Difference between revisions of "Talk:Space Princes"

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====Imperium====
 
====Imperium====
 
:Magisterium (Pulling Rank, navigating bureaucracy and law, etc)
 
:Magisterium (Pulling Rank, navigating bureaucracy and law, etc)
:Planning (Both for military operations and more underhanded manuevers)
+
:Planning (For both military and political ends)
 
:Training (Self-Explanatory)
 
:Training (Self-Explanatory)
  

Revision as of 23:14, 19 February 2017

Archetypes

Patrician: Exalts have the REIGN special, starting with two uses a session(?). When rolling to command those with lesser rank or demanding compliance from baselines in general, all dice become autosux.
Equestrian: Start with an additional Fate point. In addition, pick two skills to specialize in; when using them you will roll success on 4 and above.
Freelizard: Warrior clades have +2 die to all Ferox based rolls.
Witch: Choose one of three affinities: Bello (to War), Fascinare (to Charm), or Invidia (Nemesis). Each provides situational bonuses and access to technologies based on the Celestial Spheres.

Virtus

12 points divided up among the Virtues.
Prudentia (Intelligence and Foresight)
Dignitas (Charisma and general social standing)
Ferox (Physique and Will)

Skills:

36 skill points to spend between the three branches

Auctoritas

Socializing
Connections
Knowledge

Bellicus

Maneuvers
Arts of Mars
Fire Control

Imperium

Magisterium (Pulling Rank, navigating bureaucracy and law, etc)
Planning (For both military and political ends)
Training (Self-Explanatory)

SPECIAL

Any special powers go here.

Characters

Cube Masala, the Magicus of Fascinare

Archetype: Witch (Fascinare)
Player: Exhack

Virtus

Prudentia 3
Dignitas 7
Ferox 2

Skills

Auctoritas
Socializing 10
Connections 8
Knowledge 8
Bellicus
Navigation
Arts of Mars 1
Fire Control
Imperium
Magisterium 4
Planning 3
Training 2

Stella Postumia Vindex

Archtype - Exalt
Player - Lokar

Aria Serreno

Archetype: Equestrian
Player - Holle