Talk:Kirie Millard Tecklenburg

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Sword d3+3 +str
6 points (Arete 6, 25 quint)
2 points (-3 damage, diff)
1 Point (Corre 4/Entropy 1) *free sphere
3 Points Kagutsuchi (Forces 5/Prime 2/Corr)
2 Points (+d3 damage)
2 Points (Permanent, prime 2 Enchant Weapon)
-2 "whenever drawn it must kill someone in the same scene or the wielder takes 1 unsoakable agg" Flaw

Loot

Type-25 Prototype Paladin Autopolitan Combat Skin

A silvery suit of armor densely loaded with integrated circuitry, designed for a very certain sort of knight...

Basic Suit
12 Background Points, Device 6
Arete 5 (5 points), Quintessence 25 (5 points)

7d Heavy Armor, Normally Immobile
[Matter 4/Forces 2] Kinetic Exoskeleton (Can move armor without penalty with a successful Arete roll. Roll Arete to multiply jump height and movement speed by x2 per success. Vulgar. Armor operation uses 1 Quintessence/scene, using the speed boost also uses 1 Quintessence/action.)
[Life 2] Integrated Anti-Shock System (every time the wearer suffers damage, use 1 Quintessence and roll the suit's Arete for a self-heal)
[Forces 3] Optical Disruptor (Activate with an Arete roll and spending 1 Quintessence. Targets without extrasensory perception suffer a +3 difficulty penalty to make attacks against or detect the wearer.)
[Life/Forces/Mind/Matter 1] Multispectral Visor (Allows seeing through walls, electronics, living things, and thinking things. Never not useful.
[Matter 4] Physical Enhancement (+4 Strength, +1 Dexterity)
[Prime 5] Primium Structure(3d Countermagic)
Weakness: Fire vulnerability -1 (any fire damage or things like plasma that deal more than 2 HLs disables the Optical Disruptor until repaired. Keep away from open flames.
Weakness: Can be Immobilized -3 (Every time the suit is penetrated roll Arete. Failure means the suit is immobilized and traps the wearer, disabling all systems.

Weapons Systems 2 Background Points, Device 1

Minigun: Damage 8L, RoF 3A, Range 100, Magazines 3 x 100
Hyperedge Blade: Damage Str + 4L