Difference between revisions of "Talk:Alice Samelrand"

From Sphere
Jump to navigation Jump to search
 
(39 intermediate revisions by the same user not shown)
Line 1: Line 1:
=Alice 2.0 WIP=
+
=Alice 2.0=
 
Rising Hero <br>
 
Rising Hero <br>
[[File:aliceseason2.jpg|200px|thumb|right|Alice Samelrand shortly before the Battle of the Zeta Ward's Camps]]
+
Strageos and Knight-Commander of House Samelrand <br>
 +
[[File:Alice seasons 3.jpg|200px|thumb|right|Alice Samelrand Strategos of House Samelrand]]
  
 
==Traits==
 
==Traits==
Line 15: Line 16:
 
*** DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties.
 
*** DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties.
 
*Gun Fu
 
*Gun Fu
*TBD
+
*Physical Training (X): Gain +5 maximum Physical Stress level.
*TBD
+
*Perseverance
*TBD
+
*Quick Draw Gunslinger
  
 
==Exploits==
 
==Exploits==
 
*Physique: 6 +1 (7/7)
 
*Physique: 6 +1 (7/7)
*Senses:5 +6 +1 (8/8)
+
*Senses:6 +1 +1 (8/8)
*Intellect: 5 +1 (5/5)
+
*Intellect: 5 +1 (6/6)
 
*Aether: 3 +1 (4/4)
 
*Aether: 3 +1 (4/4)
  
Line 32: Line 33:
  
 
==Skills==
 
==Skills==
*Alertness: 3
+
*Alertness: 5
 
*Athleticism: 5  
 
*Athleticism: 5  
 
*Concentration: 1
 
*Concentration: 1
Line 38: Line 39:
 
*Aether Channel: 3 +2  
 
*Aether Channel: 3 +2  
 
*Archery: 0
 
*Archery: 0
*Firearms: 8 [Hero]
+
*Firearms: 8 +2 [Hero]
 
*Melee: 1
 
*Melee: 1
 
*Tactics: 2
 
*Tactics: 2
 
*Unarmed: 6 [Hero]
 
*Unarmed: 6 [Hero]
 
*Medicine: 1
 
*Medicine: 1
*Leadership: 1
+
*Leadership: 4
 
*Ride: 1
 
*Ride: 1
*Navigation: 0
+
*Navigation: 1
 
*Construction: 0
 
*Construction: 0
 
*Ecosphere: 0
 
*Ecosphere: 0
 
*Weapon Systems: 4
 
*Weapon Systems: 4
 
*Technical Systems: 0
 
*Technical Systems: 0
*Drive: 0
+
*Drive: 1
 
*Pilot: 0
 
*Pilot: 0
*Stealth: 1
+
*Stealth: 5
*Deception: 1
+
*Deception: 3
 
*Investigation: 1
 
*Investigation: 1
 
*Legerdemain: 0
 
*Legerdemain: 0
Line 86: Line 87:
 
::- 6CP for Weapon Systems 4
 
::- 6CP for Weapon Systems 4
 
:Battle of the Camp 3 +7 CP (Idols are evil!)
 
:Battle of the Camp 3 +7 CP (Idols are evil!)
:-7CP firearms 8
+
:-5CP firearms 6
 
:Battle of the Camp 4 +4 CP (End of the line)
 
:Battle of the Camp 4 +4 CP (End of the line)
 
:Power Point Cash in +50 CP
 
:Power Point Cash in +50 CP
Line 95: Line 96:
 
::-10 for Base Physical 6
 
::-10 for Base Physical 6
 
::-8 for Base IQ 5
 
::-8 for Base IQ 5
 +
:"How far do you plan on taking this, Alice?" 3
 +
::-6 CP fore Fire Arms 7, 7CP for Firearms 8
 +
::-7CP for Alertness up to 5
 +
::-1CP for Drive 1
 +
::-10CP to stealth up to 5
 +
::-3CP Deception to 3
 +
:"Shared risk for shared reward, Peace Marshal" 3
 +
:Alice plays with Fire [zombies] in a Fuel Dump 5
 +
::Removes a powerpoint from Saint Just's side
 +
:"Black Hole > Vampire 3cp
 +
::-1 CP Navigation 1
 +
:"Saving the Legion" 4CP
 +
:"AI logos ghosts are so mean" 3
 +
:Hector's Codes 5cp
 +
:Spider Queens are so mean :( 5CP
 +
:Xaro??? | 3CP
 +
:"Are there unforgivable sins Cordinal?" 4CP
 +
:"Living in this spire was torture, why did you think death would be any relief?" 5CP
  
Total CP remaining 31
+
Total CP remaining 36
  
 
==Combat Panel==
 
==Combat Panel==
 
:1 Fate point
 
:1 Fate point
 
:<s>1 Power Point</s> cashed in for personal power
 
:<s>1 Power Point</s> cashed in for personal power
:0 Ether Commited
+
:4 Aura
 
:0 Advantage
 
:0 Advantage
 
:8/8 Focus
 
:8/8 Focus
 +
:6/6 WP
 +
:2/4 Ether (2 committed)
  
 
=loot=
 
=loot=
Line 110: Line 131:
 
::Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis
 
::Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis
 
:Nightmare Arms new NSL Krone
 
:Nightmare Arms new NSL Krone
 +
:<IXJac> OK, Alice finds an old electrotech vision monocular that still seems to be in working order.  Gives +1 Focus pool.
 +
 +
=[[Samelrand Wierdos Brigade]]s=
 +
:Canaan Synesthesia Razorgirls
 +
:Sylvan OverKommandos
 +
:Wolfenstein 3D Bosses and Muntants
 +
::<IXJac> Hmmm, go with Construct, and give them the Combat timer negative trait.  That gives you an extra two trait points to work with as well.  Rather than Thaumatech Alpha, give them a free Physical Conditioning instead (+5 PS per HL)
 +
:Drugged Up Witchs
 +
:Werewolf Women of the Samelrand Spire
 +
:Stoned Cold Killer Hobos with Shotguns
 +
:Roided up ex Legionaries
 +
:Cybered up delinquent gangers

Latest revision as of 21:06, 6 December 2020

Alice 2.0

Rising Hero
Strageos and Knight-Commander of House Samelrand

Alice Samelrand Strategos of House Samelrand

Traits

  • Construct
  • Patrician
  • Close Combat Gunslinger
  • Thaumatech Alpha Access
  • Alpha Logitke
  • Omega Logitke
  • Omega Crucible
  • Etheric Flame
  • Track Hunter. She crits on 5s or 6s against vehicles with AT weapons
      • DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties.
  • Gun Fu
  • Physical Training (X): Gain +5 maximum Physical Stress level.
  • Perseverance
  • Quick Draw Gunslinger

Exploits

  • Physique: 6 +1 (7/7)
  • Senses:6 +1 +1 (8/8)
  • Intellect: 5 +1 (6/6)
  • Aether: 3 +1 (4/4)

Quirks

  • Unruffled
  • Cold Hearted
  • Dressed to the Nines
  • "Watchful," +1 to Alertness rolls to detect imminent combat.

Skills

  • Alertness: 5
  • Athleticism: 5
  • Concentration: 1
  • Intuition: 3 +2
  • Aether Channel: 3 +2
  • Archery: 0
  • Firearms: 8 +2 [Hero]
  • Melee: 1
  • Tactics: 2
  • Unarmed: 6 [Hero]
  • Medicine: 1
  • Leadership: 4
  • Ride: 1
  • Navigation: 1
  • Construction: 0
  • Ecosphere: 0
  • Weapon Systems: 4
  • Technical Systems: 0
  • Drive: 1
  • Pilot: 0
  • Stealth: 5
  • Deception: 3
  • Investigation: 1
  • Legerdemain: 0
  • Codes: 1
  • Graces: 4
  • Languages: 1
  • Social Circle: 2
  • Conversation: 1
  • Interrogation: 1
  • One-liners: 1
  • Theory: 0
  • Local Knowledge:1
  • Critical Thinking: 3 +2
  • Electrotech: 0
  • Ethertech: 0
  • Thaumatech: 2
  • Read Auras: 1
  • Sorcery: 0
  • Willwork: 1

New CP

Trinities are so mean :( +4 CP
Mobsters are so mean :( +5 CP
Killcrazy Reds are so mean :( +5 CP
Cogmeks are so mean :( +6CP)
-9 Unarmed 5, Unarmed 6
-7 Athletics 4 Athletics 5
Ixbot is so mean :( +5CP
Nobody was mean? +3CP
Battle of the Camp Part 1 +2 CP
Battle of the Camp Part 2 +4 CP
- 6CP for Weapon Systems 4
Battle of the Camp 3 +7 CP (Idols are evil!)
-5CP firearms 6
Battle of the Camp 4 +4 CP (End of the line)
Power Point Cash in +50 CP
-5 CP for Graces 4
-6 cp for Leadership 4
"all Father's cruelty and ambitions wrapped in velvet and held with a chain." + 4CP
-10 for Base Senses 6
-10 for Base Physical 6
-8 for Base IQ 5
"How far do you plan on taking this, Alice?" 3
-6 CP fore Fire Arms 7, 7CP for Firearms 8
-7CP for Alertness up to 5
-1CP for Drive 1
-10CP to stealth up to 5
-3CP Deception to 3
"Shared risk for shared reward, Peace Marshal" 3
Alice plays with Fire [zombies] in a Fuel Dump 5
Removes a powerpoint from Saint Just's side
"Black Hole > Vampire 3cp
-1 CP Navigation 1
"Saving the Legion" 4CP
"AI logos ghosts are so mean" 3
Hector's Codes 5cp
Spider Queens are so mean :( 5CP
Xaro??? | 3CP
"Are there unforgivable sins Cordinal?" 4CP
"Living in this spire was torture, why did you think death would be any relief?" 5CP

Total CP remaining 36

Combat Panel

1 Fate point
1 Power Point cashed in for personal power
4 Aura
0 Advantage
8/8 Focus
6/6 WP
2/4 Ether (2 committed)

loot

Mattock 15CL
Praxis Bracelet
Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis
Nightmare Arms new NSL Krone
<IXJac> OK, Alice finds an old electrotech vision monocular that still seems to be in working order. Gives +1 Focus pool.

Samelrand Wierdos Brigades

Canaan Synesthesia Razorgirls
Sylvan OverKommandos
Wolfenstein 3D Bosses and Muntants
<IXJac> Hmmm, go with Construct, and give them the Combat timer negative trait. That gives you an extra two trait points to work with as well. Rather than Thaumatech Alpha, give them a free Physical Conditioning instead (+5 PS per HL)
Drugged Up Witchs
Werewolf Women of the Samelrand Spire
Stoned Cold Killer Hobos with Shotguns
Roided up ex Legionaries
Cybered up delinquent gangers