Talk:Black Pearl Gate

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Forgotten Byblos

Description: A figure in robes of wrapped, tan cloth bound around his body and head, wrapped around his face with no discernible holes for eyes or mouth. The cloth is inscribed with dense, complicated writing, handing in scroll-like strips - his arms extend from the folds, wrapped similarly, with long, dextrous fingers. A metal ring lies on his left hand, and he often produces a book (or several) from the depths of his robe, while a metal, plated belt hung with scroll-cases and pouches is clasped around his waist.. His feet, obscured by his robes, make a hollow clacking, almost scratching noise.
Attributes: 20 points to spread between base stats. Resolution is stat + d10.
Might: 2 Immovable
Skill: 2 Deft Hands
Intellect: 10 Great Scholar
Integrity: 6 Seen it All
Miraculous Power: Memory
A wizard and scholar, Byblos took knowledge to the logical heights, expressing the soul in art and writing. Through this knowledge, he can affect the minds of others, viewing their recollections of their life, altering them, or stealing them entirely. He can recreate designs lost to time, call up ancient secrets he's glimpsed in the patterns of the world, and discern the presence of thought were none appears.
Mythic Artefacts
Codex Immateria - a large tome containing the souls of great beings, inscribed on paper, giving great insight into magic and the nature of the soul. Can be used to summon a wraith-like shadow to defend its master.
Demon Ring - a ring with an ornate symbol on it, containing the power of demons captured and 'recorded' by Forgotten Byblos. Fires a bolt of madness that warps and distorts reality with chaotic power, wounding targets and twisting objects.
Background
Principles: Preserve the deeds and lives of all that lived or existed, without embellishment or omission. Force knowledge into the open and expose secrets when it is safe to do so, create monuments to the mind and souls of others.
Legends: Resurrected the ancient Empire of Dreams after a thousand years, restoring them as undead as they were at their height. Destroyed the Heroes of Whitemountain when they attempted to recover and destroy the Quartz Tablet, which contained a spell designed to awaken the ocean in rage against anyone. Stole the memory of the Goddess Arcana as punishment for denying the secrets of Lunar magic to humans.
Regrets: Keeping the memories of the Goddess, rather than giving them to the people. Slaying so many heroes who attempted to steal knowledge from me, as I held it in trust. Being unable to restore more civilizations (and later, the world itself) from dust.
Memories: The deeds, thoughts, and very souls of many of the greatest minds. The great cities of the Empire of Dreams, and the sun across the Towering Arcus. Every day of wars, every year the seas were enraged my the great Tablet's magic, and the last words of the demigod Ortha. The great libraries I build, that now lie unseen or in dust.
Reasons: There is knowledge and history under that black arch, lying in secret amid the dead and dying. It will be uncovered and taken into the light.

Sathena

  • Description: A tall beauty with dark skin and darker hair, her expression as changable as the wind, clad in form fitting armour of white and silver and blue, a shield floats by one hand, a spear over the other.
  • Attributes: 20 points to spread between base stats. Resolution is stat + d10.
    • Might: 5 Warrior Born
    • Skill: 10 Fleeter than Thought
    • Intellect: 2 Strategist
    • Integrity: 3 Passionate
  • Miraculous Power: Movement
    • Sathena can modify space and distance around her, applying great force or teleporting instantly
  • Mythic Artefacts: What relics of the world that was do you still carry?
    • The panoply of Meri - taken from the body of her fallen enemy, the armour and shield of Meri offer a powerful defence to the wielder. Once per battle the panoply will completely negate one blow that got through its wearers defences.
    • The spear of Adrenla -taken from Sathena's companion Adrenla when she fell in combat. The spear can be in two places at once, striking twice up to twice per battle.
  • Background:
    • Principles: Sathena is a heroine, that defines her. Glory, Arete, to do great deeds even at the end of all things.
    • Legends: Sathena the passionate, Sathena the adventurous, Sathena the breaker of armies and unmaker of kings. Sathena who fought the gods and slew the goddess Meri, divine agent to the world and took her armour. Sathena the betrayed. Sathena the peaceless. Sathena the lost.
    • Regrets: And all the wonders of the world and a hundred victories I would give them up for one embrace from you, fallen Adrenla.
    • Memories: The great deeds of the past, the revels and the battles, the great fleets of man and of the gods. The palace atop the eternal mountain.
    • Reasons: What deeds are their left but these?

Tehom

  • Description: Tehom is grand, grand, noble and timeless in her appearance, albeit faintly matronly, standing at approximately twice the time of an ordinary human. Her blue hair shines like a thousand glittering streams braided into a single mighty river, parted behind a crest of two wings that jut from her head. Her skin is a seawater-tinged alabaster.
  • Attributes:
    • Strength: 8 Titanic Force
    • Skill: 3 Seagoing Wit
    • Intellect: 3 Nurturing Instinct
    • Integrity: 6 Indestructible Dignity
  • Miraculous Power: The Primordial Element
    • Tehom can create, diminish and transfigure the element of water, creating great deluges and droughts that might ravage the land at the apex or her strength, or cause the most horrific and agonizing of ends to those with bodies of flesh and blood.
  • Mythic Artefacts
    • Amphora of the First: A large and absolutely indestructible container of water with two handles, that would take many men to carry but in the hands of a giant is comfortable as a cudgel or battering ram. The amphora contains liquid from the first of the world's oceans, a liquid not easily described as water but containing the potential of all life that traces its origins to the sea. It may create mindless emanations of life or change that which already exists at the cost of drawing it closer to life within the ocean.
    • Titanic Hippocamp: A massive steed with great finned wings that can bear it into the sky or through the oceans and a scaly coat adorning a body that begins as a horse and ends with a long tail like that of a sea-dragon. A pouch in its stomach contains infinite space but a person who knows what they desire can withdraw any item placed within effortlessly.
  • Background
    • Principles: Tehom carries the mantle of a long-lost goddess who created the world's oceans and allowed life to flourish, a sort of living memory that continues on in the world. The weight of time has made her cool and less concerned by the specifics, although she believes that life must be allowed to continue on in the new world- no matter the cost. Despite ennui, her self-preservation instinct is quite high.
    • Legends: Tehom ended the thousand-year draught in a distant land that had allowed dessicated skeleton lords to rule over that part of the world, raised a long-lost kingdom from the depths of the ocean and
    • Regrets: She was a mother of kings, heroes, giants and monsters an age and a half ago. While she remains immortal, they never were.
    • Memories: The names of many lovers, children and the tragedies where they killed eachother. A brief but loving childhood in an old temple.
    • Reasons: Something of the world must live on.