Talk:Magical Gun Porn

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The Arsenal of Technocracy

Not canon. Also, hard to get if you're not a Technocrat.

Pistols

MBA X-8 Gyrojet Pistol: A favorite of Void Engineers, the MBA X-8 was a Device in the old days of the 1960s, fielded by Void Engineers in the umbra. Nowadays, it's more or less mundane to the point where even unEnlightened gunsmiths can build them, although they find it finicky and the versions they make tend to have quality control issues.

Stats: 7L Damage (4L at point-blank range), Armor Piercing 3, Magazine 12, RoF 3, Range 100, Conceal J
Ammunition Type: Only loads AP + Gyrojet. Modifiers are innately taken into account.
Special Rules: Reliable: Does not explode on a botch with explosive ammunition. Gyrojet means no recoil, which means no difficulty modifiers for use in Zero-G.

"Werewolf Derringer" (X-10 Single Shot Deterrence System): The official name is the X-10 SSDS, but everyone calls it the "Werewolf Derringer". It's basically a single shot pistol that fires a rocket propelled 20mm shell. Of course, the issue with firing a 20mm shell without advanced recoil compensation is that it can easily break wrists. Anyone who deals with lycanthropes often enough appreciates the fact that it puts out enough damage to stop them with a single shot, painful firing be damned.

Stats: 14L Damage (7L at point-blank range). Magazine 1, RoF 1, Range 30, Conceal J. Difficulty 7 to fire.
Ammunition Type: EXP/Gyrojet, Silver-Gold Coating. Ammunition stats already taken into account.
Special Rules: Punishing recoil (deals [6B - Strength] damage to firer). Silver-Gold Coating means it deals aggravated unsoakable damage to most shapeshifters.

SMGs

MP-X Experimental SMG System: The standard Technocratic SMG is built by, who else, the Special Orders Division of Heckler & Koch. Firing high-power 10mm rounds, it's a reliable platform with reliability, firepower, and excellent accuracy.

Stats: Attack Difficulty 5, 7L damage, Armor Piercing 1, Magazine 50 x 2, RoF 3A, Range 100, Conceal J
Special Rules: Multiple Feed. Can carry 2 different ammunition types. Switching is a reflexive action. Reliable: Does not explode on a botch with explosive ammunition, will not jam on a botched attack roll w/o explosive ammunition.

CS-10X Multi-Stack SMG System: Chinese Technocratic Agents wanted heavy firepower in a concealable package that you could put into your pocket. The CS-10X is a disposable SMG the size of a medium-sized pistol, fitting easily in a jacket and firing 4mm caseless high-velocity rounds. An electronically-fired multi-stack weapon, the CS-10X is a "use and throw away" tool that Technocratic Agents skilled in Correspondence often use by firing it until empty and pulling out new ones from their coat pockets.

Stats: 5L Damage, Armor Piercing 3, Magazine 24, RoF 4A, Range 60, Conceal P
Special Rules: Disposable. Cannot be reloaded. +1 to Fast-draw rolls to wield.

Rifles

X-12 Gyrojet Rifle: A high-caliber gyrojet rifle, this sees a lot of use in Void Engineer marine detachments for its zero-G effectiveness. A spring-loaded, silver-coated retractable bayonet gives the unlucky Void Engineer Marine who comes face to face with an angry werewolf... well, not really a chance, per se. But they might hurt it a bit.

Stats: 10L damage (5L at point-blank), Armor Piercing 1, Magazine 25, RoF 2A, Range 200, Conceal N, Init -2
Ammunition Types: Gyrojet (taken into account already).
Special Rules: Integrated Optics (Tactical Sight + Magnifying Sight), Integrated Bayonet (Str + 3L damage, Aggravated to shapeshifters). Gyrojet Ammunition: No Zero-G penalties.

Attachments

Incapacitating Laser Emitter: It's a high-power laser. Well "high power" in a realistic sense, rather than the anti-orbital Iteration X lasers you can mount in your cyborg arm. You shoot it at people and they go blind. It also doubles as a laser sight.

Stats: Difficulty 7 to attack (takes into account a -2 difficulty break and a +3 difficulty penalty for aiming at the eyes), Range 50
Special Rules: If a target is hit with this weapon, they must roll Stamina (Difficulty 8) to resist or go blind for the scene. 5 or more net successes on the attack roll make this damage permanent without magical help. Also doubles as a Tactical Sight for any weapon it's mounted on.