Difference between revisions of "Talk:Air Combat"

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FLIGHT FLIGHT FLIGHT FLIGHT FLIGHT FLIGHT
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[[Category: ReLOE]]
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*'''ALL 1/25 TACTICAL AIR REDUCED TO ONE BATCH TO TWENTY'''
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*'''SUPERFIGHTERS ARE 1/4.'''
 +
=Missions and Strategery=
 +
=Modifications
 +
=Units=
 +
==Tactical Aircraft==
 +
===Jet Scout (20)===
 +
:Anti-Air: 0
 +
:Anti-Ground: 0
 +
:Anti-Ship: 0
 +
:Mobility: 10
 +
:Hits: 1
 +
:Save: N/A
 +
:
 +
 
 +
===Fighter (4)===
 +
:Anti-Air: 3
 +
:Anti-Ground: 1
 +
:Anti-Ship: 0
 +
:Mobility: 12
 +
:Hits: 1
 +
:Save: 9
 +
:
 +
 
 +
===Interceptor (4)===
 +
:Anti-Air: 3
 +
:Anti-Ground: 0
 +
:Anti-Ship: 0
 +
:Mobility: 12
 +
:Hits: 1
 +
:Save: 9
 +
:
 +
 
 +
===Strike Fighter (4)===
 +
:Anti-Air: 1
 +
:Anti-Ground: 2
 +
:Anti-Ship: 3
 +
:Mobility: 10
 +
:Hits: 1
 +
:Save: 8
 +
:
 +
 
 +
===Interdictor (4)===
 +
:Anti-Air: 1
 +
:Anti-Ground: 2
 +
:Anti-Ship: 3
 +
:Mobility: 12
 +
:Hits: 1
 +
:Save: 8
 +
:
 +
 
 +
===Superfighter (1)===
 +
:Anti-Air: 2
 +
:Anti-Ground: 1
 +
:Anti-Ship: 1
 +
:Mobility: 14
 +
:Hits: 1
 +
:Save: 6
 +
:'''Critical Mass (4)'''<br>
 +
 
 +
====Circus of Superfighters (4)====
 +
:Anti-Air: 4
 +
:Anti-Ground: 3
 +
:Anti-Ship: 3
 +
:Mobility: 14
 +
:Hits: 2
 +
:Save: 6
 +
: <br>
 +
 
 +
==Strategic Aircraft==
 +
===Strategic Bomber (2)===
 +
:Anti-Air: 1
 +
:Anti-Ground: 3
 +
:Anti-Ship: 4
 +
:Mobility: 8
 +
:Hits: 2
 +
:Save: 7
 +
:
 +
 
 +
===Fast Strategic Bomber (2)===
 +
:Anti-Air: 1
 +
:Anti-Ground: 3
 +
:Anti-Ship: 4
 +
:Mobility: 10
 +
:Hits: 2
 +
:Save: 7
 +
:
 +
 
 +
===Superbomber (1)===
 +
:Anti-Air: 4
 +
:Anti-Ground: 5
 +
:Anti-Ship: 6
 +
:Mobility: 10
 +
:Hits: 3
 +
:Save: 7
 +
:
 +
 
 +
==Aviation==
 +
===Aviation Scout (20)===
 +
:Anti-Air: 0
 +
:Anti-Ground: 1
 +
:Anti-Ship: 0
 +
:Mobility: 8
 +
:Hits: 1
 +
:Save: 9
 +
:'''Aviation'''<br>
 +
 
 +
====Examples====
 +
 
 +
===Gunship (4)===
 +
:Anti-Air: 1
 +
:Anti-Ground: 3
 +
:Anti-Ship: 1
 +
:Mobility: 8
 +
:Hits: 1
 +
:Save: 7
 +
:'''Aviation'''<br>
 +
 
 +
====Examples====
 +
 
 +
===Light Aviation Transport (20)===
 +
:Anti-Air: 0
 +
:Anti-Ground: 1
 +
:Anti-Ship: 0
 +
:Mobility: 8
 +
:Hits: 1
 +
:Save: 9
 +
:'''Aviation'''<br>
 +
 
