Difference between revisions of "Talk:Mirland Quest"

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*Strength 5 (10 CP +1)
 
*Strength 5 (10 CP +1)
 
*Dexterity 4 (6 CP +1)
 
*Dexterity 4 (6 CP +1)
*Knowledge 2 (3 CP)  
+
:Swording 1
 +
*Knowledge 2 (3 CP)
 +
:Church Doctrine 1
 
:Healing 1 (1 CP)
 
:Healing 1 (1 CP)
 
*Wits 3 (6 CP)
 
*Wits 3 (6 CP)

Revision as of 14:02, 8 December 2010

Oseng's Char

Name: TBD
Class: Female

Stats:

Strength 2
Dexterity 3 (+1 stick/staff fighting)
Knowledge 4(+1 religious lore, +1 Healing)
Wits 3
Charisma 4(+1 public speaking)
Gnosis 5 (+1 wards)

Skills

Animal Friendship
Healing
Theology
Atheltics

Equipment

Staff
Priestly Vestaments/Robes
Holy Book
Ofuda or some kind of Wards
Healer's Kit

BM's Character

Name: Ceilie
Concept: Bard

Skills: Music, Singing, Dancing, Acrobatics, Knife-throwing, Knife-fighting, Dueling, Lockpicking, Larceny, Burglary, Being Lovable
Misc Equipment: rapier and main gauche, flashy clothes, feather hat, fiddle, songbook, awesome perfume

Class: Rogue (+1 Dexterity, +1 Wits, Athletics)

Stats (40):

Strength: 2 (3)
Dexterity: 4 [3+1Class] (6)
Knife throwing 3 [2+1Equip] (3)
Dodging: 1 (1)
Knowledge: 2 (3)
Poisons 2 (3)
Stories 1 (1)
Wits: 4 [3+1Class] (6)
Traps 1 (1)
Ambushes 1 (1)
Charisma: 4 (10)
Beauty 2 [1+1Equip] (1)
Hot Rogue 2 [1+1Equip] (1)

Skills (3+class):

Athletics (The ability to run, jump, climbing and so on.)
Performance (The ability to perform by dance, singing, musical instruments, and so on)
Stealth (Improves stealth, allowing a character to become all but invisible.)+2 Stealth Specialty from Equipment
Mechanics (The art of lockpicking, disarming, building, and setting traps, etc)+1 Mechanics Specialty from Equipment

Protection: +1

Special: Poisons (Enemies must make strength check or suffer +2 damage on hit)

Equipment (6 slots):

Head: Scarf - Stylish purple scarf that trails behind dramatically in combat. (+1 Beauty)
Torso: Leather Armour - Tight, black, with a short skirt. Found in the chest in the social philosophy puzzle room. (Fanservice to perpetuate stereotype: +1 protection, +1 hot rogue charisma specialty, regenerating)
Legs: None.
Feet: Sneak Boots - Sensible boots that aid in footpadding (+2 Stealth)
Weapon: Throwing Knives - Blades designed to be hurled at a rapid rate. (+1 Knife Throwing)
Accessory: Poisons - A wide variety of toxins, designed to be used with weapons or dripped into food items. For all your poisoning needs (Enemies must make strength check or suffer +2 damage on hit)
Miscellaneous: Toolkit - For tinkering with traps and other cool things. (+1 Mechanics)

Bag:

Articulated Leather Armour: flexible and defensive studded leather in a fashionable magenta. (Fanservice to perpetuate stereotype: +1 protection, +1 hot rogue charisma specialty)
Silk clothes: Rogue-styled exquisite silk clothing. Found in the chest in the social philosophy puzzle room.
Silver Bracelets: A whole whack of silver bracelets taken from fanged zombies. Might be good to sell.
Short sword. Found in the social philosophy puzzle room.

Special Items

Mechanical Pigeon: A clockwork bird that can travel back to Mirland, and report to the Queen.
Queen's Charm: Given to Ceilie by the Queen, as a token of affection and as a prayer for her safety.

