Difference between revisions of "Talk:Polity Creation"

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:-10 Points
 
:-10 Points
  
'''
+
'''Dark Road Network'''
 +
You have access to the Dark Road network.
 +
:-5 Points
 +
 
 +
'''Elite Military'''
 +
Your soldiers are better trained than the normal. You can produce an elite unit every quarter and your starting military may have 5 Elite units at no cost and 2 Specialised Units at no cost. You cannot take 'green' soldiers or produce them.
 +
:-5 points
 +
 
 +
'''Elite Organisation'''
 +
While your soldiers are no better than the norm, the military organisation behind them is. Your officer corps is highly rated, able to execute daring and imaginative plans with precision and your logistics train is a organised machine with little wastage.
 +
:-5 points
 +
 
 +
 
 +
'''High-Tech'''
 +
Your technological basis is above the norm, while you have the same kit, it's better designed, functions more reliably and has a higher output and maybe just looks more streamlined.
 +
:-10 Points

Revision as of 04:56, 11 October 2013

Nation Creation

Nation creation in Heaven's Wake involves the spending of nation points in order to flesh out the infrastructure and abilities of your nation.

Each nation has 40 points to spend.

National Infrastructure

Population
Population is the amount of people in your nation.

Population Unit: 10 million per point

Industry
Industry covers the manufacturing output of your nation.

Industrial Fabber: 25 production per point

Military
The amount of military your nation has at present.

Military: 150 military per point

Assember Gate Production
Assembler gates are used for producing apex technology. They can also instantly build any other unit at 2x cost.

Apex Assembler: 25 Assembler production per point

Apex Blueprints
Apex blueprints are required for apex technology, without them the assemblers have no instructions. They come either as common blueprints, uncommon blueprints and rare blueprints, each more powerful than the last. See the Apex Technology for more information.

Common blueprints
Cost: 1 point
Uncommon blueprint
Cost: 2 points
Rare blueprint
Cost: 5 points

National Traits

Hyperlane Network Your part of the Hyperlane network, the superhighway of interstellar transport

-10 Points

Dark Road Network You have access to the Dark Road network.

-5 Points

Elite Military Your soldiers are better trained than the normal. You can produce an elite unit every quarter and your starting military may have 5 Elite units at no cost and 2 Specialised Units at no cost. You cannot take 'green' soldiers or produce them.

-5 points

Elite Organisation While your soldiers are no better than the norm, the military organisation behind them is. Your officer corps is highly rated, able to execute daring and imaginative plans with precision and your logistics train is a organised machine with little wastage.

-5 points


High-Tech Your technological basis is above the norm, while you have the same kit, it's better designed, functions more reliably and has a higher output and maybe just looks more streamlined.

-10 Points