Talk:Avatar Design

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Weapon Properties

  • Devastating (X): The weapon has incredible power. The weapon multiplies the number of times the damage effect is applied to the target by (X). For example, if a weapon with Devastating (3) rolls a net 6 on its attack roll, it reduces the component's durability by 3.
  • Scatter (X): The weapon causes wide-spread damage. If the weapon hits the target, it inflicts multiple hits, which must all be allocated as evenly as possible over the target.
  • Guided: Guided weapons are generally more accurate but vulnerable to electronic disruption. The defender adds the maximum of (defender's Electronics rating - firer's Electronics rating) or 0 to their defense roll.
  • Point Defense: These weapons are used to deflect enemy attacks-pinpoint barrier fields and antimissile guns are examples of this type of weapon. They still may only fire once a turn, but may fire "defensively", adding their accuracy to defensive rolls against Guided munitions or AI Weapons.
  • Precision (X): A weapon with this is extremely precise and is more likely to hit its mark. Add +(X) to the attacker's roll to see if he or the defender determines damage allocation.
  • AI Weapon: A weapon with this quality uses semi-intelligent remote weapons to attack, and therefore uses Knowledge + Electronics + Weapon Accuracy, rather than Perception + Targeting + Weapon Accuracy, to attack. AI weapons have no range modifiers (just a maximum range) as well, but are vulnerable to point defense-any successful defense roll with a PD weapon also destroys some drones, inflicting a critical hit on the AI Weapon.

Costing

Tentative Cost Theories

The Core and your first Nanogauge Tap come free, to incentivize people using them and make taking split taps/twin taps less desirable. Spin Generators are not free.

Extra limbs increase the amount of damage a machine can be allocated before they blow up, if nothing else, so each small extremity you have costs 1 MBP, each large extremity 2 MBP, and each turret (because they have fucktons of space and a lot of toughness) +1 MBP.

Most things cost +1 MBP per bonus.

Targeting Computers cost more to mount the more benefit they give (handwave justification: wiring it into all those guns). Default targeting computers might cost, say, 1 + 0.5 per weapon, while long range ones may cost 1 + 1 per long-range weapon (and +0.5 per medium range weapon) and drone ones 1 + 1 per drone weapon and so on.

Weapons cost: 1 per point of penetration + 1 per point of accuracy (halved if a melee weapon)? Multiply penetration by some factor if Scatter or Devastating, reduce Accuracy by some factor if Guided or increase it if Point Defense.

Shields cost: durability bonus * 2-3?

Enhancements are variable cost depending on their benefits.

Example Avatars

Trainer

A basic training design intended to familiarize military pilots. As such, it uses no expensive nanogauge taps or any of that malarky.

Total Cost: 58 MBP without weapons (note that 12 of this is from aux fusion reactors and would be reclaimable from swapping to a nanogauge tap). Typical armament is 2 swords + 1 AR (energy) for a total of 68 MBP.

Armor: Standard Armor (+2 DUR)
Enhancements: Easy To Pilot (2 MBP)
Bugs: None

Standard Head (subtotal cost: 8 MBP)

DUR: 4
Crits: Sensors x 2/2, IS x 2/2
Space: 6/6 used
PWR: +2
Modifiers: +3 Electronics
2 x Applique Armor (2 MBP, 2 SPC)
2 x Aux Fusion Reactors (2 MBP, 2 SPC)
1 x Component Armor (2 MBP, 1 SPC)
1 x Passive Sensor (1 MBP, 1 SPC)

Standard Humanoid Core (subtotal cost: 18 MBP)

DUR: 10
Crits: Cockpit x 4/4, IS x 8/8
Space: 20/20 used
PWR: +10 (up to +20 from batteries, 20/20 battery power)
10 x Aux Fusion Reactors (10 MBP, 10 SPC)
2 x Superconducting Batteries (2 MBP, 2 SPC)
4 x Applique Armor (4 MBP, 4 SPC)
2 x Structural Reinforcement (2 MBP, 2 SPC)
2 x Size 1 Holsters (0 MBP, 2 SPC)

