank and one higher strategy while using. |
Latest revision as of 13:05, 3 September 2014
Strategy Spheres
- Movement: Being where you need to be
- Timing: Being where you need to be when you need to be
- Tactics: Getting the most out of your troops
- Terrain: Using the battlefield to your advantage
- technology: Using war machines and electronics to gain an effect
- Knowledge: Use general knowledge and intelligence as your weapon
- Personal Heroics: Imposing personal stealth on the battlefield
- Psychology: The manipulation of the opponents mind for victory and defeat
- Wickedness: Treason, Treachery and Betrayal
Level 1: Sense: Use a sphere to detect an enemy or a strategy
Level 2: Minor Augment: Benefit an element your own side through use of sphere
Level 3: Minor Attack: Hinder an element of the other side through use of the sphere
Level 4: Major Augment: Benefit all of your side through use of the sphere or some element in a major way
Level 5: Major Attack: Hinder all of the enemy side through use of this sphere
Larger effects may require the combination of spheres.
Specializations: One higher sphere rank and one higher strategy while using.