Difference between revisions of "Talk:Fallen Kingdom"

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*Gear dependent DPS
 
*Gear dependent DPS
 
*Primary stat AGI
 
*Primary stat AGI
 
 
 
'''Primary Equipment'''<br>
 
'''Primary Equipment'''<br>
  

Revision as of 09:32, 26 October 2019

Characters

Melzingar

Name: Mezlina
Class: Assassin
Primary Equipment: Twin Daggers, Throwing Stars, the Sealed Sword Karnak
unusual capacities: Mystical Ninja-Monk
What you remember: The catacomb monastery. The First Kill. The Culling. The Last Order.

Heliqa

Name: Heliqa
Class: Dancer [dex-focused class with strong roll iframe growth]
Primary Equipment:
  • Orochelle Puzzle Blade: This weapon can be used as a straight sword, but its most famous use is as a long bladed whip or chain. In the hands of a skilled user it seems to move with a mind of its own, something not uncommon among the unsettling creations of Orochelle. Scaling Str E Dex A, weak vs armour.
  • Orochelle Dancer's Set (Firesilk Wig/Orochelle Dancer's Garb/Orochelle Dancer's Gauntlets/Orochelle Dancer's Sandals): High magic DEF, high curse DEF, low physical DEF, low weight. Wig is also high fire DEF.
Unusual Capacities:
  • Orochelle Marionette: The lords of Orochelle had little interest in the supposed beauty of impermanence, and commanded their alchemists to preserve their favourite creatures. The ageless marionettes thus made had little need for sleep and could live on air and water, but tended to unsettle visitors with their quiescence and stillness. But Orochelle cared little for the opinions of philistines.
What you remember:
  • The long road east to Espavarre, the strange people met, and the six words.
but before that, and dimmer
  • The shaking earth, and the cage falling, and the broken bars, and the guards and the looters who tried to stop her dance and are now stopped themselves.
but before that, and dimmer
  • The long time with no dances.
but before that, and dimmer
  • The long time with many dances.
but sometimes in the night
  • The white-gold ships. The screaming in the darkness. The warm still bodies, the hand pulled from hers. The ropes, the sack.
but before that, and dimmer
  • Strange people, and strange thoughts. Warmth.

Nanlha

Class

  • Cannot wear any armour
  • Strong dodge animations with generous I-frames
  • Gear dependent DPS
  • Primary stat AGI

Primary Equipment


Unusual Capacities
Subject to a number of geasa and mixed blessings in the heroic tradition. These are sourced partly from being a fifth child of her family, but also just stumbling upon them during her eventful life. The main one is that her body will repel a set number of blows until the last, which shall surely slay her. The definition of blow proved unexpectedly broad and she is running out of "charges". It also makes armour useless. The revelation of this interaction drove her to abandon the mercenary occupation.

What You Remember
She isn't undead, as it turns out, and so remembers herself perfectly well as the fifth child to of an old but modest noble family who has at various times been a courtier, spy, mercenary and now, in her mid/late twenties, a treasure hunter and professional risk taker. Being mortal, she has plenty of possessions - a lot of the stuff in the camp is hers, including some pack animals - and is driven by the desire to loot more and the thrill of ignoring consequences in the process. She's pretty sure Restore the Throne; Preserve the Age were closing statements from the last (very undead looking) witch she consulted regarding her geasa. It doesn't sound too interesting compared to looting the ruins of a lost kingdom nor seems relevant to her particular situation but she is at least open to the idea.