Difference between revisions of "Talk:Polity Creation"

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Nation Creation
 
Nation Creation
  
Nation creation in Heaven's Wake may appear to be a long process, but it's fairly straightforward.  
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Nation creation in Heaven's Wake involves the spending of nation points in order to flesh out the infrastructure and abilities of your nation.  
  
 
Each nation has 40 points to spend.
 
Each nation has 40 points to spend.
  
 
===National Infrastructure===
 
===National Infrastructure===
You may spend up to 15 points here.
 
 
  
 
'''Population'''<br>
 
'''Population'''<br>
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'''Apex Blueprints'''<br>
 
'''Apex Blueprints'''<br>
Apex blueprints are required for apex technology, without them the assemblers have no instructions.
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Apex blueprints are required for apex technology, without them the assemblers have no instructions. [[Apex Technology]]
  
 
:Common blueprints
 
:Common blueprints
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:Cost: 5 points
 
:Cost: 5 points
  
===National Resources===
 
  
 
'''Diplomacy'''
 
'''Diplomacy'''
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'''Espionage'''
 
'''Espionage'''
:10 Esiponage Units per point
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:10 Espionage Units per point
  
  
 
===National Traits===
 
===National Traits===
 
'''Influence'''
 
Your nation is particularly adept at getting it's way
 
  
 
'''Hyperlane Network'''
 
'''Hyperlane Network'''
 
Your part of the Hyperlane network, the superhighway of interstellar transport
 
Your part of the Hyperlane network, the superhighway of interstellar transport
 
:-10 Points
 
:-10 Points

Revision as of 04:19, 11 October 2013

Nation Creation

Nation creation in Heaven's Wake involves the spending of nation points in order to flesh out the infrastructure and abilities of your nation.

Each nation has 40 points to spend.

National Infrastructure

Population
Population is the amount of people in your nation

Population Unit: 20 million per point
Cost: 1 Point

Industry
Industry covers the manufacturing output of your nation.

Industrial Fabber: 25 production per point

Assember Gate Production
Assembler gates are used for producing apex technology. They can also instantly build any other unit at 2x cost.

Apex Assembler: 25 Assembler production per point

Apex Blueprints
Apex blueprints are required for apex technology, without them the assemblers have no instructions. Apex Technology

Common blueprints
Cost: 1 point
Uncommon blueprint
Cost: 2 points
Rare blueprint
Cost: 5 points


Diplomacy Diplomatic points can be spent in order to achieve outcomes

10 Diplomatic Units per point

Espionage

10 Espionage Units per point


National Traits

Hyperlane Network Your part of the Hyperlane network, the superhighway of interstellar transport

-10 Points