Talk:Arbehen Dominion
Starting Stats
- Population 3 (5 pts) {+1 Space Fleet, +1 Industry}
- Transhumanism 4 (6 pts) {+1 Growth Potential}
Normal humanity is a distant memory, with bioroids and a caste system only as the beginning
- Infrastructure 3 (2+1 pts)
Servants know how to crank out machinery in vast automatic construction facilities.
- Growth Potential 3 (2+1 pts)
Most of the space that was inside the bubble was rich in habitable worlds and colonies
- Military Support 3 (3 pts)
- Space Fleet 3 (2+1 pts)
The various wars with the Qalbeq remnants and the Iron Hives have kept the Soldiers on their toes
- Diplomacy 2 (2 pts)
The combination of normal humans and excessively cute assistants should be enough to keep most nations neutral.
- Espionage 1 (1 pt)
Arbehen society has had no real need for espionage for a long time. The Qalbeq are not exactly subtle, and the Iron Hives are hardly sentient. The recently formed Ministry of Forewarning aims to correct this, and the new espionage bioroids are showing their value in the field.
- General Advancement 1 (4 pts)
No glaring weaknesses here
- Unique Technology 3 (5 pts)
Some of the technology of Arbehen is mind-bending for other powers, including inertialess drives, incredible combining fighters and ships, as well as some fairly bizarre weapon technology.
- Emergent Technologies 1 (1 pt)
The use of nanotech is becoming more common. AI development is somewhat limited due to Servant worries about being replaced.
- Magic 2 (2 pts)
The Gift is the sole province of Creators. Generally, it functions in three modes - Awareness (precog/scrying), Control (TK), and Transmission (Telepathy). Most people have only one mode, a few have two, and a literal handful have all three.