Talk:Aberrant 2.0 Psion Rules

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Variant Aptitudes

Variant aptitudes are what happens when you take a lot of human creativity, millions of man-hours of research, and a whole lot of lucky accidents to fundamentally alter the functioning of a noetic mode. These "fourth modes" are similar in some ways... but entirely different. And they are definitely something the Doyen didn't intend humanity to have. Of course, this is research the Doyen have already done.

To purchase a Variant Aptitude requires having the aptitude in question as a primary one. A Quantakinetic can buy Probabilistics and only Probabilistics for example.

Probabilistics (Quantakinesis)

  • Expectation: The first thing a Stochakinetic learns is how to enforce expected outcomes. They may prevent unusual coincidences, make sure a random generator lands on its most probable outcomes or near expectation value, and other smoothings of the fabric of events.
  • Happenstance: The psion may cause an unlikely event to happen. The event must be within reasonable possibility - a stray bullet hitting someone in a battlefield is permissible, a stray meteorite hitting someone in a street is not. They may also give themselves or targets generalised good or bad luck on their next rolls.
  • Coincidence: At this level a psion can key one event to another event. For example, they may decree that the next morning, it will rain, or the next time someone drives they will be caught in an accident.
  • Markov Chain: Markov Chaining allows a psion to cause multiple events at once or a sequence of events over a period of time. In conjunction with Expectation this ensures a day without trivial complications. In conjunction with Happenstance it can give someone a run of good or bad luck, or with Coincidence a specific, persistent curse.
  • Black Swan: The most powerful psions can go beyond mere happenstance to cause absurd - but possible - outcomes. The traditional example is the sniper meteorite in a crowded street, but phenomena like guessing 128-bit encryption keys and macroscopic quantum tunnelling have been reported.

Chronoshift (Teleportation)

Space and time are interlocked. Those who can manipulate space by manipulating information around them... can also manipulate time. FTL is also a time travel system. Teleporters have both.

  • Time Warp-create chaotic temporal alterations, making it difficult to act.
  • Time Damp-accelerate or decelerate time in a controlled fashion.
  • Time Control-Fine control of time over large areas.
  • Time Travel-Travel back or forward in time for short periods.
  • Violate Causality-temporal clones, tachyonic pistols, etc.

Precognition (Clairsentience)

The other Clairsentient modes allow watching the past and predicting the future to some extent. But this takes it to the next level.

  • Danger Sense-see future danger.
  • View Future-see the future.
  • Battle Precognition-tactical precognition.
  • The Road Less Traveled-see a multitude of possible futures.
  • Determinism-see what's necessary to bring about your one desired future.

Hephastikinesis (Biokinesis)

Named after the god of the forge, Hephaestus, Hephastikinesis allows a biokinetic the power to emulate nonliving objects.

  • Disguise-transform into a simple immobile object.
  • Animate-animate the object so it can move and act.
  • Complexify-emulate complex machinery.
  • Interface-interface with electronic objects.
  • War Machine-combine and interface with multiple objects.

Senikinesis (Psychokinesis)

Control over heat, cold, and molecular movement give the dedicated Legionnaire control over molecular bonds. Unlike Transmutation, the psychokinetic's reactions actually release or absorb the energy they require, making this a far more powerful combat aptitude.

  • Catalyst-change reaction rates.
  • React-initialize or stop a reaction by inputting the necessary energy.
  • Impetus-initialize a reaction chain or stop one even if it's unlikely.
  • Ionize-create or negate ions. Play with electrical transmission.
  • Restructure-spontaneously create complex molecules. Fun is had in turning the fluoride in someone's bones and chlorine gas into ClF3.

Magnetokinesis (Electrokinesis)

The first alternate mode to have been discovered (decades ago) it was mostly a curiosity until recently, used solely to produce exotic materials under laboratory supervision due to rarity. Now that it's become more and more common, it's been taken to the field.

  • Magnetize
  • EMP
  • Fine Control
  • Exsanguinate/Amplify
  • Monopole

Iatrogenesis (Vitakinesis)

Where Algesis reverses Iatrosis, Iatrogenesis reverses Mentatis. A surgeon with this may kill the mind as adeptly as an Algesic may kill the body.

  • Anguish-cause mental pain.
  • Induce Disorder-induce mental disorders.
  • Stroke-cause physical damage by cerebral hemorrhage.
  • Psychosis-create massive detrimental shifts in cognition.
  • Mindwipe/Gilgul-permanently remove knowledge and experience from a person.

Groupmind (Telepathy)

Much like a computer can be networked to gain additional benefit, men's minds can be networked for additional processing power-or additional firepower.

  • Crowd Reading-read the mood and surface thoughts of a crowd.
  • Mindsieve-recreate a scene by taking memories and thoughts from multiple witnesses.
  • Processor-offload your problems onto others and use their spare processing power and points of view.
  • Psychic Cloaking-hide yourself from a crowd.
  • Hivemind-integrate multiple minds into a powerful superintellect.

Exhack's Ideas

Memetokinesis (Telepathy)

The human mind is in effect a machine which takes input and produces a number of outputs that can be reliably predicted among the baseline and neurotypical. Just as some Aberrants can manipulate information as a gateway to Noetics, some Psions can manipulate Noetics to create and alter specific ideas and concepts, giving the Ministry of Psionic Affairs increased capacity to limit the ability of Mega-Social tampering within the Chinese Panopticon.

  • Interpretation: The Psion stimulates certain aspects of the information observers around him may be able to register, making them more apparent or memorable.
  • Expression: The Psion strengthens conveyed ideas, making them easier to understand and retain.
  • Orthodoxy: The Psion creates informational boundaries, restricting the conveyance of unwanted concepts.
  • Cryptography: The Psion can change apparent and conveyed information around him, to conceal the nature of his thoughts and messages, or that of others.
  • Exposure: The Psion makes the intent of any message or thought clear, exposing biases, lies and secret agendas.

Trinity: The Ascension

Just a silly, silly idea for 2.1 and a warmup for Transcendence.

Correspondence

Entropy

Forces

Life

Matter

Mind

Prime

Spirit

Time