Difference between revisions of "Talk:The Dragon Against the Storm"

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Strategy Spheres
 
Strategy Spheres
  
:Movement
+
:Movement: Being where you need to be
:Timing
+
:Timing: Being where you need to be when you need to be
:Tactics
+
:Tactics: Getting the most out of your troops
:Terrain  
+
:Terrain: Using the battlefield to your advantage
:
+
:technology: Using war machines and electronics to gain an effect
:Personal Heroics
+
:Knowledge: Use general knowledge and intelligence as your weapon
:Psychology
+
:Personal Heroics: Imposing personal stealth on the battlefield
:
+
:Psychology: The manipulation of the opponents mind for victory and defeat
:Wickedness
+
:Wickedness: Treason, Treachery and Betrayal
 +
 
 +
Level 1: Sense: Use a sphere to detect an enemy or a strategy <br>
 +
Level 2: Minor Augment: Benefit an element your own side through use of sphere <br>
 +
Level 3: Minor Attack: Hinder an element of the other side through use of the sphere <br>
 +
Level 4: Major Augment: Benefit all of your side through use of the sphere or some element in a major way <br>
 +
Level 5: Major Attack: Hinder all of the enemy side through use of this sphere <br>
 +
 
 +
Larger effects may require the combination of spheres.
 +
 
 +
Specializations: One higher sphere rank and one higher strategy while using.

Latest revision as of 13:05, 3 September 2014

Strategy Spheres

Movement: Being where you need to be
Timing: Being where you need to be when you need to be
Tactics: Getting the most out of your troops
Terrain: Using the battlefield to your advantage
technology: Using war machines and electronics to gain an effect
Knowledge: Use general knowledge and intelligence as your weapon
Personal Heroics: Imposing personal stealth on the battlefield
Psychology: The manipulation of the opponents mind for victory and defeat
Wickedness: Treason, Treachery and Betrayal

Level 1: Sense: Use a sphere to detect an enemy or a strategy
Level 2: Minor Augment: Benefit an element your own side through use of sphere
Level 3: Minor Attack: Hinder an element of the other side through use of the sphere
Level 4: Major Augment: Benefit all of your side through use of the sphere or some element in a major way
Level 5: Major Attack: Hinder all of the enemy side through use of this sphere

Larger effects may require the combination of spheres.

Specializations: One higher sphere rank and one higher strategy while using.