Alice Samelrand
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CP Gain
- Session 1: Cousins are so mean :( | 3CP
- CP spent +1 Aether Channel +1 Willworking +1 Melee
- Session 2; Foreign hussies are mean :( 4cp
- CP spent +1 Deception + 1 Intuition +1 +1 Quick Uptake +1 Melee
- Session 3: Peasants so mean | 4cp
- +1 Deception +1 Leadership +1 Intuition +1 Republic Resistance Circles
- Session 4: Clones are so mean | 4CP
- 1 Medical Practice 1 Tactics 2 for Just as Planned
- Mystery of Ingria and the General Solution | 2cp -1cp for reroll in session 6
- Session 5 Engrams are so mean :( | 4CP
- Session 6: Chosen ghosts are so mean :( 5CP
Equipment
2 x Mattock Prion 4PS Custom
Ammunition: 10mm Standard, Damage: +2, Range: 30m, Recoil: +2, Shots: 10, Action: Semi-automatic
4 x 4PS magazines, standard bullets (2d6 Physical) (X) (X)
2 x 4PS magazines, AP bullets (1d6 x 3 Physical)
2 x 4PS magazines, hollow point (2d6 Physical, target armour values doubled, wounds on a 5 or 6)
2 x 4PS magazine, ether core (2d6 Ether, can take Aura effects)
Stylish Skysilk Duster
Armour: 10DR, Coverage: 7, Transmute Proof
ZEN-Tek IRIS Light Comms
Radio with earpiece and throat mic, range 5km
Grimnoir of Alice
- Aspex
- Healing Touch
- Simple Transmutation
- Chaos Bolt