Standard Arm [2] (subtotal cost: 8 MBP * 2 = 16 MBP)

DUR: 8
Crits: Myomer x 3/3, IS x 3/3, Hand x 1/1
Space: 10/10 used
PWR: -0
4 x Applique Armor (4 MBP, 4 SPC)
1 x Structural Reinforcement (1 MBP, 1 SPC)
1 x Small Shield (2 MBP, 4 SPC) 2/2 crits

Standard Leg [2] (subtotal cost: 7 MBP * 2 = 14 MBP)

DUR: 8
Crits: Myomser x 4/4, IS x 4/4, Foot
PWR: -3 * 2 = -6 total
Modifiers: +3 AGI, -2 STLTH * 2 (+6 AGI, -4 STLTH total)
2 x Applique Armor (2 MBP, 2 SPC)
1 x Component Armor (2 MBP, 1 SPC)
1 x Reaction Thruster (2 MBP, 8 SPC)

Military

A standard military Avatar using a 2-way split tap. This is a bare-bones version, not customized for any sort of specific combat scenario in mind, with no installed optional mission equipment packs.

Cost: 51 MBP before any weapons. The most expensive weapon it's likely to use is an assault rifle (energy), totaling to +7 MBP, making a combat-ready military Avatar 58 MBP. Default PCs have 90 MBP, allowing for 30 MBP and change, plus a total of 21 more space worth of gear to be stuck on it, representing a military design with command armor (if you stuff it full of hardpoints) or a customized special combat design.

In addition the current design has sufficient space so that a PC can go up to a full nanogauge tap and gain another +30 power for no cost.

Armor: Standard Armor (+2 DUR)
Enhancements: None
Bugs: None
Totals: 0 Strain, +6 AGI (-1.96 from stuff for +4 AGI)
Net Power: +5 (20 battery points, up to +20 outlay)

Reinforced Head (subtotal cost: 8 MBP)

DUR: 5 + 1 shield
Crits: Sensors x 1/1, IS x 3/3
Space: 4/4 used
PWR: -1
Modifiers: +2 Electronics
1 x Component Armor (2 MBP, 1 SPC)
1 x Passive Sensor (1 MBP, 1 SPC)
1 x Std. Targeting Computer (2 MBP, 1 SPC)
Can be used with up to 2 weapons at once
1 x PD Gun (2 MBP, 1 SPC)

Standard Humanoid Core (subtotal cost: 11 MBP)

DUR: 10 + 1 shield
Crits: Cockpit x 4/4, IS x 6/6
Space: 15/20 used
PWR: +18
Modifiers: +2 AGI
Split Nanogauge Tap (0 MBP, 3 SPC, +30 PWR)
Compact Barrier Shield (5 MBP, 2 SPC, -6 PWR)
2 x Reactionless Thrusters (2 MBP, 4 SPC, -6 PWR)
4 x Applique Armor (4 MBP, 4 SPC)
1 x Size 8 Holster (0 MBP, 2 SPC)

Standard Arm [2] (subtotal cost: 8 MBP * 2 = 16 MBP)

DUR: 8 + 1
Crits: Myomer x 3/3, IS x 3/3, Hand x 1/1
Space: 6/10 used
PWR: up to +20 from 20 points of battery
4 x Applique Armor (4 MBP, 4 SPC)
1 x Component Armoring (2 MBP, 1 SPC)
1 x Superconducting Battery (1 MBP, 1 SPC, +10 PWR/10 points)
1 x Size 4 Holster (0 MBP, 1 SPC)

Standard Leg [2] (subtotal cost: 8 MBP * 2 = 16 MBP)

DUR: 9 + 1
Crits: Myomser x 4/4, IS x 4/4, Foot
Space: 8/12 used
PWR: -6 * 2 = -12 total
Modifiers: +2 AGI (+4 total)
3 x Applique Armor (3 MBP, 3 SPC)
1 x Component Armor (2 MBP, 1 SPC)
2 x Reactionless Thrusters (2 MBP, 4 SPC, -6 PWR)