Difference between revisions of "Talk:Exalted: Mount Meru Blues"

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==Artifact Grenades==
 
==Artifact Grenades==
???
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:'''Exothermic Damping Device''': Acc +0, Damage - (20 yard radius), Range 40, Rate 3, Tags G, Artifact **, all non-artifact firearms, energy weapons and explosives in the radius cannot fire or explode, artifact weapons halve range and damage. Field lasts 30 ticks, reusable.
 +
:'''Essence Screen Projector Sphere''': Acc +0, Damage - (20 yard radius), Range 25, Rate 3, Tags G, Artifact **, anyone in the sphere gets a +3 DV cover bonus.
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==Launchers==
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Launchers can fire any grenade save blast packs, replacing range and rate with their own stats.
 +
 
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:'''Break-Action''': Acc +1, Damage (Grenade), Range 50, Rate 1, Ammo 1, Resources **
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:'''Revolver''': Acc +1, Damage (Grenade), Range 50, Rate 2, Ammo 6, Resources ***, Min Str. 2
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:'''Automatic''': Acc +0, Damage (Grenade), Range 75, Rate 3, Ammo 100, Resources ****, Tags: St, Min Str. 6 (none if on a fixed mount)
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:'''Artifact Grenade Launcher (Eggcaster? No, too silly)''': Acc +2, Damage (Grenade + 1), Range 100, Rate 3, Ammo 12, Artifact **

Revision as of 22:47, 23 July 2012

Grenades

Or: Things You Throw That Go Boom

Generic Grenade Options

Discus: Resource Cost +1, Double Range

Primium Components: Resource Cost +1, may interact with immaterial spirits and demons as if they were material

Normal Grenades

All grenades are speed 6 except for the Blast Pack which is speed 8 (this probably won't matter).

Fragmentation: Acc +0, Damage 8L (10 yard radius), Range 25, Rate 3, Tags G, Resources *, counts as bullets for bulletproof armor
Thermobaric: Acc +0, Damage 10L/Trauma 4 (10 yard radius), Range 10, Rate 1, Tags G, Resources ***, environmental hazard
Plasma: Acc +0, Damage 9L (5 yard radius), Range 25, Rate 3, Tags G, P, Resources ** per 5
Blast Pack: Accuracy -2, Damage 12L/2 (10 yard radius), Range 5, Rate 1, Tags G, P, Resources ***
Neural Disruptor: Acc +0, Damage - (5 yard radius), Range 25, Rate 3, Tags G, Resources ** per 5, affected targets must make a difficulty 3 Stamina + Resistance roll or be at +2 difficulty to all actions for 30 minutes.
Acid: Acc +0, Damage - (5 yard radius), Range 25, Rate 3, Tags G, Resources *, creates an environmental hazard dealing 5L/action, trauma 3.
Concussion: Acc +0, Damage 10B (5 yard radius), Range 20, Rate 2, Tags G, Resources *
EMP, Acc +0, Damage 12L (10 yard radius), Range 15, Rate 1, Tags G, P, Resources ***, only damages vehicles and robots

Artifact Grenades

Exothermic Damping Device: Acc +0, Damage - (20 yard radius), Range 40, Rate 3, Tags G, Artifact **, all non-artifact firearms, energy weapons and explosives in the radius cannot fire or explode, artifact weapons halve range and damage. Field lasts 30 ticks, reusable.
Essence Screen Projector Sphere: Acc +0, Damage - (20 yard radius), Range 25, Rate 3, Tags G, Artifact **, anyone in the sphere gets a +3 DV cover bonus.

Launchers

Launchers can fire any grenade save blast packs, replacing range and rate with their own stats.

Break-Action: Acc +1, Damage (Grenade), Range 50, Rate 1, Ammo 1, Resources **
Revolver: Acc +1, Damage (Grenade), Range 50, Rate 2, Ammo 6, Resources ***, Min Str. 2
Automatic: Acc +0, Damage (Grenade), Range 75, Rate 3, Ammo 100, Resources ****, Tags: St, Min Str. 6 (none if on a fixed mount)
Artifact Grenade Launcher (Eggcaster? No, too silly): Acc +2, Damage (Grenade + 1), Range 100, Rate 3, Ammo 12, Artifact **