Talk:After Ether

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SCOUT PHASE

  • Scout sweep air standard
  • maritime patrol air endurance
  • aggressive CAP air defensive (combat)
  • off-axis deception air defensive (operational)
  • pervasive orbit air stealthy, non reactive
  • boost scout air Fast, reactive
  • umbral dip air vs sub
  • swarm scout air expendible
  • fleet scout ship standard
  • heavy scout ship combat scouting
  • SAM trap ship defensive (anti-air)
  • full sensor sweep ship powerful, obvious
  • decoy force ship deceptive (operational)
  • Recon by fire ship charge in
  • pirate sailing ship avoidance; only in star ways/nebula
  • Q-scout ship sneaky
  • Hunt and sink ship evasive, hunting lone targets or merchantment
  • picket sub/ship passive
  • run silent sub/ship stealthy (operational)
  • lurk and report sub/ship most passive
  • evade and track sub/ship defensive
  • spiderweb sub/ship only for defender; fixed position
  • umbral stalk sub best vs sub or lone targets
  • wolfpack sub more active

BATTLE PHASE

  • Big wing air air cover
  • torpedo wall ship lots of torps!
  • gun and torpedo battle ship mixed engagement
  • togo turn ship battleline maneuver (higher difficulty?)
  • beaty blast ship fixed battleline
  • standoff ship extended range
  • moscow missile massacre ship expend all missiles
  • opportunity strike ship missile conservation
  • Cross the T ship concentrated damage
  • superweapon smash ship POW
  • Hit and fade ship hit and retreat
  • mighty wall ship slow moving
  • stealthy snipe ship stealthy, ranged
  • big brawl ship chaotic and close
  • Death ride ship close and torpedo
  • killbox volley ship boosts range
  • support and rush ship split in two groups; fast and range