Talk:Aberrant 2.0 Power Errata

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Biomanipulation

  • Abiogenesis [Min Quantum 6]: Abiogenesis has a pool of (Biomanipulation + Stamina) and a Range of [Biomanipulation + Quantum x2] meters and allows a Nova to seed barren environments with simple forms of life. Combined with other powers, a Nova can colonize a dead world. Abiogenesis uses have a Duration of Maintenance, during which the Nova continuously saturates their environment with single celled life which can begin colonizing the local ecosystem.
No roll is required to fill a relatively placid Earthlike environment, unless the Nova is attempting to colonize a region with little or no organic (or those any form of life) compounds. Barren worlds such as Mars add +3 and extremely hostile worlds like Venus might add +5 or +6 difficulty. A Nova needs the Affects Microbes extra to make use of the raw materials created through Abiogenesis with powers such as Growth and Form Manipulation. Growth rolls however, will enrich soil and air rather than deplete it.
Uses of Form Manipulation likewise incur difficulty penalties even with the Affects Microbes extra due to the unfamiliarity most Novas have with single-celled life and virion (beyond a purely academic understanding), averaging +5 or +6 difficulty. Literally converting a brackish pool filled with amoeba into a salamander is a tremendously superhuman feat that sidesteps hundreds of millions of years of evolution.

Elemental Control

  • Gauntlet: Gauntlet functions similarly to the Claws power, converting the Nova's hand to hand attacks to Lethal damage and dealing (Elemental Control) extra lethal dice in melee and hand-to-hand combat.
Like Claws, Gauntlet cannot functions differently with the Aggravated Extra, instead adding (Elemental Control + Quantum) Aggravated dice. It also receives the same Mastery effect, gaining a damage add in addition to extra dice.