Difference between revisions of "Talk:After Ether"
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− | + | {| class="wikitable" | |
− | + | 0 | |
− | + | 0 | |
− | + | 0 | |
|- | |- | ||
+ | ! Unit Type | ||
+ | ! Name | ||
+ | ! Effect | ||
+ | |- | ||
+ | | | ||
+ | | SCOUT PHASE | ||
+ | | | ||
+ | |- | ||
+ | | air | ||
| Scout sweep | | Scout sweep | ||
+ | | standard | ||
+ | |- | ||
| air | | air | ||
+ | | maritime patrol | ||
+ | | endurance | ||
+ | |- | ||
+ | | air | ||
+ | | aggressive CAP | ||
+ | | defensive (combat) | ||
+ | |- | ||
+ | | air | ||
+ | | off-axis deception | ||
+ | | defensive (operational) | ||
+ | |- | ||
+ | | air | ||
+ | | pervasive orbit | ||
+ | | stealthy, non reactive | ||
+ | |- | ||
+ | | air | ||
+ | | boost scout | ||
+ | | Fast, reactive | ||
+ | |- | ||
+ | | air | ||
+ | | umbral dip | ||
+ | | vs sub | ||
+ | |- | ||
+ | | air | ||
+ | | swarm scout | ||
+ | | expendible | ||
+ | |- | ||
+ | |||
+ | |||
+ | |||
+ | |- | ||
+ | | ship | ||
+ | | fleet scout | ||
| standard | | standard | ||
+ | |- | ||
+ | | ship | ||
+ | | heavy scout | ||
+ | | combat scouting | ||
+ | |- | ||
+ | | ship | ||
+ | | SAM trap | ||
+ | | defensive (anti-air) | ||
+ | |- | ||
+ | | ship | ||
+ | | full sensor sweep | ||
+ | | powerful, obvious | ||
+ | |- | ||
+ | | ship | ||
+ | | decoy force | ||
+ | | deceptive (operational) | ||
+ | |- | ||
+ | | ship | ||
+ | | Recon by fire | ||
+ | | charge in | ||
+ | |- | ||
+ | | ship | ||
+ | | pirate sailing | ||
+ | | avoidance; only in star ways/nebula | ||
+ | |- | ||
+ | | ship | ||
+ | | Q-scout | ||
+ | | sneaky | ||
+ | |- | ||
+ | | ship | ||
+ | | Hunt and sink | ||
+ | | evasive, hunting lone targets or merchantment | ||
+ | |- | ||
+ | | sub/ship | ||
+ | | picket | ||
+ | | passive | ||
+ | |- | ||
+ | | sub/ship | ||
+ | | run silent | ||
+ | | stealthy (operational) | ||
+ | |- | ||
+ | | sub/ship | ||
+ | | lurk and report | ||
+ | | most passive | ||
+ | |- | ||
+ | | sub/ship | ||
+ | | evade and track | ||
+ | | defensive | ||
+ | |- | ||
+ | | sub/ship | ||
+ | | spiderweb | ||
+ | | only for defender; fixed position | ||
+ | |- | ||
+ | |||
+ | |||
+ | |||
+ | |- | ||
+ | | sub | ||
+ | | umbral stalk | ||
+ | | best vs sub or lone targets | ||
+ | |- | ||
+ | | sub | ||
+ | | wolfpack | ||
+ | | more active | ||
+ | |- | ||
+ | |||
+ | |||
+ | |||
+ | |- | ||
+ | | | ||
+ | | BATTLE PHASE | ||
+ | | | ||
+ | |- | ||
+ | | air | ||
+ | | Big wing | ||
+ | | air cover | ||
+ | |- | ||
+ | |||
+ | |||
+ | |||
+ | |- | ||
+ | | ship | ||
+ | | torpedo wall | ||
+ | | lots of torps! | ||
+ | |- | ||
+ | | ship | ||
+ | | gun and torpedo battle | ||
+ | | mixed engagement | ||
+ | |- | ||
+ | | ship | ||
+ | | togo turn | ||
+ | | battleline maneuver (higher difficulty?) | ||
+ | |- | ||
+ | | ship | ||
+ | | beaty barrage | ||
+ | | fixed battleline | ||
+ | |- | ||
+ | | ship | ||
+ | | fisher fray | ||
+ | | speed and firepower | ||
+ | |- | ||
+ | | ship | ||
+ | | standoff | ||
+ | | extended range | ||
+ | |- | ||
+ | | ship | ||
+ | | Hit and fade | ||
+ | | hit and retreat | ||
+ | |- | ||
+ | | ship | ||
+ | | mighty wall | ||
+ | | slow moving | ||
+ | |- | ||
+ | | ship | ||
+ | | stealthy snipe | ||
+ | | stealthy, ranged | ||
+ | |- | ||
+ | | ship | ||
+ | | electronic combat | ||
+ | | sensors vs ecm | ||
+ | |- | ||
+ | | ship | ||
+ | | big brawl | ||
+ | | chaotic and close | ||
+ | |- | ||
+ | | ship | ||
+ | | support and rush | ||
+ | | split in two groups; fast and range | ||