 +
====Examples====
 +
 
 +
===Hyperadvanced Armour (1)===
 +
:Anti-Air: 1
 +
:Anti-Ground: 1
 +
:Anti-Ship: 1
 +
:Mobility: 8
 +
:Hits: 1
 +
:Save: 5
 +
:'''Aviation''', '''Critical Mass (4)'''<br>
 +
:Can function as Aviation if they have an inherent +2 Boosters while in atmosphere or +1 Boosters while in deep sky.
 +
 
 +
====Examples====
 +
 
 +
====Team of Mobile Suits (4)====
 +
:Anti-Air: 3
 +
:Anti-Ground: 3
 +
:Anti-Ship: 3
 +
:Mobility: 8
 +
:Hits: 2
 +
:Save: 5
 +
:'''Aviation'''
 +
 
 +
====Examples====

Revision as of 00:41, 21 February 2015

  • ALL 1/25 TACTICAL AIR REDUCED TO ONE BATCH TO TWENTY
  • SUPERFIGHTERS ARE 1/4.

Missions and Strategery

=Modifications

Units

Tactical Aircraft

Jet Scout (20)

Anti-Air: 0
Anti-Ground: 0
Anti-Ship: 0
Mobility: 10
Hits: 1
Save: N/A

Fighter (4)

Anti-Air: 3
Anti-Ground: 1
Anti-Ship: 0
Mobility: 12
Hits: 1
Save: 9

Interceptor (4)

Anti-Air: 3
Anti-Ground: 0
Anti-Ship: 0
Mobility: 12
Hits: 1
Save: 9

Strike Fighter (4)

Anti-Air: 1
Anti-Ground: 2
Anti-Ship: 3
Mobility: 10
Hits: 1
Save: 8

Interdictor (4)

Anti-Air: 1
Anti-Ground: 2
Anti-Ship: 3
Mobility: 12
Hits: 1
Save: 8

Superfighter (1)

Anti-Air: 2
Anti-Ground: 1
Anti-Ship: 1
Mobility: 14
Hits: 1
Save: 6
Critical Mass (4)

Circus of Superfighters (4)

Anti-Air: 4
Anti-Ground: 3
Anti-Ship: 3
Mobility: 14
Hits: 2
Save: 6

Strategic Aircraft

Strategic Bomber (2)

Anti-Air: 1
Anti-Ground: 3
Anti-Ship: 4
Mobility: 8
Hits: 2
Save: 7

Fast Strategic Bomber (2)

Anti-Air: 1
Anti-Ground: 3
Anti-Ship: 4
Mobility: 10
Hits: 2
Save: 7

Superbomber (1)

Anti-Air: 4
Anti-Ground: 5
Anti-Ship: 6
Mobility: 10
Hits: 3
Save: 7

Aviation

Aviation Scout (20)

Anti-Air: 0
Anti-Ground: 1
Anti-Ship: 0
Mobility: 8
Hits: 1
Save: 9
Aviation

Examples

Gunship (4)

Anti-Air: 1
Anti-Ground: 3
Anti-Ship: 1
Mobility: 8
Hits: 1
Save: 7
Aviation

Examples

Light Aviation Transport (20)

Anti-Air: 0
Anti-Ground: 1
Anti-Ship: 0
Mobility: 8
Hits: 1
Save: 9
Aviation

Examples

Hyperadvanced Armour (1)

Anti-Air: 1
Anti-Ground: 1
Anti-Ship: 1
Mobility: 8
Hits: 1
Save: 5
Aviation, Critical Mass (4)
Can function as Aviation if they have an inherent +2 Boosters while in atmosphere or +1 Boosters while in deep sky.

Examples

Team of Mobile Suits (4)

Anti-Air: 3
Anti-Ground: 3
Anti-Ship: 3
Mobility: 8
Hits: 2
Save: 5
Aviation

Examples