Difference between revisions of "Talk:Exalted: Mount Meru Blues"

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(Created page with "=Grenades= Or: Things You Throw That Go Boom ==Generic Grenade Options== '''Discus''': Resource Cost +1, Double Range '''Primium Components''': Resource Cost +1, may interact w...")
 
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:'''Thermobaric''': Acc +0, Damage 10L/Trauma 4 (10 yard radius), Range 10, Rate 1, Tags G, Resources ***, environmental hazard
 
:'''Thermobaric''': Acc +0, Damage 10L/Trauma 4 (10 yard radius), Range 10, Rate 1, Tags G, Resources ***, environmental hazard
 
:'''Plasma''': Acc +0, Damage 9L (5 yard radius), Range 25, Rate 3, Tags G, P, Resources ** per 5
 
:'''Plasma''': Acc +0, Damage 9L (5 yard radius), Range 25, Rate 3, Tags G, P, Resources ** per 5
 +
:'''Blast Pack''': Accuracy -2, Damage 12L/2 (10 yard radius), Range 5, Rate 1, Tags G, P, Resources ***
 
:'''Neural Disruptor''': Acc +0, Damage - (5 yard radius), Range 25, Rate 3, Tags G, Resources ** per 5, affected targets must make a difficulty 3 Stamina + Resistance roll or be at +2 difficulty to all actions for 30 minutes.
 
:'''Neural Disruptor''': Acc +0, Damage - (5 yard radius), Range 25, Rate 3, Tags G, Resources ** per 5, affected targets must make a difficulty 3 Stamina + Resistance roll or be at +2 difficulty to all actions for 30 minutes.
 
:'''Acid''': Acc +0, Damage - (5 yard radius), Range 25, Rate 3, Tags G, Resources *, creates an environmental hazard dealing 5L/action, trauma 3.
 
:'''Acid''': Acc +0, Damage - (5 yard radius), Range 25, Rate 3, Tags G, Resources *, creates an environmental hazard dealing 5L/action, trauma 3.

Revision as of 22:37, 23 July 2012

Grenades

Or: Things You Throw That Go Boom

Generic Grenade Options

Discus: Resource Cost +1, Double Range

Primium Components: Resource Cost +1, may interact with immaterial spirits and demons as if they were material

Normal Grenades

Fragmentation: Acc +0, Damage 8L (10 yard radius), Range 25, Rate 3, Tags G, Resources *, counts as bullets for bulletproof armor
Thermobaric: Acc +0, Damage 10L/Trauma 4 (10 yard radius), Range 10, Rate 1, Tags G, Resources ***, environmental hazard
Plasma: Acc +0, Damage 9L (5 yard radius), Range 25, Rate 3, Tags G, P, Resources ** per 5
Blast Pack: Accuracy -2, Damage 12L/2 (10 yard radius), Range 5, Rate 1, Tags G, P, Resources ***
Neural Disruptor: Acc +0, Damage - (5 yard radius), Range 25, Rate 3, Tags G, Resources ** per 5, affected targets must make a difficulty 3 Stamina + Resistance roll or be at +2 difficulty to all actions for 30 minutes.
Acid: Acc +0, Damage - (5 yard radius), Range 25, Rate 3, Tags G, Resources *, creates an environmental hazard dealing 5L/action, trauma 3.
Concussion: Acc +0, Damage 10B (5 yard radius), Range 20, Rate 2, Tags G, Resources *
EMP, Acc +0, Damage 12L (10 yard radius), Range 15, Rate 1, Tags G, P, Resources ***, only damages vehicles and robots

Artifact Grenades

???