+ | |- | ||
+ | | ship | ||
+ | | boldly retreat | ||
+ | | attempt to disengage | ||
+ | |- | ||
+ | | ship | ||
+ | | Flak Box | ||
+ | | rigid AA formation | ||
+ | |- | ||
+ | |||
+ | |||
+ | |||
+ | |- | ||
+ | | | ||
+ | | GAMBITS | ||
+ | | | ||
+ | |- | ||
+ | | ship | ||
+ | | smokescreen | ||
+ | | defensive, screen larger units | ||
+ | |- | ||
+ | | ship | ||
+ | | Empty the racks | ||
+ | | offensive, fire all the missiles | ||
+ | |- | ||
+ | | ship | ||
+ | | superweapon smash | ||
+ | | POW | ||
+ | |- | ||
+ | | ship | ||
+ | | moscow missile massacre | ||
+ | | expend all missiles | ||
+ | |- | ||
+ | | ship | ||
+ | | opportunity strike | ||
+ | | missile conservation | ||
+ | |- | ||
+ | | ship | ||
+ | | concentrate all fire | ||
+ | | reduce damage but choose target | ||
+ | |- | ||
+ | | ship | ||
+ | | killbox volley | ||
+ | | boosts range | ||
+ | |- | ||
+ | | ship | ||
+ | | Death ride | ||
+ | | close and torpedo | ||
+ | |- | ||
+ | | ship | ||
+ | | Cross the T | ||
+ | | concentrated damage | ||
+ | |- | ||
+ | | ship | ||
+ | | sacrifice delay | ||
+ | | all damage goes to one ship while rest retreat | ||
|} | |} |
Revision as of 17:34, 15 July 2017
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Unit Type | Name | Effect |
---|---|---|
SCOUT PHASE | ||
air | Scout sweep | standard |
air | maritime patrol | endurance |
air | aggressive CAP | defensive (combat) |
air | off-axis deception | defensive (operational) |
air | pervasive orbit | stealthy, non reactive |
air | boost scout | Fast, reactive |
air | umbral dip | vs sub |
air | swarm scout | expendible |
ship | fleet scout | standard |
ship | heavy scout | combat scouting |
ship | SAM trap | defensive (anti-air) |
ship | full sensor sweep | powerful, obvious |
ship | decoy force | deceptive (operational) |
ship | Recon by fire | charge in |
ship | pirate sailing | avoidance; only in star ways/nebula |
ship | Q-scout | sneaky |
ship | Hunt and sink | evasive, hunting lone targets or merchantment |
sub/ship | picket | passive |
sub/ship | run silent | stealthy (operational) |
sub/ship | lurk and report | most passive |
sub/ship | evade and track | defensive |
sub/ship | spiderweb | only for defender; fixed position |
sub | umbral stalk | best vs sub or lone targets |
sub | wolfpack | more active |
BATTLE PHASE | ||
air | Big wing | air cover |
ship | torpedo wall | lots of torps! |
ship | gun and torpedo battle | mixed engagement |
ship | togo turn | battleline maneuver (higher difficulty?) |
ship | beaty barrage | fixed battleline |
ship | fisher fray | speed and firepower |
ship | standoff | extended range |
ship | Hit and fade | hit and retreat |
ship | mighty wall | slow moving |
ship | stealthy snipe | stealthy, ranged |
ship | electronic combat | sensors vs ecm |
ship | big brawl | chaotic and close |
ship | support and rush | split in two groups; fast and range |
ship | boldly retreat | attempt to disengage |
ship | Flak Box | rigid AA formation |
GAMBITS | ||
ship | smokescreen | defensive, screen larger units |
ship | Empty the racks | offensive, fire all the missiles |
ship | superweapon smash | POW |
ship | moscow missile massacre | expend all missiles |
ship | opportunity strike | missile conservation |
ship | concentrate all fire | reduce damage but choose target |
ship | killbox volley | boosts range |
ship | Death ride | close and torpedo |
ship | Cross the T | concentrated damage |
ship | sacrifice delay | all damage goes to one ship while rest retreat |