XP

Prologue - Departure: 0
Chapter 1 - Barrow Part 1: 1
Chapter 2 - Barrow Part 2: 1

Total Gained: 2
Total Used: 0
Total Banked: 2

Liya

  • 40 CP
  • 2 XP gained
  • 0 XP spent
  • 2 XP stocked
  • 7/10 HP

Stats

  • Strength 1 (1 CP)
  • Dexterity 3 (6 CP)
Evasion 1 (1 CP)
  • Knowledge 4 (10 CP +1)
Magical Law 1 (0 CP +1)
Power of Legend 2 (3 CP)
  • Wits 3 (6 CP)
Rituals 1 (0 CP +1)
Integrity 1 (0 CP +1)
  • Charisma 1 (1 CP)
Cute 3 (3 CP +1)
Villainy 3 (3 CP +1)
  • Arete 6 (10 CP +2)

Skills

  • Sorcery (Powers: Mari)
  • Enigmas
  • Style
  • Archaeology

Equipment

  • Head: WITCHHAT (+1 integrity)
  • Torso: SHADEROB (+1 villainy, +1 magic (force creation))
  • Legs: STRPSTCK (+1 cute)
  • Feet: HEELBOOT (+2 athletics)
  • Weapon: CHNLBRCR (use magic whenever)
  • Accessory: SPELBOOK (+2 magic 1/session)

Inventory

  • Bone wand (smite undead wizard)
  • Conjuration gem (gust of wind)
  • Corpse worm vial
  • Funeral ritual book
  • Silver jewellery
  • Shadow scroll (shadow bolt)
  • Shadow gate poles

Holle's Rough Character Concept

Name: Saria
Concept: Fire and Ice and Third Degree Burns

Class: Mage (+1 Knowledge, +1 Knowledge (Magical Law), +1 Wits (Dealing with Magical Rituals); Arete: +2)

Skills:

Class: Sorcery
Endurance (Temperatures) (can withstand extreme temperatures, be they cold or hot)
(Al)Chemistry (great knowledge of chemistry and chemical formulas; also extends to alchemy)
Feel No Pain (the body itself is deadened to pain, making it easier to ignore large amounts of it)

CP: 40

Strenght: 2 (3)
Endurance: 3 (6)
Dexterity: 2 (3)
Dodging (Consequences): 1 (1)
Knowledge: 5 (4+1; 10)
Treating Wounds: 1 (1)
Magical Law: 1 (0)
Wits: 1 (1)
Mental Speed: 2 (3)
Cool On Fire: 1 (1)
Magical Rituals: 1 (0)
Charisma: 1 (1; 1)
People Person: 2 (3)
Arete: 5 (3+2; 6)
Energy Drain (Living Creatures): 1 (1)

Equipment:

Fire-Proof Clothing (Might Include Asbestos): a set of clothes, complete with the obligatory robe and gloves, tough and resistant against the Elements. As well as being set on fire. (you can even clean it that way!) Might include what was once, potentially, if you looked at it with boundless generosity, a wizard hat. Might also cause cancer after prolonged wear. (+4 Resist Fire)
Bandages and Salves: for dealing with the inevitable. (+1 Knowledge (Treating Wounds))
Liquids Of Dubious Nature: a variety of chemical substances that can be used to prepare various concoctions. Some of them highly flammable. (Mana Source)
Steel Mask: to cover what was once a pretty face before she started playing with fire. (the bitter and jealous would call it a blast shield) (+1 Charisma (Hides Burns))
A Book of Spells (Fire-Proofed): a tough, somewhat worn-out spellbook, containing a variety of powerful formulas, both magical and (al)chemical in nature. Highly resistant to hostile environmental conditions, especially fire, thanks to the minor enchantments cast on it. (it is not Saria’s first spellbook) (+2 Magic/Adventure)
Red, Blue, Green and Yellow reagents

Karuya

Player: Mal
Class: Fighter
Exp: 0/2

Appearance
Tall, statuesque woman with waist-length dark brown hair and tanned skin. Her armour is reddish brown. Once in a while, a striking and seductive fragrance can be detected as she passes.

Background
A knight born as a lowly commoner who rose up through the ranks due to personal competence. She was formerly in service of a northern baron and is now in service of the crown. Has a bit of a bad court reputation due to being known more for prowess and effectiveness than knightly etiquette or moral quams.

