Talk:After Ether
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Unit Type | Name | Effect |
---|---|---|
SCOUT PHASE | ||
air | Scout sweep | standard |
air | maritime patrol | endurance |
air | aggressive CAP | defensive (combat) |
air | off-axis deception | defensive (operational) |
air | pervasive orbit | stealthy, non reactive |
air | boost scout | Fast, reactive |
air | umbral dip | vs sub |
air | swarm scout | expendible |
ship | fleet scout | standard |
ship | heavy scout | combat scouting |
ship | SAM trap | defensive (anti-air) |
ship | full sensor sweep | powerful, obvious |
ship | decoy force | deceptive (operational) |
ship | Recon by fire | charge in |
ship | pirate sailing | avoidance; only in star ways/nebula |
ship | Q-scout | sneaky |
ship | Hunt and sink | evasive, hunting lone targets or merchantment |
sub/ship | picket | passive |
sub/ship | run silent | stealthy (operational) |
sub/ship | lurk and report | most passive |
sub/ship | evade and track | defensive |
sub/ship | spiderweb | only for defender; fixed position |
sub | umbral stalk | best vs sub or lone targets |
sub | wolfpack | more active |
BATTLE PHASE | ||
air | Big wing | air cover |
ship | torpedo wall | lots of torps! |
ship | gun and torpedo battle | mixed engagement |
ship | togo turn | battleline maneuver (higher difficulty?) |
ship | beaty barrage | fixed battleline |
ship | fisher fray | speed and firepower |
ship | standoff | extended range |
ship | Hit and fade | hit and retreat |
ship | mighty wall | slow moving |
ship | stealthy snipe | stealthy, ranged |
ship | electronic combat | sensors vs ecm |
ship | big brawl | chaotic and close |
ship | support and rush | split in two groups; fast and range |
ship | boldly retreat | attempt to disengage |
ship | Flak Box | rigid AA formation |
GAMBITS | ||
ship | smokescreen | defensive, screen larger units |
ship | Empty the racks | offensive, fire all the missiles |
ship | superweapon smash | POW |
ship | moscow missile massacre | expend all missiles |
ship | opportunity strike | missile conservation |
ship | concentrate all fire | reduce damage but choose target |
ship | killbox volley | boosts range |
ship | Death ride | close and torpedo |
ship | Cross the T | concentrated damage |
ship | sacrifice delay | all damage goes to one ship while rest retreat |