Difference between revisions of "Talk:After Ether"
Jump to navigation
Jump to search
(Created page with " SCOUT PHASE * Scout sweep air standard * maritime patrol air endurance * aggressive CAP air defensive (combat) * off-axis deception air defensive (operational) * pervasive...") |
m |
||
Line 1: | Line 1: | ||
− | SCOUT PHASE | + | {| class="wikitable" |
− | + | ! Name ! Unit Type ! Effect | |
− | + | |- | SCOUT PHASE | | | |
− | + | |- | Scout sweep | air | standard | |
− | + | |- | maritime patrol | air | endurance | |
− | + | |- | aggressive CAP | air | defensive (combat) | |
− | + | |- | off-axis deception | air | defensive (operational) | |
− | + | |- | pervasive orbit | air | stealthy, non reactive | |
− | + | |- | boost scout | air | Fast, reactive | |
− | + | |- | umbral dip | air | vs sub | |
− | + | |- | swarm scout | air | expendible | |
− | + | ||
− | + | |- | fleet scout | ship | standard | |
− | + | |- | heavy scout | ship | combat scouting | |
− | + | |- | SAM trap | ship | defensive (anti-air) | |
− | + | |- | full sensor sweep | ship | powerful, obvious | |
− | + | |- | decoy force | ship | deceptive (operational) | |
− | + | |- | Recon by fire | ship | charge in | |
− | + | |- | pirate sailing | ship | avoidance; only in star ways/nebula | |
− | + | |- | Q-scout | ship | sneaky | |
− | + | |- | Hunt and sink | ship | evasive, hunting lone targets or merchantment | |
− | + | |- | picket | sub/ship | passive | |
− | + | |- | run silent | sub/ship | stealthy (operational) | |
− | + | |- | lurk and report | sub/ship | most passive | |
− | + | |- | evade and track | sub/ship | defensive | |
− | + | |- | spiderweb | sub/ship | only for defender; fixed position | |
− | + | ||
− | + | |- | umbral stalk | sub | best vs sub or lone targets | |
− | + | |- | wolfpack | sub | more active | |
− | + | ||
− | + | |- | BATTLE PHASE | | | |
− | + | |- | Big wing | air | air cover | |
− | + | ||
− | + | |- | torpedo wall | ship | lots of torps! | |
− | + | |- | gun and torpedo battle | ship | mixed engagement | |
− | + | |- | togo turn | ship | battleline maneuver (higher difficulty?) | |
− | + | |- | beaty barrage | ship | fixed battleline | |
− | + | |- | fisher fray | ship | speed and firepower | |
− | + | |- | standoff | ship | extended range | |
− | + | |- | Hit and fade | ship | hit and retreat | |
− | + | |- | mighty wall | ship | slow moving | |
− | + | |- | stealthy snipe | ship | stealthy, ranged | |
− | + | |- | electronic combat | ship | sensors vs ecm | |
− | + | |- | big brawl | ship | chaotic and close | |
− | + | |- | support and rush | ship | split in two groups; fast and range | |
− | + | |- | boldly retreat | ship | attempt to disengage | |
− | + | |- | Flak Box | ship | rigid AA formation | |
+ | |||
+ | |- | GAMBITS | | | ||
+ | |- | smokescreen | ship | defensive, screen larger units | ||
+ | |- | Empty the racks | ship | offensive, fire all the missiles | ||
+ | |- | superweapon smash | ship | POW | ||
+ | |- | moscow missile massacre | ship | expend all missiles | ||
+ | |- | opportunity strike | ship | missile conservation | ||
+ | |- | concentrate all fire | ship | reduce damage but choose target | ||
+ | |- | killbox volley | ship | boosts range | ||
+ | |- | Death ride | ship | close and torpedo | ||
+ | |- | Cross the T | ship | concentrated damage | ||
+ | |- | sacrifice delay | ship | all damage goes to one ship while rest retreat | ||
+ | |} |
Revision as of 16:54, 15 July 2017
Name ! Unit Type ! Effect |
---|