Difference between revisions of "Talk:Aberrant 2.0 Psion Rules"

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(Created page with "==Stochakinesis== ===Arete=== ===Tychekinesis=== *'''Expectation:''' The first thing a Stochakinetic learns is how to enforce expected outcomes. They may prevent unusual coincid...")
 
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==Stochakinesis==
 
==Stochakinesis==
 
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A thought experiment.
 
===Arete===
 
===Arete===
 
===Tychekinesis===
 
===Tychekinesis===

Revision as of 15:43, 27 October 2011

Stochakinesis

A thought experiment.

Arete

Tychekinesis

  • Expectation: The first thing a Stochakinetic learns is how to enforce expected outcomes. They may prevent unusual coincidences, make sure a random generator lands on its most probable outcomes or near expectation value, and other smoothings of the fabric of events.
  • Happenstance: The psion may cause an unlikely event to happen. The event must be within reasonable possibility - a stray bullet hitting someone in a battlefield is permissible, a stray meteorite hitting someone in a street is not. They may also give themselves or targets generalised good or bad luck on their next rolls.
  • Coincidence: At this level a psion can key one event to another event. For example, they may decree that the next morning, it will rain, or the next time someone drives they will be caught in an accident.
  • Markov Chain: Markov Chaining allows a psion to cause multiple events at once or a sequence of events over a period of time. In conjunction with Expectation this ensures a day without trivial complications. In conjunction with Happenstance it can give someone a run of good or bad luck, or with Coincidence a specific, persistent curse.
  • Black Swan: The most powerful psions can go beyond mere happenstance to cause absurd - but possible - outcomes. The traditional example is the sniper meteorite in a crowded street, but phenomena like guessing 128-bit encryption keys and macroscopic quantum tunnelling have been reported.

Chronokinesis

  • Postcognition
  • Time Warp
  • Time Stop
  • Time Inversion
  • Precognition