Difference between revisions of "Talk:Exalted: Mount Meru Blues"
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(Created page with "=Grenades= Or: Things You Throw That Go Boom ==Generic Grenade Options== '''Discus''': Resource Cost +1, Double Range '''Primium Components''': Resource Cost +1, may interact w...") |
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:'''Thermobaric''': Acc +0, Damage 10L/Trauma 4 (10 yard radius), Range 10, Rate 1, Tags G, Resources ***, environmental hazard | :'''Thermobaric''': Acc +0, Damage 10L/Trauma 4 (10 yard radius), Range 10, Rate 1, Tags G, Resources ***, environmental hazard | ||
:'''Plasma''': Acc +0, Damage 9L (5 yard radius), Range 25, Rate 3, Tags G, P, Resources ** per 5 | :'''Plasma''': Acc +0, Damage 9L (5 yard radius), Range 25, Rate 3, Tags G, P, Resources ** per 5 | ||
+ | :'''Blast Pack''': Accuracy -2, Damage 12L/2 (10 yard radius), Range 5, Rate 1, Tags G, P, Resources *** | ||
:'''Neural Disruptor''': Acc +0, Damage - (5 yard radius), Range 25, Rate 3, Tags G, Resources ** per 5, affected targets must make a difficulty 3 Stamina + Resistance roll or be at +2 difficulty to all actions for 30 minutes. | :'''Neural Disruptor''': Acc +0, Damage - (5 yard radius), Range 25, Rate 3, Tags G, Resources ** per 5, affected targets must make a difficulty 3 Stamina + Resistance roll or be at +2 difficulty to all actions for 30 minutes. | ||
:'''Acid''': Acc +0, Damage - (5 yard radius), Range 25, Rate 3, Tags G, Resources *, creates an environmental hazard dealing 5L/action, trauma 3. | :'''Acid''': Acc +0, Damage - (5 yard radius), Range 25, Rate 3, Tags G, Resources *, creates an environmental hazard dealing 5L/action, trauma 3. |
Revision as of 22:37, 23 July 2012
Grenades
Or: Things You Throw That Go Boom
Generic Grenade Options
Discus: Resource Cost +1, Double Range
Primium Components: Resource Cost +1, may interact with immaterial spirits and demons as if they were material
Normal Grenades
- Fragmentation: Acc +0, Damage 8L (10 yard radius), Range 25, Rate 3, Tags G, Resources *, counts as bullets for bulletproof armor
- Thermobaric: Acc +0, Damage 10L/Trauma 4 (10 yard radius), Range 10, Rate 1, Tags G, Resources ***, environmental hazard
- Plasma: Acc +0, Damage 9L (5 yard radius), Range 25, Rate 3, Tags G, P, Resources ** per 5
- Blast Pack: Accuracy -2, Damage 12L/2 (10 yard radius), Range 5, Rate 1, Tags G, P, Resources ***
- Neural Disruptor: Acc +0, Damage - (5 yard radius), Range 25, Rate 3, Tags G, Resources ** per 5, affected targets must make a difficulty 3 Stamina + Resistance roll or be at +2 difficulty to all actions for 30 minutes.
- Acid: Acc +0, Damage - (5 yard radius), Range 25, Rate 3, Tags G, Resources *, creates an environmental hazard dealing 5L/action, trauma 3.
- Concussion: Acc +0, Damage 10B (5 yard radius), Range 20, Rate 2, Tags G, Resources *
- EMP, Acc +0, Damage 12L (10 yard radius), Range 15, Rate 1, Tags G, P, Resources ***, only damages vehicles and robots
Artifact Grenades
???