Difference between revisions of "Talk:Alice Samelrand"

From Sphere
Jump to navigation Jump to search
Line 33: Line 33:
 
==Skills==
 
==Skills==
 
*Alertness: 3
 
*Alertness: 3
*Athleticism: 5
+
*Athleticism: 5  
 
*Concentration: 1
 
*Concentration: 1
 
*Intuition: 3 +2
 
*Intuition: 3 +2
*Aether Channel: 3 +2
+
*Aether Channel: 3 +2  
 
*Archery: 0
 
*Archery: 0
 
*Firearms: 8 [Hero]
 
*Firearms: 8 [Hero]
 
*Melee: 1
 
*Melee: 1
 
*Tactics: 2
 
*Tactics: 2
*Unarmed: 6
+
*Unarmed: 6 [Hero]
 
*Medicine: 1
 
*Medicine: 1
 
*Leadership: 1
 
*Leadership: 1

Revision as of 18:13, 20 December 2018

Alice 2.0 WIP

Local Hero

Alice Samelrand shortly before the Battle of the Zeta Ward's Camps

Traits

  • Construct
  • Patrician
  • Close Combat Gunslinger
  • Thaumatech Alpha Access
  • Alpha Logitke
  • Omega Logitke
  • Omega Crucible
  • Etheric Flame
  • Track Hunter. She crits on 5s or 6s against vehicles with AT weapons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD

Exploits

  • Physique: 5 +1 (6/6)
  • Senses:5 +1 +1 (7/7)
  • Intellect: 4 +1 (5/5)
  • Aether: 3 +1 (4/4)

Quirks

  • Unruffled
  • Cold Hearted
  • Dressed to the Nines
  • "Watchful," +1 to Alertness rolls to detect imminent combat.

Skills

  • Alertness: 3
  • Athleticism: 5
  • Concentration: 1
  • Intuition: 3 +2
  • Aether Channel: 3 +2
  • Archery: 0
  • Firearms: 8 [Hero]
  • Melee: 1
  • Tactics: 2
  • Unarmed: 6 [Hero]
  • Medicine: 1
  • Leadership: 1
  • Ride: 1
  • Navigation: 0
  • Construction: 0
  • Ecosphere: 0
  • Weapon Systems: 4
  • Technical Systems: 0
  • Drive: 0
  • Pilot: 0
  • Stealth: 1
  • Deception: 1
  • Investigation: 1
  • Legerdemain: 0
  • Codes: 1
  • Graces: 2
  • Languages: 1
  • Social Circle: 2
  • Conversation: 1
  • Interrogation: 1
  • One-liners: 1
  • Theory: 0
  • Local Knowledge:1
  • Critical Thinking: 3 +2
  • Electrotech: 0
  • Ethertech: 0
  • Thaumatech: 2
  • Read Auras: 1
  • Sorcery: 0
  • Willwork: 1

New CP

Trinities are so mean :( +4 CP
Mobsters are so mean :( +5 CP
Killcrazy Reds are so mean :( +5 CP
Cogmeks are so mean :( +6CP)
-9 Unarmed 5, Unarmed 6
-7 Athletics 4 Athletics 5
Ixbot is so mean :( +5CP
Nobody was mean? +3CP
Battle of the Camp Part 1 +2 CP
Battle of the Camp Part 2 +4 CP
- 6CP for Weapon Systems 4
Battle of the Camp 3 +7 CP (Idols are evil!)
-7CP firearms 8
Battle of the Camp 4 +4 CP (End of the line)
Power Point Cash in +50 CP

Combat Panel

1 Fate point
1 Power Point cashed in for personal power
2 Ether Committed
0 Advantage
1/6 Focus

loot

Mattock 15CL
Praxis Bracelet
Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis
Nightmare Arms new NSL Krone