Stats
Strength: 5 (10cp)
Dexterity: 6 (15cp)
Knowledge: 1 (1cp)
Wits: 4 (10cp)
Charisma: 2 (3cp)

Tall Dark Bishoujo: 2 (1cp+2xp)

Skills
Athletics (+3 Athletics)
Seduction (+3 Seduction)
Weapon Master (+2 Attack)
Dodge Master (+2 Dodge)

Gear
WEAPN1: Elite Shadowfolk Guardian's Dual Scimitars (+1 Parry, +1 Counterattack)
WEAPN2: Throwing Axe of Elite Mirlandian Soldier (+2 Called Shot; once per session)
TORSO: Mirlandian Female Leather Armor (+2 Damage Resistance)

Hazuki's Secret Dark Fragrance (+3 Tall Dark Bishoujo; once per session)
Uncanny Crystal Earring (Newtype Flash; once in a while)
Mary's Good Luck Token

Inventory
Metal Box
Torch
Gold Instruments
Bottles of Stuff

Fedya ver Aethuburg Quaveluan

Player:
Class: Priestess +1 Charisma, +1 Knowledge (Religious Lore), +1 Charisma (Public Speaking), Theology, +2 Gnosis.

Appearance

Background
A scion of the great and noble House of Quaveluan is expected to undertake a role according to birth order and gender; the first born shall inherit and shoulder the burden of leadership and the weight of a crushing tradition. The second born shall be educated and the third born shall be sent to the cloth; Fedya happened to be the third born but lacked the temperament for the more noble works of the Temple and retained the skills involving hitting stuff, or people, one develops when surrounded by five brothers. While excelling in the mastery of the power of the Sun and in other things it was the special order of the temple dealing with maintaining the wards around the Kingdom and the hunting of the giant spiders that inhabited the further reaches of the realm that saw Fedya's placement within.

Stats

Strength: 3 (6)
Monster Death Blows 1 (1 CP)
Dexterity: 3 (6)
Glaive Block 1 (1 CP)
Knowledge: 3 (6)
Religious Lore 1
Wilderness Lore 2 (3 CP)
Wits: 2 (3)
Charisma: 3 (3CP +1 Class)
Public Speaking 1
Hot adventuress 1
Gnosis 6 (10 CP +2 Class)
Burn the Unholy (1 CP)

Skills

Theology
Tracking 5
Endure 5 (+5 HP)
Monster Hunter 5

Health
15/15

Grear
-Amulet of the Blessed (Use gnosis whenever)
-Plate and Maile (-2 agility, +4 damage reduction, +1 charisma (hot adventuress)). Its perfect aganist spiders. They're not smart enough to take advantage of the weakspots! Besides do you know how much the regular set costs?!
-Spider-Hunter's Mask (+1 defence vs acid/chemicals)
-Glaive guisarme (Returns to owner)
-Family Signet Ring

Active Spells

3-Sux on Protection from Evil on Party

XP

Ser Katlyn de Montaine

Born to a family of knights that swore loyalty to the Church of the Goddess, Ser Katlyn de Montaine youngest daughter and sworn knight of the Holy Brethen of Swords, was a gift from the Church to the Crown, when the Crown requested aid for its trip across the savanna. Being the youngest de Montaine, she was at once a highly visible symbol of loyalty as well the most expendable scion of that family. Previously she served as an aide and squire to the Castellan of Holy Rock Fortress in the North, and as a vice-commander of a detachment of malefactor hunters in the capital city.


Fighter

Stats

  • Strength 5 (10 CP +1)
  • Dexterity 4 (6 CP +1)
Swording 1
  • Knowledge 2 (3 CP)
Church Doctrine 1
Healing 1 (1 CP)
  • Wits 3 (6 CP)
See Through Lies 1 (1 CP)
  • Charisma 3 (6 CP)
Knight in Shining Armour 2 (1 CP +1)
  • Gnosis 3 (6 CP)

Skills

  • Athletics
  • Endure
  • Theology
  • Weapon Master

Equipment

  • Torso and Legs: Guardian Armour: +6 (damage resistance) +1 (hot knight) -1 (agility) [equipped]
  • Torso: Sanctified Mail (-1 agility, +3 damage reduction, +1 knight in shining armour)
  • Legs: Armour Skirt (+1 zettai ryouiki)
  • R Hand: Budget Holy Avenger (+3 smite evil 1/session)
  • L Hand: Kite Shield (+1 parrying)
  • Accessory: Salve of the Maiden of Mercy (+3 healing 1/session)

Game Formula

To hit: Roll dex
Damage: (number of success over the enemy defense roll x 2) +strength + modifiers - armor
Init: d10+Wits+Dex